Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9484757.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
Known Issues
- PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
- PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
- PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
- PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
- Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
- PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
- PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Features & Gameplay
Gameplay
Save Stanton Ch 2: Added progress tracker journal entries for Save Stanton Chapter 2. Replaced Phase 8 cave destinations with bunkers. Further Mission Description updates.
IR/EM Class Modifier Adjustments to Slightly Reduce Impact of Stealth Components
Ships and Vehicles
Updated Mustang Alpha Cargo Storage proxies to help with the Cargo loading/unloading
Bug Fixes
- Fixed an issue causing players to get stuck loading and 0 entities for long periods and time out (STARC-151027)
- Fixed – PU – Pyro – Save Stanton Ch 2 – Phase 6 – Missions – Player can Accept and Complete all 3 faction intro paths softlocking further progression
- Fixed – PU – Missions – Medical Rescue Beacon – Service Beacon / UI / Mission Marker – The mission marker for the Medical Rescue Service Beacon is missing (STARC-131026)
- Fixed – Multivehicle – Quantum Travel – Nested vehicles are left behind when transitioning authority boundaries during Quantum Travel (STARC-145688)
- Fixed – Hawk landing gear is in a ‘middle’ state between deployed & retracted when spawning (STARC-109275)
- Fixed – Jump Points – Physical entities outside of a ship in tunnel are not effected by tunnel forces (EVA should no longer work inside a jump tunnel due to this)
- Fixed – MISC Prospector – Vehicle – HUD UI – Entry Markers – AR Entry markers are missing on the Prospectors Ladder
- Fixed – PU – Stanton – microTech – Landing Zone (LZ) – New Babbage – Locations / Lighting – Multiple Lighting issues present within the Hospital ward corridors
- Fixed – PU – Pyro – Save Stanton Ch 2 – Phase 8 – mobiGlas / Missions – Both faction Phase 8 missions have the same title in the mobiGlas
- Fixed – PU – Storage Kiosk/UI – A transparent box can be seen overlapping the “Transaction Confirmation” Screen when trying to complete hauling missions
- Fixed – PU – Pyro – Derelict Outposts – Locations / Core Tech / Collision – base of various Derelict building have no Collision in certain spots
- Fixed – RSI Constellation Series – ( ALL VARIANTS ) – PU – Vehicles – Art / GFX – There is a vertex color issue along the interior bridge struts displaying as purple
- Fixed – PU – Maker’s Point – Locations / UI – Maker’s Point Commodity Kiosk inventory selection drop down menu has no inventories available
Technical
- Fixed 2 Client Crashes
- Fixed 2 Server Crashes
- Fixed 2 Server Deadlocks
- Fixed 1 Hybrid Service Crash