Star Citizen Patch 3.22.0
Alpha Patch 3.22.0 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.8983350.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.
Audience: Wave 3
Database Reset: Yes
Technical: US/EU EPTU Channel
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
Testing Focus
- Stability Testing
- Structural Salvage
- Additional Derelict Settlements
- Inventory: Openable Cargo Containers
- Procedural FPS Recoil / FPS Weapon Balance
- Player Hair Update
- Mineables Balance
- Arena Commander Multicrew
Known Issues
- PU – Actor / UI – Character spawned headless with EVA crosshair always on screen
- Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear (10% repo)
- Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% repo)
- Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo)
- Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
- Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo)
- PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to (50% repo)
- PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone (100% repo)
- Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
- PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
- Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
- PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
- Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
- Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
- AC – All Modes – Card UI Ignores Other Card Layering & Displays Above All Non-Card UI
Feature Updates
Gameplay
- Increased Tractor Beam Strength for the Reclaimer and Vulture
- Structural Salvage VFX Polish Pass
Ships and Vehicles
- Adjusted Spring Stiffness for Hover Bikes
Weapons and Items
- Updated the R97 Shotgun to an ammo count of 18
Bug Fixes
- Fixed an issue causing enemy ships to not spawn in unless the player is within 12 km of them (Should be more than 20+ KM now)
- Fixed an issue causing vehicles to stream out at much shorter distances than intended
- Fixed multiple replaceme balls around the new Derelict Settlements
- Fixed – PU – Stanton – Derelict Settlement – Multiple Locations – Mission Content / AI – Grunt AI do not spawn
- Fixed an issue causing lower than intended client performance around Hurston’s oceans
- Construction Materials and RMC should now be able to be sold at Orison Admin and TDD
- Fixed – Multivehicle – AC – Master Modes – Vehicles / Ship Components – Master Mode-Compatible Ship’s engines cannot be powered on within Master Mode
- Fixed – Aegis Reclaimer ALL Variants – PU – Vehicles / Art – Damage UVs are not present on the Reclaimer Claw after taking damage
- Fixed – ARGO SRV – PU – Vehicles / GFX – Lighting – Cockpit glass is too dark
- Fixed – PU – Stanton – Inventory / Consumables / Quickbuy – Unable to open inventory after quick buying a consumable
- Grin STV EM emissions emitted by the vehicle should no longer be far too high
- Fixed – Star Citizen – Front-End / Main Menu – Options / Keybindings – UI / Keybind input – Little squares appears when changing keybinds with modifiers
Technical
- Fixed 2 Client Crashes
- Fixed 1 Server Crash
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
EVOCATI
- Alpha 3.22.0 EPTU.8943317 Patch Notes
- Alpha 3.22.0 EPTU.8946821 Patch Notes
- Alpha 3.22.0 EPTU.8951421 Patch Notes
- Alpha 3.22.0 EPTU.8957254 Patch Notes
WAVE 1
- Alpha 3.22.0 EPTU.8962480 Patch Notes
- Alpha 3.22.0 PTU.8970375 Patch Notes
- Alpha 3.22.0 PTU.8976730 Patch Notes
WAVE 3
WAVE 4
OPEN PTU
- Alpha 3.22.0 EPTU.8996133 Patch Notes
- Alpha 3.22.0 EPTU.9001690 Patch Notes
- Alpha 3.22.0 EPTU.9003376 Patch Notes
LIVE
OPEN PTU
LIVE
OPEN PTU
- Alpha 3.22.0a EPTU.9017427 Patch Notes
- Alpha 3.22.0a EPTU.9021295 Patch Notes
- Alpha 3.22.0a EPTU.9024200 Patch Notes
- Alpha 3.22.0a EPTU.9031534 Patch Notes
- Alpha 3.22.0a EPTU.9033691 Patch Notes
- Alpha 3.22.0a EPTU.9035244 Patch Notes
- Alpha 3.22.0a EPTU.9035564 Patch Notes
LIVE
3.22.1 EVOCATI
WAWE 1
3.22.1 OPEN PTU
- Alpha 3.22.1 EPTU.9063902 Patch Notes
- Alpha 3.22.1 EPTU.9065683 Patch Notes
- Alpha 3.22.1 EPTU.9067934 Patch Notes
- Alpha 3.22.1 EPTU.9069975 Patch Notes
- Alpha 3.22.1 Hotfix PTU.9097523-9101073 Patch Notes