In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 3.21.0. dalla 8728532
Data Heist
DataHeist_ServerName_001,P=S-594
DataHeist_ServerName_002,P=S-667
DataHeist_ServerName_003,P=S-317
DataHeist_ServerName_004,P=S-694
DataHeist_ServerName_005,P=S-817
DataHeist_ServerName_006,P=S-156
DataHeist_ServerName_007,P=S-756
DataHeist_ServerName_008,P=S-944
DataHeist_ServerName_009,P=S-445
DataHeist_ServerRackName_001,P=SR-A
DataHeist_ServerRackName_002,P=SR-B
DataHeist_ServerRackName_003,P=SR-C
DataHeist_ServerRackName_004,P=SR-D
DataHeist_ServerRackName_005,P=SR-E
DataHeist_SvR_Cooling_Disable,P=Disable
DataHeist_SvR_Cooling_Disabled,P=Cooling Disabled
DataHeist_SvR_Cooling_Enable,P=Enable
DataHeist_SvR_Cooling_Enabled,P=Cooling Enabled
DataHeist_SvR_Cooling_Status_Off,P=Cooling Status: Off
DataHeist_SvR_Cooling_Status_On,P=Cooling Status: On
DataHeist_SvR_DataTransfer,P=Data Transfer
DataHeist_SvR_Temperature,P=Temperature
DataHeist_SvR_Terminal_TopInfo,P=Server Cluster Systems
PU_DATAHEISTSV01_F_AttentionServerOffline=Attention. Server Offline.
PU_DATAHEISTSV01_F_WarningServerOverheating=Warning. Server Overheating. Attention Required
PU_DATAHEISTSV01_F_WarningServerTemperature=Warning. Server Temperature Critical. Data Loss Imminent.
PU_DATAHEISTSV01_M_WarningSecurityBreach=Warning. Security Breach. Response Team has been dispatched.
Dynamic Event FleetWeek 2022
DynamicEvent_FleetWeek2022_PreIFFIFound_Marker=Potential AA Controls Location
DynamicEvent_FleetWeek2022_ReachAndWait=Reach the Platform and Wait for Instructions
Items Description
Item_Desc_987_shirt_04=This classic tank by 987 is made with moisture-wicking fabric to keep you cool when you’re at your most active. Each shirt comes with a bracer and a bandolier to create a bold and aggressive style.
item_Desc_alb_mask_03_01_01=Made for hostile environments, the Salluq Mask keeps dirt, dust, and grit out of your eyes while providing you with a wide field of vision. Please note that this mask is not space-rated and should only be worn in naturally breathable environments.
item_Desc_alb_pants_03=If you’re in the adventure business, you’ll need clothing that can take the heat. The Allpa Pants were made with heavyweight cotton that features AlejoFlex technology, providing the wearer with a wide range of movement during tough jobs while maintaining its durability.
item_Desc_cbd_pants_05=Made with soft yet sturdy cotton, these jeans are ripped and then “repaired” with colorful thread alongside misshapen patches that give them a touch of history.
item_Desc_clda_gloves_01=The Badami Gloves are lined with an advanced cut-resistant barrier that combines with a triple-layered interior to create an advanced impact protection system that could only have been designed by Caldera.
item_Desc_clda_helmet_01=The Badami helmet from Caldera provides premium head protection with a tough polycarbonate shell and an anti-microbial liner, so you can boldly brave any untamed locale. Please note that this helmet is not space-rated and should only be worn in naturally breathable environments.
item_Desc_dmc_frontier_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nWhen you’re on the frontier, you need reliable clothing that won’t fray when the going gets tough. That’s why DMC made the Silverton jacket with double-stitched, element-resistant leather and plenty of roomy pockets so you can keep your supplies on hand. With the Silverton, you’ll be prepared for anything.
item_Desc_dmc_frontier_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nMade with a sturdy blend of tough and flexible materials, the Silverton pants are the perfect fit for someone who needs heavy-duty workwear without sacrificing mobility. Got a job to do? We’ve got you covered.
item_Desc_dmc_jacket_05=Carrying Capacity: 1K µSCU\n\nStuffed with water-resistant gilly down, the Coloma coat blocks wind, traps body heat, and allows the wearer to move freely, making it the perfect choice for changeable weather conditions. Additionally, its roomy pockets provide plenty of storage.
item_Desc_dmc_shirt_01=The Greenwater is a long-sleeved shirt tailor-made to be worn underneath most standard sets of armor. Crafted with a durable mix of natural and synthetic fibers, it stands up to daily wear and tear without sacrificing comfort.
item_Desc_grin_toxic_jumpsuit_01=Guard yourself from toxic environmental hazards with the TruBarrier Hazard Suit, constructed from industrial-grade fabric and coated with a multi-layered, laminated polymer that offers a broad range of chemical protection without sacrificing mobility. The encapsulated design provides full-body protection from direct contact with dangerous materials when worn with its accompanying mask.
item_Desc_grin_toxic_mask_01=The TruBarrier Hazard Mask by Greycat Industrial helps its user face unexpected environmental hazards while keeping the most vulnerable parts of the head safe from damage. The encapsualted design provides full-body protection from direct contact with dangerous materials when worn with its accompanying jumpsuit.
item_Desc_gsb_boots_10=When you walk on untamed worlds, dirt is just a part of the job. These Desert Cat Boots are coated with a thin membrane that helps repel grime while allowing heat and sweat to escape.
item_Desc_hdh_boots_01=Built to last, the Paradan boots from Habidash are simple, sturdy, and reliable. The outer layer of the boots is made from a thick synthetic material that will protect the wearer from water, sand, or snow, while the inside features a pliable foam that ensures the boots will remain comfortable for years to come.
item_Desc_hdh_hat_04_01_04,P=PH – item_Desc_hdh_hat_04_01_04
item_Desc_hdh_jacket_05_01_01=Carrying Capacity: 1K µSCU\n\nThis Tulsi jacket features an outer shell designed to cut down on wind shear and an inner shell made to retain warmth without sacrificing comfort. For ease of use, it also features an gentle-glide zipper with a secure top stop and roomy pockets that guarantee you’ll always have what you need on hand.
item_Desc_hdh_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nStay warm and dry on rainy days in the Zelena pants and the Bisbee boots. Both made with water-repellant materials and built-in sweat-wicking technology, they’ll be your go-to choice for adventures on even the most hostile worlds.
item_Desc_r6p_boots_04_01_01=These trail-rated Cerrado Boots from R6 Pro are comfortable, waterproof, and built to last. The tall cuff and lacing at the top provide a seamless combination of exceptional ankle support and the stability.
item_Desc_r6p_boots_05=A proprietary blend of natural and artificial leather provides the Tussock Boot with unbeatable toughness, making it the perfect fit for both work and leisure.
item_Desc_r6p_gloves_02_01_01=Pros at keeping your hands safe without sacrificing dexterity, the slip-resistant Aster Gloves deliver solid protection and lasting warmth during chilly or hostile conditions. The tough synthetic leather breaks in well and will stand up to years of frequent use.
item_Desc_rrs_specialist_light_arms_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics.
item_Desc_rrs_specialist_light_arms_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The Crusader Edition was made specifically for the company’s security services.
item_Desc_rrs_specialist_light_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear.
item_Desc_rrs_specialist_light_core_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nThis version of Roussimoff Rehabilitation Systems’ Arden-SL core has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear.
item_Desc_rrs_specialist_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl.
item_Desc_rrs_specialist_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nThis version of Roussimoff Rehabilitation Systems’ Arden-SL helmet has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl.
item_Desc_rrs_specialist_light_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics.
item_Desc_scu_pants_04=Carrying Capacity: 2K µSCU\n\nWith the fortitude of workwear and the comfort of khakis, the Caret pants are sure to become your standard go-to for tough jobs. Built with strong fabric and quality stitching so you can focus on what needs to be done.
item_Desc_srvl_jacket_01_01_01=Assembled from an old Dusters flag, salvaged armor, and derelict ship parts, this serviceable jacket is secured to its wearer via sturdy leather straps.
item_Desc_srvl_jacket_02=This jacket was created using repurposed parts from a Caldera armor set to provide the wearer with an extra layer of protection in harsh environments.
item_Desc_srvl_pants_01_01_01=These pants may have seen better days, but they’ve got a lot of life left in them yet. Years of use have made them more comfortable than the day they were purchased.
item_Desc_srvl_shirt_01_01_01=This shirt from an unknown manufacturer has been mended and refashioned to give it a second life. Half of the right sleeve was beyond repair, so the rest of it was turned into an elbow cuff.
item_DescFlair_Model_HullC_1_a_box=A collector’s edition box for Takuetsu’s Hull C Model “Extended”, featuring an image of the iconic ship on the front along with details about the model.
item_DescFlair_Model_HullC_2_takuetsu_box=A collector’s edition box for Takuetsu’s Hull C Model, featuring an image of the iconic ship on the front along with details about the model.
item_DescFlair_Poster_HT_BIS_1_a=Celebrate the Vulture, Drake Interplanetary’s rugged wreck-ripper, making the final four of the 2953 Ship Showdown with this poster of the ship mid-flight.
item_DescFlair_Poster_HT_BIS_1_b=Congratulations to the Corsair for winning the 2953 Ship Showdown. This poster celebrates the victory of this iconic, asymmetrical Drake Interplanetary ship by capturing it mid-conflict with guns blazing.
item_DescFlair_Poster_HT_BIS_1_c=A poster commemorating the Aegis Dynamics Redeemer blasting its way in the final four of the 2953 Ship Showdown. It captures the ship not just surviving by thriving in its natural environment: the heat of battle.
item_DescFlair_Poster_HT_BIS_1_d=Combining exquisite style and cutting-edge technology, it’s easy to understand why Origin’s 600i sailed into the final four of 2953’s Ship Showdown. This poster celebrates the accomplishment with an image of the multi-role luxury liner soaring through the clouds.
item_Desc_cbd_hat_03_cvx01_01=A black cadet hat with Covalex’s name and logo emblazoned across the front and back panels.
item_Desc_cbd_hat_03_itg_01=A blue and black cadet hat with the Interstellar Transport Guild’s name and logo emblazoned across the front and back panels.
item_Desc_cbd_hat_03_ling_01=A red and white cadet hat with Ling Family Hauling’s name and logo emblazoned across the front and back panels.
item_Desc_cbd_hat_03_redwind_01=A gray cadet hat with Red Wind Linehaul’s name and logo emblazoned across the front and back panels.
item_Desc_cbd_hat_03_taba_01=A black and white cadet hat with TABA Freightline’s name and logo emblazoned across the front and back panels.
item_Desc_cbd_hat_03_unified_01=A blue and red cadet hat with Unified Distribution Management’s name and logo emblazoned across the front and back panels.
item_Desc_gsb_shoes_05,P=PH – gsb_shoes_05
item_Desc_thp_gloves_01,P=PH – thp_gloves_01
item_Desc_thp_medium_helmet_01,P=PH – thp_medium_helmet_01
item_Desc_thp_medium_jacket_01,P=PH – thp_medium_jacket_01
item_Desc_thp_pants_01,P=PH – thp_pants_01
item_Descnone_shotgun_ballistic_01=PLACEHOLDER
item_Descnone_shotgun_ballistic_01_mag=PLACEHOLDER
Items Name
item_NameFlair_Model_HullC_2_takuetsu_box=Hull C Model Box
item_NameFlair_Poster_HT_BIS_1_a=Vulture 2953 Ship Showdown Poster
item_NameFlair_Poster_HT_BIS_1_b=Corsair 2953 Ship Showdown Poster
item_NameFlair_Poster_HT_BIS_1_c=Redeemer 2953 Ship Showdown Poster
item_NameFlair_Poster_HT_BIS_1_d=600i 2953 Ship Showdown Poster
item_Name_cbd_hat_03_cvx01_01=Covalex Hat
item_Name_cbd_hat_03_itg_01=ITG Hat
item_Name_cbd_hat_03_ling_01=Ling Hat
item_Name_cbd_hat_03_redwind_01=Red Wind Hat
item_Name_cbd_hat_03_taba_01=TABA Hat
item_Name_cbd_hat_03_unified_01=UDF Hat
item_Name_dmc_jacket_06_01_13=Cardona Jacket Carmine
item_Name_dmc_jacket_06_01_18=Cardona Jacket Blue
item_Name_dmc_jacket_07_01_11=Kaswal Jacket Iron
item_Name_dmc_jacket_07_01_16=Kaswal Jacket Pine
item_Name_gsb_shoes_05_01_01,P=PH – gsb_shoes_05_01_01
item_Name_hdh_hat_04_01_07=Keldur Hat and Hickory Goggles
item_Name_hdh_hat_04_01_10=Keldur Hat and Midnight Goggles
item_Name_hdh_hat_04_01_11=Keldur Hat and Oak Goggles
item_Name_hdh_pants_02_01_02,P=PH – hdh_pants_02_01_02
item_Name_hdh_pants_02_01_03,P=PH – hdh_pants_02_01_03
item_Name_hdh_pants_02_01_07,P=PH – hdh_pants_02_01_07
item_Name_hdh_pants_02_01_11,P=PH – hdh_pants_02_01_11
item_Name_nvs_jumpsuit_01_03_02=Falston Jumpsuit “Ling Edition”
item_Name_nvs_jumpsuit_01_04_17=Falston Jumpsuit “TABA Edition”
item_Name_nvs_jumpsuit_01_05_07=Falston Jumpsuit “ITG Edition”
item_Name_nvs_jumpsuit_01_06_11=Falston Jumpsuit “Red Wind Edition”
item_Name_nvs_jumpsuit_01_07_09=Falston Jumpsuit “UDF Edition”
item_Name_nvs_jumpsuit_01_08_12=Falston Jumpsuit “Covalex Edition”
item_Name_rrs_specialist_light_arms_01_coramor_01=Arden-SL Arms Coramor Edition “Fate”
item_Name_rrs_specialist_light_arms_01_coramor_02=Arden-SL Arms Coramor Edition “Kismet”
item_Name_rrs_specialist_light_core_01_coramor_01=Arden-SL Core Coramor Edition “Fate”
item_Name_rrs_specialist_light_core_01_coramor_02=Arden-SL Core Coramor Edition “Kismet”
item_Name_rrs_specialist_light_helmet_01_coramor_01=Arden-SL Helmet Coramor Edition “Fate”
item_Name_rrs_specialist_light_helmet_01_coramor_02=Arden-SL Helmet Coramor Edition “Kismet”
item_Name_rrs_specialist_light_legs_01_coramor_01=Arden-SL Legs Coramor Edition “Fate”
item_Name_rrs_specialist_light_legs_01_coramor_02=Arden-SL Legs Coramor Edition “Kismet”
item_Name_thp_gloves_01_01_01,P=PH – thp_gloves_01_01_01
item_Name_thp_gloves_01_02_01,P=PH – thp_gloves_01_02_01
item_Name_thp_medium_helmet_01_01_01,P=PH – thp_medium_helmet_01_01_01
item_Name_thp_medium_helmet_01_02_01,P=PH – thp_medium_helmet_01_02_01
item_Name_thp_medium_jacket_01_01_01,P=PH – thp_medium_jacket_01_01_01
item_Name_thp_medium_jacket_01_02_01,P=PH – thp_medium_jacket_01_02_01
item_Name_thp_pants_01_01_01,P=PH – thp_pants_01_01_01
item_Name_thp_pants_01_02_01,P=PH – thp_pants_01_02_01
item_Namenone_shotgun_ballistic_01=None Shotgun
item_Namenone_shotgun_ballistic_01_mag=None Shotgun mag
item_Namenone_shotgun_ballistic_01_short=None Shotgun
item_Name_987_shirt_04_01_01=Tempus Tank Sable
item_Name_987_shirt_04_01_13=Tempus Tank Dark Umber
item_Name_987_shirt_04_01_15=Tempus Tank Olive
item_Name_987_shirt_04_01_16=Tempus Tank Grey
item_Name_987_shirt_04_01_17=Tempus Tank Charcoal
item_Name_alb_jumpsuit_01_01_01=Bannock Jumpsuit Warm Ash
item_Name_alb_jumpsuit_01_01_04=Bannock Jumpsuit Green
item_Name_alb_jumpsuit_01_01_07=Bannock Jumpsuit Blue
item_Name_alb_jumpsuit_01_01_10=Bannock Jumpsuit Cool Ash
item_Name_alb_jumpsuit_01_01_11=Bannock Jumpsuit Black
item_Name_alb_mask_03_01_01=Salluq Mask Brown
item_Name_alb_mask_03_01_04,P=Salluq Mask Olive
item_Name_alb_mask_03_01_18=Salluq Mask Cobalt
item_Name_alb_pants_03_01_01=Allpa Pants Brown
item_Name_alb_pants_03_02_01=Allpa Pants Shadow
item_Name_alb_pants_03_03_01=Allpa Pants Olive
item_Name_cbd_pants_05_01_01=Courser Jeans Smoke
item_Name_cbd_pants_05_01_12=Courser Jeans Pitch
item_Name_cbd_pants_05_01_13=Courser Jeans Rust
item_Name_cbd_pants_05_01_16=Courser Jeans Charcoal
item_Name_cbd_pants_05_01_17=Courser Jeans Lead
item_Name_clda_gloves_01_01_01=Badami Gloves Deadwood
item_Name_clda_gloves_01_02_01=Badami Gloves Graphite
item_Name_clda_gloves_01_03_01=Badami Gloves Olivine
item_Name_clda_helmet_01_01_01=Badami Helmet Deadwood
item_Name_clda_helmet_01_02_01=Badami Helmet Graphite
item_Name_clda_helmet_01_03_01=Badami Helmet Olivine
item_Name_dmc_frontier_gloves_01_01_01=Adroit Gloves Charcoal
item_Name_dmc_frontier_gloves_01_01_15=Adroit Gloves Sage
item_Name_dmc_frontier_gloves_01_01_16=Adroit Gloves Jade
item_Name_dmc_frontier_gloves_01_01_17=Adroit Gloves Indigo
item_Name_dmc_frontier_gloves_01_01_20=Adroit Gloves Olive
item_Name_dmc_frontier_jacket_01_01_01=Silverton Jacket Brown
item_Name_dmc_frontier_jacket_01_01_15=Silverton Jacket Tan
item_Name_dmc_frontier_jacket_01_01_16=Silverton Jacket Pine
item_Name_dmc_frontier_jacket_01_01_17=Silverton Jacket Blue
item_Name_dmc_frontier_jacket_01_01_20=Silverton Jacket Onyx
item_Name_dmc_frontier_pants_01_01_01=Silverton Pants Charcoal
item_Name_dmc_frontier_pants_01_01_15=Silverton Pants Sage
item_Name_dmc_frontier_pants_01_01_16=Silverton Pants Jade
item_Name_dmc_frontier_pants_01_01_17=Silverton Pants Indigo
item_Name_dmc_frontier_pants_01_01_20=Silverton Pants Olive
item_Name_dmc_jacket_05_01_01=Coloma Coat Navy and Sage
item_Name_dmc_jacket_05_01_07=Coloma Coat Blue and Brick
item_Name_dmc_jacket_05_01_10=Coloma Coat Ice and Iron
item_Name_dmc_jacket_05_01_11=Coloma Coat Iron and Silver
item_Name_dmc_jacket_05_01_15=Coloma Coat Sage and Navy
item_Name_dmc_jacket_06_01_01=Cardona Jacket Sand
item_Name_dmc_jacket_06_01_12=Cardona Jacket Iron
item_Name_dmc_jacket_06_01_14=Cardona Jacket Yellow
item_Name_dmc_jacket_07_01_01=Kaswal Jacket Taupe
item_Name_dmc_jacket_07_01_13=Kaswal Jacket Brick
item_Name_dmc_jacket_07_01_20=Kaswal Jacket Sand
item_Name_dmc_jacket_10_01_01=Keystone Jacket Taupe
item_Name_dmc_jacket_10_01_12=Keystone Jacket Onyx
item_Name_dmc_jacket_10_01_13=Keystone Jacket Red
item_Name_dmc_jacket_10_01_14=Keystone Jacket Gold
item_Name_dmc_jacket_10_01_15=Keystone Jacket Silver
item_Name_dmc_pants_07_01_01=Frontier 11 Classic Sand
item_Name_dmc_pants_07_01_13=Frontier 11 Classic Brick
item_Name_dmc_pants_07_01_16=Frontier 11 Classic Pine
item_Name_dmc_pants_07_01_17=Frontier 11 Classic Navy
item_Name_dmc_pants_07_01_18=Frontier 11 Classic Onyx
item_Name_dmc_shirt_01_01_01=Greenwater Shirt Walnut
item_Name_dmc_shirt_01_02_01=Greenwater Shirt Iron
item_Name_dmc_shirt_01_03_01=Greenwater Shirt Olive
item_Name_grin_toxic_jumpsuit_01_01_01=TruBarrier Hazard Suit Moss
item_Name_grin_toxic_jumpsuit_01_01_02=Tru Barrier Hazard Suit Cinnabar
item_Name_grin_toxic_jumpsuit_01_01_04=TruBarrier Hazard Suit Hi-Vis Yellow
item_Name_grin_toxic_jumpsuit_01_01_07=TruBarrier Hazard Suit Cobalt
item_Name_grin_toxic_jumpsuit_01_01_11=TruBarrier Hazard Suit Slate
item_Name_grin_toxic_mask_01_01_01=TruBarrier Hazard Suit Mask Moss
item_Name_grin_toxic_mask_01_01_02=TruBarrier Hazard Suit Mask Cinnabar
item_Name_grin_toxic_mask_01_01_04=TruBarrier Hazard Suit Mask Hi-Vis Yellow
item_Name_grin_toxic_mask_01_01_07=TruBarrier Hazard Suit Mask Cobalt
item_Name_grin_toxic_mask_01_01_11=TruBarrier Hazard Suit Mask Slate
item_Name_gsb_boots_10_01_01=Desert Cat Boots
item_Name_hdh_hat_04_01_01=Keldur Hat and Indigo Goggles
item_Name_hdh_hat_04_01_04=Keldur Hat and Walnut Goggles
item_Name_hdh_jacket_05_01_01=Tulsi Jacket Conifer
item_Name_hdh_jacket_05_01_02=Tulsi Jacket Redwood
item_Name_hdh_jacket_05_01_03=Tulsi Jacket Olive
item_Name_hdh_jacket_05_01_07=Tulsi Jacket Midnight
item_Name_hdh_jacket_05_01_11=Tulsi Jacket Ebony
item_Name_hdh_jacket_06_01_01=Vacha Jacket Sandalwood
item_Name_hdh_jacket_06_01_13=Vacha Jacket Mahogany
item_Name_hdh_jacket_06_01_16=Vacha Jacket Spruce
item_Name_hdh_jacket_06_01_17=Vacha Jacket Midnight
item_Name_hdh_jacket_06_01_18=Vacha Jacket Ebony
item_Name_hdh_pants_01_01_01=Zelena Pants Conifer and Bisbee Boots
item_Name_hdh_pants_01_01_02=Zelena Pants Redwood and Bisbee Boots
item_Name_hdh_pants_01_01_03=Zelena Pants Olive and Bisbee Boots
item_Name_hdh_pants_01_01_07=Zelena Pants Midnight and Bisbee Boots
item_Name_hdh_pants_01_01_11=Zelena Pants Ebony and Bisbee Boots
item_Name_r6p_boots_04_01_01=Cerrado Boots Wood
item_Name_r6p_boots_04_01_04=Cerrado Boots Bronze
item_Name_r6p_boots_04_01_18=Cerrado Boots Slate
item_Name_r6p_boots_05_01_01=Tussock Boots Coal
item_Name_r6p_boots_05_01_12=Tussock Boots Olivine
item_Name_r6p_boots_05_01_13=Tussock Boots Basalt
item_Name_r6p_boots_05_01_16=Tussock Boots Hematite
item_Name_r6p_boots_05_01_17=Tussock Boots Gravel
item_Name_r6p_gloves_02_01_01=Aster Gloves Sand
item_Name_r6p_gloves_02_01_04=Aster Gloves Moss
item_Name_r6p_gloves_02_01_18=Aster Gloves Twilight
item_Name_scu_pants_04_01_01=Caret Pants Dark Grey
item_Name_scu_pants_04_01_07=Caret Pants Navy Blue
item_Name_scu_pants_04_01_10=Caret Pants Light Grey
item_Name_scu_pants_04_01_11=Caret Pants Charcoal
item_Name_scu_pants_04_01_15=Caret Pants Army Green
item_Name_srvl_jacket_01_01_01=Rustic Jacket Brown
item_Name_srvl_jacket_01_01_04=Rustic Jacket Green
item_Name_srvl_jacket_01_01_18=Rustic Jacket Blue
item_Name_srvl_jacket_02_01_01=Piecemeal Jacket Brown
item_Name_srvl_jacket_02_02_01=Piecemeal Jacket Grey
item_Name_srvl_jacket_02_03_01=Piecemeal Jacket Olive
item_Name_srvl_pants_01_01_01=Restored Pants Brown
item_Name_srvl_pants_01_01_04=Restored Pants Green
item_Name_srvl_pants_01_01_18=Restored Pants Blue
item_Name_srvl_shirt_01_01_01,P=Good Enough Shirt Brown
item_Name_srvl_shirt_01_01_04=Good Enough Shirt Green
item_Name_srvl_shirt_01_01_18=Good Enough Shirt Blue
Salvage
item_SubTypeScraperBeam=Scraper Beam
Commodities
items_commodities_pressurized_ice,P=Pressurized Ice
items_commodities_pressurized_ice_desc,P=Ice that has been purified and compressed to transparent by restricting natural expansion. This allows for more efficient transport in bulk.
items_commodities_riccite,P=Riccite
items_commodities_riccite_des,P=Riccite can be refined from Riccite Ore
items_commodities_stileron,P=Stileron
items_commodities_stileron_des,P=Stileron is notoriously difficult to refine, even more so than it is to mine. If not for it’s uses it wouldn’t be worth the effort.
items_commodities_tin,P=Tin
items_commodities_tin_desc,P=Tin is a pliable, soft metal, with a silvery white-blue tint. It is conductive and resistance to corrosion.
Pacheco
mg_pacheco_DestroyEvidence_desc_001=It turns out that security over at ~mission(location|address) got their hands on a box of evidence that shouldn’t exist. I’m gonna pay you to destroy it for me.\n\nGetting to the evidence won’t be a walk in the park. You’ll have to make it past the station’s turrets and heavy security, and then take out the Chief of Security in order to get their access code to the Evidence Storage Unit. And even that’s not straightforward since the Chief only deals with high-level emergencies so I’m thinking you’ll have to shoot up the place pretty good before they feel it’s worth showing up. Bringing a crew with you and approaching the station carefully is probably a good idea.\n\nOnce the Evidence Inventory System is started up, the box I want should be easy to find – it’s blue and has “EVIDENCE” written on it. Destroy that and I’ll get you paid.\n\nWhat you do after that is up to you. There’s probably plenty of other valuable crap locked up in the Evidence Storage if you’re willing to hang around long enough to grab it, but that’s on you.\n\n-Twitch\n
mg_pacheco_StealEvidence_desc_001=Long story short, one of my people got pinched with some evidence that could make things very uncomfortable for me and some of my associates. That’s why I want you to go to ~mission(location|address) and steal it for me.\n\nIt won’t be easy. Not only is the station protected by turrets and crawling with security, but the access code to activate the Evidence Storage Unit is kept by the Chief of Security. In order to get to them, you’ll need to create enough havoc to force the Chief to come deal with you in person. I usually don’t like loud and messy, but this job calls for it. It wouldn’t be a bad idea to approach the station carefully and bring a crew along to help.\n\nOn the bright side, the evidence I want should be easy to spot. The box is blue and says “EVIDENCE” on the side. Anything else you want to take from storage and sell is fine with me as long as you remember that I’m your priority. \n\nOnce you have my evidence, drop it off at ~mission(destination|address) and we can call it a day.\n\n-Twitch\n
mg_pacheco_StealEvidence_desc_002=I’ll spare you the details, but I need a bit of leverage in a tricky negotiation and know exactly where to get it. That’s why I’m sending you to go to ~mission(location|address) and steal a box of evidence for me.\n \nNow, I won’t lie to you. The job’s a toughy. The station is thick with turrets and security, and the only access code to the Evidence Storage Unit is kept by the Chief of Security. To make things worse, that snotty bastard doesn’t like to get their hands dirty unless it’s a full-blown emergency which means that you’ll have to escalate things before the Chief will even bother coming round.\n\nOnce you do activate the Evidence Inventory System, the box I want should be the first one out. Now, there might be more boxes coming out after it, you can consider those your bonus payment. \n\nJust be sure that you take care of dropping off my evidence at ~mission(destination|address) first and foremost.\n\nI figure if you approach the station carefully and bring the right crew along, we should all be able to get what we want. \n\n-Twitch\n
Ruto
mg_ruto_RetrieveConsignment_desc_001=Oh hello, I recently overheard a little bit of intel that ~mission(location|address) received some confidential materials that are of great interest to an acquaintance of mine. So interesting that they’re willing to pay for someone to storm the facility, grab the goods, and deliver them to ~mission(DropOff1|address). Now I expect there to be plenty of security, who will most likely put up a fight, so I’d bring a gun or two. \n\nWord is the confidential materials were delivered in a consignment alongside other stuff and are now being stored in the facility’s automated vault. Senior security officers on-site carry datapads containing retrieval codes used to access the vault. You’ll have to get your hands on a datapad before using the package conveyor to retrieve the boxes. \n\nIf you need a little sweetener, I’ve seen the manifest and can confirm that the other crates being stored at the facility are pretty choice. My client could care less about what happens to them, so they’re yours to do as you please. Run this right and those extra crates could be a nice bonus on top of the delivery fee for you.
Mission location
mission_location_stanton_617=REC-A
mission_location_stanton_618=Building A on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_619=REC-B
mission_location_stanton_620=Building B on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_621=REC-C
mission_location_stanton_622=Building C on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_623=REC-D
mission_location_stanton_624=Building D on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_625=REC-E
mission_location_stanton_626=Building E on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_627=REC-F
mission_location_stanton_628=Building F on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_629=REC-G
mission_location_stanton_630=Building G on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_631=REC-H
mission_location_stanton_632=Building H on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_633=REC-I
mission_location_stanton_634=Building I on a Recreation Platform in Cloudrest Retreat
mission_location_stanton_635=RSRT-A
mission_location_stanton_636=Building A on a Resort Platform in Cloudrest Retreat
mission_location_stanton_637=RSRT-B
mission_location_stanton_638=Building B on a Resort Platform in Cloudrest Retreat
mission_location_stanton_639=RSRT-C
mission_location_stanton_640=Building C on a Resort Platform in Cloudrest Retreat
mission_location_stanton_641=RSRT-D
mission_location_stanton_642=Building D on a Resort Platform in Cloudrest Retreat
mission_location_stanton_643=RSRT-A
mission_location_stanton_644=Building A on a Resort Platform in Cloudrest Retreat
mission_location_stanton_645=RSRT-B
mission_location_stanton_646=Building B on a Resort Platform in Cloudrest Retreat
mission_location_stanton_647=RSRT-C
mission_location_stanton_648=Building C on a Resort Platform in Cloudrest Retreat
mission_location_stanton_649=RSRT-D
mission_location_stanton_650=Building D on a Resort Platform in Cloudrest Retreat
mission_location_stanton_651=REZ-A
mission_location_stanton_652=Building A on a Residency Platform in Empyrean Park
mission_location_stanton_653=REZ-B
mission_location_stanton_654=Building B on a Residency Platform in Empyrean Park
mission_location_stanton_655=REZ-C
mission_location_stanton_656=Building C on a Residency Platform in Empyrean Park
mission_location_stanton_657=REZ-D
mission_location_stanton_658=Building D on a Residency Platform in Empyrean Park
mission_location_stanton_659=REZ-E
mission_location_stanton_660=Building E on a Residency Platform in Empyrean Park
mission_location_stanton_661=REZ-F
mission_location_stanton_662=Building F on a Residency Platform in Empyrean Park
mission_location_stanton_663=REZ-G
mission_location_stanton_664=Building G on a Residency Platform in Empyrean Park
mission_location_stanton_665=REZ-H
mission_location_stanton_666=Building H on a Residency Platform in Empyrean Park
mission_location_stanton_667=REZ-I
mission_location_stanton_668=Building I on a Residency Platform in Empyrean Park
mission_location_stanton_669=ADMN-A
mission_location_stanton_670=Building A on an Admin Platform in Empyrean Park
mission_location_stanton_671=RSRT-A
mission_location_stanton_672=Building A on a Resort Platform in Prospect Point
mission_location_stanton_673=RSRT-B
mission_location_stanton_674=Building B on a Resort Platform in Prospect Point
mission_location_stanton_675=RSRT-C
mission_location_stanton_676=Building C on a Resort Platform in Prospect Point
mission_location_stanton_677=RSRT-D
mission_location_stanton_678=Building D on a Resort Platform in Prospect Point
mission_location_stanton_679=RSRT-A
mission_location_stanton_680=Building A on a Resort Platform in Prospect Point
mission_location_stanton_681=RSRT-B
mission_location_stanton_682=Building B on a Resort Platform in Prospect Point
mission_location_stanton_683=RSRT-C
mission_location_stanton_684=Building C on a Resort Platform in Prospect Point
mission_location_stanton_685=RSRT-D
mission_location_stanton_686=Building D on a Resort Platform in Prospect Point
mission_location_stanton_687=REC-A
mission_location_stanton_688=Building A on a Recreation Platform in Prospect Point
mission_location_stanton_689=REC-B
mission_location_stanton_690=Building B on a Recreation Platform in Prospect Point
mission_location_stanton_691=REC-C
mission_location_stanton_692=Building C on a Recreation Platform in Prospect Point
mission_location_stanton_693=REC-D
mission_location_stanton_694=Building D on a Recreation Platform4 in Prospect Point
mission_location_stanton_695=REC-E
mission_location_stanton_696=Building E on a Recreation Platform in Prospect Point
mission_location_stanton_697=REC-F
mission_location_stanton_698=Building F on a Recreation Platform in Prospect Point
mission_location_stanton_699=REC-G
mission_location_stanton_700=Building G on a Recreation Platform in Prospect Point
mission_location_stanton_701=REC-H
mission_location_stanton_702=Building H on a Recreation Platform in Prospect Point
mission_location_stanton_703=REC-I
mission_location_stanton_704=Building I on a Recreation Platform in Prospect Point
mission_location_stanton_705=ADMN-A
mission_location_stanton_706=Building A on an Admin Platform in Prospect Point
mission_location_stanton_707=ADMN-B
mission_location_stanton_708=Building B on an Admin Platform in Prospect Point
mission_location_stanton_709=ADMN-C
mission_location_stanton_710=Building C on an Admin Platform in Prospect Point
mission_location_stanton_711=ADMN-D
mission_location_stanton_712=Building D on an Admin Platform in Prospect Point
mission_location_stanton_713=ADMN-B
mission_location_stanton_714=Building B on an Admin Platform in Empyrean Park
mission_location_stanton_715=ADMN-C
mission_location_stanton_716=Building C on an Admin Platform in Empyrean Park
mission_location_stanton_717=ADMN-D
mission_location_stanton_718=Building D on an Admin Platform in Empyrean Park
mission_location_stanton_719=RSRT-A
mission_location_stanton_720=Building A on a Resort Platform in Empyrean Park
mission_location_stanton_721=RSRT-B
mission_location_stanton_722=Building B on a Resort Platform in Empyrean Park
mission_location_stanton_723=RSRT-C
mission_location_stanton_724=Building C on a Resort Platform in Empyrean Park
mission_location_stanton_725=RSRT-D
mission_location_stanton_726=Building D on a Resort Platform in Empyrean Park
Options
pause_OptionsBrightness=Brightness (SDR)
pause_OptionsContrast=Contrast (SDR)
pause_OptionsGamma=Gamma (SDR)
Vehicle name
vehicle_NameDRAK_Cutter_Cutter_Scout=Drake Cutter Scout
vehicle_NameDRAK_Cutter_Scout=Drake Cutter Scout
vehicle_NameANVL_Lightning_F8=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8_Fleetweek=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8_Fleetweek_DarkBlue=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8_Fleetweek_Grey=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8_Fleetweek_LightBlue=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8_Fleetweek_White=Anvil F8A Lightning
Jumptown
Jumptown2_Lawful_MBroker_desc_BlacJac=ATTN: Verified Mercenary Operators\n\nWe’ve been able to trace a recent surge of contraband to an automated production facility at ~mission(Location|Address). We can’t be sure how much longer the site will be up and running, so BlacJac needs someone on site to sweep through, secure the contraband, and transport it to us at ~mission(Destination|Address). Once there, you can use the administrative commodity terminal to transfer the contraband to us and collect your reward.\n\nWe haven’t been able to determine what kind of hostile force will be present, but whatever you encounter, you’re authorized to use lethal force as necessary. \n\nThe more contraband you manage to bring to us, the more credits you’ll earn.\n\nThanks,\nLt. Aaron Riegert\n\nPrivate Contract Supervisor\nBlacJac Security, “Protection Provided”\n
Jumptown2_Lawful_MBroker_desc_CruSec=Crusader Security has learned that an illegal production facility at ~mission(Location|Address) is currently being used to manufacture contraband. \n\nWe are seeking a contractor to secure the site, confiscate any contraband, and deliver it to us at ~mission(Destination|Address). The administrative commodity terminal will allow you to submit the contraband into our evidence hold and collect your payment.\n\nNow, this is an automated facility so it’s not clear how long they’ll be manufacturing for, or even how many people may be on site. To be safe, I would go in expecting to meet heavy resistance.\n\nYour total compensation will be based on how packages are safely delivered into evidence.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Vanzant\nID# 712L921P\n
Jumptown2_Lawful_MBroker_desc_Hurston=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Confiscate Contraband\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Odington\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston Security has learned of an active, illegal automated production facility at ~mission(Location|Address) and is seeking a contractor to secure the site and confiscate as many packages of contraband as possible for delivery to a Hurston Security facility ~mission(Destination|Address) for immediate disposal. Transfer of the contraband and attribution of your reward payment should be done through the administrative commodity terminal there.\n\nYou are authorized to use any force necessary to complete your objective. Payment will be based on the amount of contraband secured. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
Jumptown2_Lawful_MBroker_desc_MicroTech=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented security professional who can assist us in securing contraband from an illegal automated production site at ~mission(Location|Address). The packages will then need to be taken to ~mission(Destination|Address) and transferred into our possession for destruction via the administrative commodity terminal. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Manage any hostiles found within the site; using force as necessary.\n• Secure contraband and deliver it the commodity terminals at ~mission(Destination|Address)\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n
Jumptown2_Lawful_obj_long=Confiscate and secure packages of contraband from ~mission(Location|Address) and deliver them to ~mission(Destination|Address) using the administrative commodity terminal.
PIT
PIT_ContractItem=Contract item – %s
Banister
PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=A new blindspot just appeared in the grid. Seems that a probe went down. It’s actually a little suspicious if you ask me. Probes don’t usually just switch off like that on their own. Either way, the end result is the same. We have to replace it ASAP. You up for a run?
Retake Location
RetakeLocation_Neutralize_obj_02_hud=Targets Remaining: ~mission(targetcount)
RetakeLocation_Neutralize_obj_03_hud=Interior Targets: ~mission(targetcountinterior)
RetakeLocation_Neutralize_obj_04_hud=Exterior Targets: ~mission(targetcountexterior)
Retrieve Consignment
RetrieveConsignment_obj_03_Package_Marker=Confidential Materials
Basesweep
basesweep_MultiEliminateAll_ClearLocations_HUD_02=Clear Remaining Sites of Hostiles
basesweep_MultiEliminateSpecific_KillTargets_HUD_02=Eliminate Each Remaining Target
Crusader platform
crusader_platform_EliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(Location|Name) includes a prominent gang enforcer. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That’s why we’re looking for a contractor willing to go to ~mission(Location|Name) to stop the threat and apprehend the enforcer leading it.\n\nOnce on site, you will need to deplete the Nine Tails forces until you are able to draw out ~mission(TargetName).\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
crusader_platform_MultiEliminateAll_description_001=Following their latest attempted siege, Nine Tails forces have begun to conduct targeted raids in an effort to continue to disrupt Crusader operations. The current attack has targeted multiple buildings on ~mission(Location|Name) and it’s vital that we put a stop to the aggression there.\n\nCrusader Security is seeking a contractor willing to clear all Nine Tails operators in the area. Contractors should expect to use force and are strongly encouraged to consider bringing back-up. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
crusader_platform_MultiEliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(Location|Name) includes several prominent gang enforcers. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That’s why we’re looking for a contractor willing to go and apprehend those leading it.\n\nAt each attack site, you will need to deplete the Nine Tails forces there until you are able to draw out the enforcer in charge.\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
Destroy Items
destroyItems_BombingRunItem=Liquid Gas Storage
EA
ea_ui_reward_ExperimentalPlayed_Msg=Thank you for playing this Experimental Mode! Play all in this patch to unlock a special badge!
Storm
item_DescTMBL_Storm_Turret=Item Type: Turret\nManufacturer: Tumbril Land Systems\n\nA bespoke turret designed for the Tumbril Storm single-operator mini-tank.
item_NameTMBL_Storm_Turret=Tumbril Storm Turret