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Star Citizen Alpha 3.22.0 EPTU.8951421 Patch Notes

Alpha Patch 3.22.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.8951421.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

  • Short Term Database Reset: Yes
  • Long Term Persistence: Enabled
  • Technical: EPTU – US Only
  • Pledge Copy: Enabled
  • Starting aUEC: 15,000,000

The current build is under NDA

Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.22 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

  • USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Salvage: Structural
  • Stability Testing
  • Mineables Balance

Features Not Yet Ready for Feedback/Testing

This build is These features listed here may be in the build in a partial state and are not ready for testing and may be subject to removal. We are requesting players not give feedback for these new features listed below.

  • Player Hair Update
  • New Derelict Settlements
  • Inventory: Openable Cargo Containers
  • Procedural FPS Recoil / FPS Weapon Balance (Partially in, Shown at CitizenCon)
  • Arena Commander New Maps, Multicrew, and New Game Modes

Known Issues

  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% Repo)
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo)
  • Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo)
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
  • Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear
  • PU – UI – Vehicle / Marker – Ships are missing their name and hangar number marker when spawned
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
  • AC – All Modes – Card UI Ignores Other Card Layering & Displays Above All Non-Card UI

Feature Updates

Gameplay

  • Ship Mining Balance Pass
    • Adjustment to scaling for ship mineable nodes to adjust mining to trend slightly closer to Prospector difficulties.
  • Structural Salvage Audio Polish Pass

Ships and Vehicles

  • Reclaimer Claw Art Polish Pass

Core Tech

  • Updated Frontend tooltips explaining why a server can’t be changed to include crash recovery as well as combat logging

Bug Fixes

  • Fixed – PU – Stanton – AI / Mission Content – UGF AI falling through the stairs / floor
  • Fixed – PU – Locations / Physics / Network – Desync – The player can occasionally seem to briefly phase out, causing the area to unstream and stream back in with collision issues
  • Fixed – PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Fixed – Tumbril Storm AA – PU – Vehicles – UI – mobiGlas – VMA – Missile loadout cannot be changed in VMA for the Storm
  • Fixed – Stanton – Lorville – Locations – New Deal – SocialAI / Dialogue – Both NPCs of New Deal share identical voiceset dialogue
  • Fixed – Stanton – Medical Drop off – Design/Locations – The gurneys in the elevator shaft of the medical drop off locations are missing

Technical

  • Fixed 4 Client Crashes
  • Fixed 1 Server Crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 3

WAVE 4

OPEN PTU

LIVE

OPEN PTU

LIVE

OPEN PTU

LIVE

3.22.1 EVOCATI

3.22.1 WAWE 1

3.22.1 OPEN PTU

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