Ciao Evocati!
Oggi abbiamo qualcosa di speciale dal Team di Rete!
Paul, Ivan e Benoit hanno preparato per voi una build del Replication Layer da testare oggi sul Canale Anteprima Tecnica per un playtest di circa 4 ore se tutto va bene!
Con questa prima anteprima della tecnologia, saremo su una build 3.21.0 e non dovreste notare molto durante il gioco, a parte 1 caratteristica principale.
Server Crash Recovery
Il recupero in caso di crash del server è implementato in questo test. Il processo di recupero potrebbe anche richiedere molto tempo e chiediamo che, se possibile, le persone restino connesse e attendano.
Alcuni/molti sistemi di gioco potrebbero mostrare comportamenti strani dopo il recupero, come trovarsi in una posizione diversa o altra perdita di stato.
Known Issues / Features Not Enabled
Ci sono alcuni GRAVI problemi noti per questa build da evitare, quindi per favore leggeteli!
- PU – Stanton – Network / Actor – Player unable to die in 80 player play test
- Several players were unable to die / unable to be killed by other players during our recent playtest. This has only been seen with high concurrency of players
- PU – Stanton – Lorville – Locations / Art – Visareas in Teasa Spaceport is completely missing
- This entirely Blocks EVO from getting a Vehicle at Teasa Spaceport and leaving the LZ
- PU – Stanton – Game Code / Characters – Player’s will not be logged out of their ship bed’s properly they will be booted into deep space
- Players will find themselves stuck in space when inevitably trying to log out via their ship bed
- PU – Missions – Missions does not get accepted when viewed in the Accepted Tab within the contracts manager
- EVO will have no access to any Missions on this RC Build
- PU – Stanton – Mining / Network – Mineable rocks turn invisible on approach
- EVO will be Blocked from Mining Asteroids on this RC build
- PU – UI / Network – Party markers are not present for players
- EVO will find it difficult to keep track of each other, especially without any active missions
- (SERVER MESHING SPECIFIC) – PU – NETWORK – QT – After a server crash during a QT the quantum fuel isn’t accounted for the distance travelled when the server comes back online
- Exploit allowing players to unintentionally not spend any fuel during Quantum Travel
- (SERVER MESHING SPECIFIC) – PU – Locations / Transit / Network – After server has recovered from a crash shuttles and elevators will desync the player from them
- Blocks players from continuing without a reset
Testing Schedule
Il playtest è programmato per iniziare alle 10:00 CST | 16:00 UTC e durare 4 ore sul Canale Anteprima Tecnica
Durante questo playtest, giocate come al solito, tenendo a mente i problemi noti sopra!
Il Team di Rete sarà su Spectrum e osserverà i server durante tutto questo test, quindi qualsiasi domanda qui o in ETF-Testing-Chat potrebbe essere affrontata!
Grazie a tutti per aver partecipato a questo primo, iniziale test del Replication Layer!
-Wakapedia
Player Experience
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
WAVE 5
- Alpha 3.21.0 PTU.8728532 Patch Notes
- Alpha 3.21.0 PTU.8734135 Patch Notes
- Alpha 3.21.0 PTU.8738932 Patch Notes
- Alpha 3.21.0 PTU.8745000 Patch Notes
- Alpha 3.21.0 PTU.8757283 Patch Notes
- Alpha 3.21.0 PTU.8761472 Patch Notes
- Alpha 3.21.0 PTU.8766037 Patch Notes
- Alpha 3.21.0 PTU.8774421 Patch Notes
- Alpha 3.21.0 PTU.8779972 Patch Notes
WAVE 1
- Alpha 3.21.1 PTU.8825549 Patch Notes
- Alpha 3.21.1 EPTU.8839699 Patch Notes
- Alpha 3.21.1 PTU.8849787 Patch Notes
WAVE 2
WAVE 3
WAVE 4
OPEN PTU
- Alpha 3.21.1 PTU.8885209 Patch Notes
- Alpha 3.21.1 PTU.8889500 Patch Notes
- Alpha 3.21.1 PTU.8892745 Patch Notes
LIVE