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Star Citizen Alpha 4.0 EPTU.9456480 Patch Notes

Star Citizen Alpha Patch 4.0

Alpha Patch 4.0 has been released to Wave 2 testers!  Patch should now show: VERSION 4.0.0-EPTU.9456480.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Server Info: EPTU Channel – US Servers

Audience: Wave 2
Long Term Persistence: Enabled 
Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
Starting aUEC: 15,000,000

Testing/Feedback Focus

Today’s build contains further mission inclusions for Hauling, Call To Arms, Destroy Items, Intro, and Unlawful Salvage Missions.

This is going to be a spicy build tonight with 2 major known issues. These would normally block EPTU release but we wanted to get test data from the meshing team’s major network changes. So be warned! This could be a bit of a rough one so this is your warning!

  • Very High Chance: PU – Multi-System – Multiple Locations – Locations / Hangars – Player’s hangar disappears on player arrival
  • 100% Repro: PU – Locations / Inventory – Local inventory is missing at several locations

Tonight’s build we will not test hangar spawning due to the main known issues causing hangars to despawn

  • Server Meshing
  • Pyro Star System and New Locations
  • Contested Zones
  • Jump Points

Known Issues

  • PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
  • PU – Pyro – Rundown Station (R&R) – Checkmate – Locations / AI – AI are spawning out of bounds floating inside of the station
  • PU – Medical Insurance Terminal / UI – Regeneration kiosk UI does not update after transferring imprint
  • PU – Pyro – Network / Streaming / Locations – Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance
  • PU – Multi-System – Jump Points – Ships / Vehicles / VFX – Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves
  • Stall – Client – PU – Jump Points – Performance – There is a brief client stall when travelling through the Jump Point Tunnels
  • PU – UI – mobiGlas – mobiGlas UI is displaying incorrectly on several pages/tabs
  • MISC Starlancer Max – PU – Vehicles – Starlancer Max landing gear won’t deploy but ship speed is limited as if they were
  • PU – Pyro – Locations – Checkmate – Medium Hangar blocked by station geometry
  • PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
  • PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
  • Multiweapon – PU – Actor / Animation / Weapons – Both male and female actors do not animate while reloading weapons
  • PU – Pyro – Orbituary – Locations / Art / VisArea – Navigating from assigned hangar elevator to “Entrance” opens to a VisArea portal above medical clinic
  • PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
  • PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
  • PU – Hostility not being wiped by QT

Features & Gameplay

Locations

– Further Pyro Outpost and Derelict Polish Pass
– Pyro Station and Contested Zone Lighting Polish
– Further Contested Zones Traversal and Art Polish

Gameplay

– Starmap Marker Improvement Polish Pass
– Vehicle Rental Price Rebalance

Ships and Vehicles

Advanced HUD Polish
Dashboard and advanced HUD are now mutually exclusive. Added further keybinds. Added separate options for NAV and SCM. Added binding for ship lights on / off. Added binding for text vs icons.

– MISC Starfarer: Added an Additional Power Plant to Help its Power Deficit
– MISC Prospector: Updated to Exterior to Make Pods Easier to Attach and Detach

Core Tech

– Network team has implemented loads of new network optimizations and changes in tonight’s build that should hopefully make the hybrid behave much better
– Added new Stow Logic to More Aggressively Clean up Unattended Vehicles and Entities in Landing Zones/Space Stations
– Character Ragdoll Performance Optimizations
– Further Player Inventory Performance Optimizations
– Further RASTAR Point of Interest Polish and Performance Pass

Bug Fixes

  • Fixed an issue causing all Quasi Grazer animations to be broken
  • Fixed – Jump Points – It is possible to be be pulled into a Jump Point late that closes on you and then be flung forward (STARC-144281)
  • Fixed – Multivehicle – PU/AC – Vehicles/IFSC – Speed limiter is on even if by default its turned off. Switching to Nav, scales the UI incorrectly for the velocity bar (STARC-130426)
  • Fixed – Drake Interplanetary Corsair – Stanton – Vehicle / Ships / Interactables / Audio – Interior doors do not play audio when opening via the control panels (STARC-50177)
  • Fixed – PU – Stanton/Pyro – Jump Points – Ships / Vehicles / Game Code – The Jump Point can get stuck in the Requesting Jump Phase
  • Fixed – Jump Points – It is possible to encounter asteroids in the last section of a Jump tunnel
  • Fixed – PU – UI Markers are broken with Upscaling
  • Fixed – Jump Points – Code – Quantum Drive UI tells you if you don’t have a Jump Drive while close to a Jump Point
  • Fixed – PU – Pyro – R&R Station – Stanton Gateway Station – Locations – No Comm Array at Stanton Gateway station
  • Fixed – PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
  • Fixed – PU – Pyro – Multilocation – Mission Content / Locations – Mission is still in progress even after killing all enemies
  • Fixed – PU – Multi-System – Jump Points – Ships / Vehicles / SFX – The Jump Point Tuning SFX Persists when Toggling SCM Mode, and Stack when Repeatedly Toggled
  • Fixed – Stanton / Pyro – Exploit / Gameplay / Weapons – Weapons can be drawn and used inside an armistice zone after dying inside your hangar
  • Fixed – Aegis Sabre – PU – Vehicles / Jump Drive – Aegis Sabre variants does not have stock jump drive installed and is empty
  • Fixed – PU – Mission Refactor – Missions – Bounty Hunter / Eliminate Specific – Bounty target NPC does not have the same name as the one in MobiGlass
  • Fixed – PU – Mission Refactor – Missions / Law – Lawful Contracts display and can be accepted by players with a high CrimeStat
  • Fixed – PU – Mission Refactor – Mercenary – Mission Content / mobiGlas – Leaving the mission area will fail the objectives but not the contract
  • Fixed – PU – Pyro – Missions / Reputation – Players affiliated with different factions can share missions with each other
  • Fixed – Multivehicle – PU – Vehicles / Audio / SFX – Many Vehicles are missing engine/thruster power on SFX
  • Fixed – Contested Zones – Dropped items like weapons are intersecting with the floor
  • Fixed – PU – Pyro – Monox – Locations / Art / Graphics – Replace Me balls in Jackson’s Swap (STARC-87965)
  • Fixed – Multitool Refactor – Art – UI screen is warped and not in the correct position
  • Fixed – PU – Server Meshing / Subdivision – UI / Vehicle HUD – More then 2 UI Markers are present for vehicles
  • Fixed – PU – Pyro – Mission Content / Game Code – Coverup mission ship does not spawn at the mission location
  • Fixed – Pyro – Contested Zones – If a player dies they retain their loadout on respawn and rob their killer of the chance to loot
  • Fixed – PU – Pyro – Contested Zones (CZ) – Orbituary – Locations / Design – Players can become permanently stuck behind crates in some hangars
  • Fixed – PU – Pyro / Stanton – mobiGlas – UI – Contract Manager – Missions – accepting a Bounty Hunter and Mercenary Missions bring you to accepted mission tab, but never is accepted and loads indefinitely (STARC-143189)
  • Fixed – PU – Stanton – Cellin – Security Outpost Kareah – Core Tech – Locations / Physics / Collision – There is a panel on the upper right and left side of the lookout glass window that lacks collision, allowing players to go under the Outpost
  • Fixed – PU – Stanton – Locations – Klescher Rehabilitation Facility – Graphics / UI / Kiosk – Several prison kiosks appear bright and washed out
  • Fixed – PU – Pyro – Multiple Locations – Rundown Stations – Art / Locations / UI – Various fluff screens within the Refinery Deck have white screens
  • Fixed an issue causing Grenades to have no SFX or VFX when exploding

Technical

  • Fixed 6 Client Crashes
  • Fixed 5 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

POST RECENTI

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