Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9494582.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
Updates to Save Stanton Ch 2
- Possible Fix: PU – Pyro – Save Stanton – Phase 6/7 – Missions / UI – Mission Objective marker displays on a previous mission location when performing consecutive run throughs
- Possible Fix: PU – Pyro – mobiGlas / Mission Content / Save Stanton – Priority Mission tab missing when exited with an active Priority Mission
- Possible Fix: PU – Pyro – WTP – Phase 6 – Missions / AI – WipeOutLocations contract spawns additional targets after eliminating the initial targets resulting in the required number of targets to increase
Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues
Known Issues
- Blocker: PU – ASOP / Vehicles / Locations – Vehicle can’t be stored at assigned hangar after landing
- Critical: PU – Pyro – Audio / Weapons / Locations – FPS Weapon Audio missing in Contested Zones after spawning in hangar at Pyro Primary Residence
- Critical: Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- Critical: AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
- Critical: PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- Critical: PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- Critical: PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- Critical: PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- Critical: PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Bug Fixes
- Possible Fix: PU – Locations – Elevator carriage is missing, causing a black hole that players can fall through (STARC-146418)
- Possible Fix: Stanton – Locations – Aberdeen – Klescher Rehabilitation Facility – Transit – Players can’t leave Klescher because the elevators open to a void instead of sending them to their hab on the surface (STARC-62605)
- Possible Fix: PU – ATC / Locations – Instanced Hangars – When a player is forced to wait in queue for an approved hangar gateway, they will time out before 100 seconds and lose the hangar quickly when it’s their turn (STARC-120568)
- Possible Fix: Multivehicle – PU – Vehicles / resource network – Power allocation, Power pips, set to 0 or off randomly (STARC-152982)
- Possible Fix: MISC Hull C – PU – Vehicles – Art / Graphics – Panels for the Engineering elevator are blank and very bright white color (STARC-131190)
- Possible Fix: PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- Possible Fix: PU – Vehicles – Law – attempting to land in party members vehicle hangar and bumping the ships causes turrets to turn hostile towards ship attempting to land
- Possible Fix: Ships – UI – Max/Current QT fuel readouts are capped at 1M
- Possible Fix: MISC Prospector – PU – Ship Mining UI / Mining / UI / Ships / Vehicles – UI is difficult to read due to Bloom/Small Font Size
Technical
- Fixed 2 Client Crashes
- Fixed 2 Server Crashes
- Fixed an issue causing Server Hangs