Alpha Patch 3.16.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.16.0-PTU.7903973.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU.
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.16 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
- Gravlev Rework
- Law system Improvements
- Atmospheric Bounties
Known Issues
- Ships can explode after players exit them
- There are multiple doors offering only close options, preventing exterior doors being opened (Including Grim HEX Hab doors)
- Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
- Cannot Repair, Refuel, Restock at LEOs
- Medical bed not healing injury
- Character’s head, mobiGlas, and other equipment are missing after being released from Klescher
- Bounty hunter mission may stall indefinitely if leaving the area before it updates on a slow server
- EZHabs in Everus Harbor have no atmosphere and will asphyxiate players with no suit
- Bed logging on a moon or planet – ship falls through surface
- There is a high chance selling commodities at admin kiosks will fail
- Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
- The Emergency Elevators do not send a valid player to the hospital once the Admit Patients UI has been activated, remains stuck on “Checking Availability”
- Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
- Weapon will not holster
Feature Updates
Gameplay
Gravlev Polish
Gravlev height will now appear on the altimeter on vehicle HUDs.
Law system Improvements
We’ve added many additional changes to the law system to help improve it’s function in different scenarios.
Defence of another: All actors and AI will now see someone going over friendly fire thresholds as hostiles for the length of time they have any hostility toward other actors. This is to address the issue of wanting to defend your innocent friend from an unprovoked attack, but not being able due to you receiving a crime stat as the attacker wasn’t hostile to you. It also means we can remove the crime of Aggravated Vehicular Assault which was only added due to the need to mitigate this issue.
Reduce the acquisition of low level CrimeStats: We’ve removed Aggravated Vehicular Assault as this would still be a crime around green zone covered by Armistice Violations as well as the addition of Defense of another mechanics mentioned above.
Displaying a victim’s name in infraction notification: This applies to players and any AI with a names. This was to help clear up confusion for players receiving infractions for things like GBH when their victim bled out several seconds after the fact.
Bounty Hunters being led to trespass zone around prison: Replaced the trespass zones are around prison with the new style and removed the misdemeanor area completely. We have reduced the size of the trespass zones, replaced the misdemeanor area with the new trespass type with warns the player and gets them shot at. The felony trespass area is much smaller, but should keep bounty hunters from camping too close to the prison.
Criminals should receive a less forgiving friendly-fire allowance: If a player is already a criminal or has an active hostility timer, the friendly-fire allowance is tightened to ensure they don’t keep getting away with the first few shots.
Missiles and the law: We’ve made a few changes to missile damage behavior with the law. Firing a locked missile should now max out the friendly-fire hostility duration. Currently locking missile only counts as a “hit”, but it will now render the ship as hostile for as long as a missile is locked. Once the missile is unlocked (without it being fired) it should only add a single “hit”. Fixed an issue that could cause missiles fired at AI to sometimes choose a random friendly target that was close which would cause the player to get an immediate crimestat.
Bug Fixes
- Players should no longer fly through the planet when a player QT’s to a short orbital location on certain planets and moons
- Quantum Traveling towards a party member should no longer cause the player to fly into the planet
- There should no longer be a high chance for commodity selling to fail at admin kiosks
- Quantum Traveling towards a party member should no longer cause the player to fly into the planet
- Being knocked unconscious by another player in the escape route in prison should no longer trigger the attempted to escape crime
- Argo mole mining laser attachments should no longer spawn inside the ship and prevent use
- The bottom and top turret for the Redeemer should no longer be missing their muzzle effects
- The Argo Raft deck elevator should no longer pop black LODs as it descends from the upper deck
Technical
- Fixed 1 Client Crash
- Fixed 1 Server Crash
- Backend Service Crash Fix
Patch News
Patch Watch
Patch List
EVOCATI
- Alpha 3.16.0 PTU.7900798 Patch Notes
- Alpha 3.16.0b PTU.7903114 Patch Notes
- Alpha 3.16.0c PTU.7903973 Patch Notes
WAVE 1/WAVE 2/OPEN PTU
- Alpha 3.16.0 PTU.7904639 Patch Notes
- Alpha 3.16.0d PTU.7907165 Patch Notes
- Alpha 3.16.0e PTU.7908634 Patch Notes
- Alpha 3.16.0f PTU.7910297 Patch Notes
- Alpha 3.16.0g PTU.7911452 Patch Notes
- Alpha 3.16.0h PTU.7912101 Patch Notes
- Alpha 3.16.0i PTU.7912978 Patch Notes
LIVE
3.16.1 OPEN PTU
- Alpha 3.16.1 PTU.7921843 Patch Notes
- Alpha 3.16.1b PTU.7921843 Patch Notes
- Alpha 3.16.1c PTU.7928101 Patch Notes
- Alpha 3.16.1d PTU.7931005 Patch Notes
- Alpha 3.16.1e PTU.7931750 Patch Notes
- Alpha 3.16.1f PTU.7934842 Patch Notes
- Alpha 3.16.1g PTU.7937492 Patch Notes
- Alpha 3.16.1h PTU.7938056 Patch Notes
LIVE
XenoThreat Playtest