Alpha Patch 3.16.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.16.1-PTU.7921843.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Testing Focus
- Derelict Spaceships V1
Known Issues
- It is possible that some servers may stop updating their mission offerings. If the issue persists, try leaving the server, waiting a few minutes and rejoining the PU, or change region.
- Players are unable to select ships for AC modes other than Classic Race and Free Flight, menu selection gets stuck on ‘Awaiting Selection…’
- The ‘Choose Ship’ preview window partially renders ships, making them appear damaged or skeletal
- It is possible to stack different kinds of items on top of each other in the personal inventory with the hospital gown
- Attempting to log back into a ship bed may result in a long loading screen before being sent back to the Main Menu w/ Error 30009
- Players will experience positional desync with one another after they have died and respawned
- Many mineable asteroids can’t be scanned
- Spawn closets do not recognize unconscious AI and close the door on them possibly leaving mission critical AI unreachable
- A Shattered Large FPS Deposits base displays a Collectable Diamond Icon
- Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
- Logging out from the Reliant ship’s bed and back in will cause the Reliant to be in flight mode and the player is stuck inside the ship sleeping area
- Cannot Repair, Refuel, Restock at LEOs
- Pressing and holding F to “Freelook” does not work when piloting the Nox and prevents start up of vehicle using interaction (keybind will need to be used)
- Character’s head, mobiGlas, and other equipment are missing after being released from Klescher
- Ship may despawn after player death instead of staying at it’s last location
- Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
Feature Updates
Gameplay
- Derelict Spaceships V1 – Planetside Points of Interest
Updates to the Derelict Spaceship missions to include more points of interest that will be scattered on planets. These derelict spaceships can now include newly added activities such as puzzles, tripmines, traversal problems, and hostile AI encounters and may reward players handsomely when for resolving the activity. These new derelicts will include the 1st implementation of laser trip mines into the game which players will encounter. This trip mines are explosives that use a beam of light that will detonate the explosive when someone or something comes into contact with the beam.
- Increased scaling ratio payout per crimestat of target for player bounties
Bug Fixes
- Fixed an issue that was causing elevators at GrimHEX and Underground Facilities to duplicate and overlap
- Fixed an issue causing Inner Thought to override the MFD interaction of many ships
- Fixed issues with multiple ships having shield holes and allowing laser repeaters through when the landing gear was retracted
- Medical Gurney’s in the Area18 hangar should now have correct mouse input steering functionality
- Fixed an issue causing weapons to not holster after entering EVA from Prone
- “Close Exterior” prompts should now correctly close ramps or doors on various ships
- Fixed an issue causing multiple ships to spawn upside down on landing pads
- Turrets should now properly attempt to shoot down torpedoes and bombs
- Drake Caterpillar elevator should now retract correctly and not block players from entering the ship
- Fixed an issue causing the synced assassination missions to not complete
- Arlington Bounty Idris should now show it’s marker for the player to follow
- Rocket pods should no longer be able to be equipped on other ships that are not intended
- Fixed an issue that allowed players to swap and move bespoke ship items across many ships
- Scrollwork weapon skins should now appear correctly in game
Technical
- Fixed 2 Client Crashes
- Fixed 5 Server Crashes
Patch News
Patch Watch
Patch List
EVOCATI
- Alpha 3.16.0 PTU.7900798 Patch Notes
- Alpha 3.16.0b PTU.7903114 Patch Notes
- Alpha 3.16.0c PTU.7903973 Patch Notes
WAVE 1/WAVE 2/OPEN PTU
- Alpha 3.16.0 PTU.7904639 Patch Notes
- Alpha 3.16.0d PTU.7907165 Patch Notes
- Alpha 3.16.0e PTU.7908634 Patch Notes
- Alpha 3.16.0f PTU.7910297 Patch Notes
- Alpha 3.16.0g PTU.7911452 Patch Notes
- Alpha 3.16.0h PTU.7912101 Patch Notes
- Alpha 3.16.0i PTU.7912978 Patch Notes
LIVE
3.16.1 OPEN PTU
- Alpha 3.16.1 PTU.7921843 Patch Notes
- Alpha 3.16.1b PTU.7921843 Patch Notes
- Alpha 3.16.1c PTU.7928101 Patch Notes
- Alpha 3.16.1d PTU.7931005 Patch Notes
- Alpha 3.16.1e PTU.7931750 Patch Notes
- Alpha 3.16.1f PTU.7934842 Patch Notes
- Alpha 3.16.1g PTU.7937492 Patch Notes
- Alpha 3.16.1h PTU.7938056 Patch Notes
LIVE
XenoThreat Playtest