Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9497712.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Known Issues
- Critical: Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- Critical: PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- Critical: PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- Critical: PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- Critical: PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- Critical: PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- Critical: RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- High: PU – Personal Hangars – Spawning in Personal hangar is missing several Audio
Bug Fixes
- Possible Fix: PU – Stanton – Habitation door is locked (STARC-126980)
- Possible Fix: LIVE/PTU ONLY – PU – Network/Performance – Poor performance on Monox leading to input lag and delays of game updates of high BWin (STARC-149624)
- Possible Fix: AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
Technical
- Fixed 1 Client Crash
- Fixed 1 Server Crash