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Star Citizen [TECH-PREVIEW] Replication Layer Test Round #1

Hello Star Citizen Testers!

Today and throughout the weekend, we will have a 3.22 build up on the TECH-PREVIEW channel for all backers with the latest round of updates for Replication Layer(RL) testing! This round will use your PTU accounts.

Paul, Ivan, and Benoit have put together a new Replication Layer build for all backers to test and give any and all feedback and bugs related to this feature.

As always with the TECH-PREVIEW channels we run.

These builds can get into pretty bad states including high amounts of crashing, account issues requiring extensive recopies, and general loading issues. The build is not going to be different from LIVE in terms of features that are noticeable beyond. Use this build at your own risk of sanity!  

Replication Layer
The purpose is to test the mix of regular and split instances for possible Replication Layer expansion on to further environments very soon if all goes well.
Server Crash Recovery is currently disabled for this test so if an instance does crash it will behave as before without recovering. We are gathering network data from these crashes to see how character databases behave.

Taking part in this Tech-Preview test is absolutely helping deliver this tech and the next steps of Server Crash Recovery and Server Meshing sooner than would otherwise be possible.

“r_displayinfo 2 and 3” Will give info about if a shard has things enabled or not under Server Meshing Enabled: True/False and a unique shard name.

Testing Schedule
On Sunday at 3pm CST | 2100 UTC – we will have a 3 hour focus playtest to gather server captures with the LIVE QA team for more focused data.

TECH-PREVIEW Channel using PTU accounts
Build: sc-alpha-3.22.0 9003376-9005874
This playtest will run all weekend until Sunday Evening
The Network Team will be in Spectrum and watching servers throughout this test so any questions/feedback/issues please post in this thread!

Thank you all so much for joining us in these Previews of the Replication Layer!

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