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Star Citizen Alpha 4.0.1 PTU.9486737 Patch Notes

Star Citizen Alpha Patch 4.0.1

Alpha Patch 4.0.1 has been released onto the PTU!  Patch should now show: VERSION 4.0.1-PTU.9486737.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled 
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus

  • Stability, Performance, and Bugfix Testing
  • Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Updates to Save Stanton Ch 2

  • Rebalanced Defend Ship mission to reduce enemy AI
  • Added Progress bar to Kill Ship missions with more than 1 target
  • Fixed – PU – PYRO – Save Stanton Ch 2 – Phase 6 – Missions / UI / mobiGlas / HUD / Localization – Mission objective contains “%LS” instead of target counter
  • Fixed – PU – PYRO – Save Stanton Ch 2 – Phase 6 – Missions – DestroySupplyLines contract does not complete after eliminating all targets

Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues

Known Issues

  • PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
  • PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
  • PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
  • PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
  • Multivehicle – PU – Vehicles / Locations – Quantum Travel – Ships do not begin QT when the spooling is ready
  • Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
  • AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
  • PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
  • PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
  • PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
  • PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
  • PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
  • PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
  • PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
  • PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
  • PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
  • PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
  • RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
  • Contested Zones – Weapon intersecting with the ground

Features & Gameplay

Locations

– Further Contested Zone Client Performance Optimizations

Gameplay

– Greatly increased AI Defense Turret Rotation and Acceleration Speeds

Bug Fixes

  • Fixed – PU – Multivehicle – Audio – Vehicles – Annunciator panel alerts constantly beeping (STARC-151861)
  • Fixed – PU – Missions / Locations / AI – Law – Space Bounty Hunting – Bounty targets that spawn at an Outpost will use its Armistice Zone to protect itself (STARC-145050)
  • Fixed – PU – Stanton – Orison – Locations – Stratus Center doors have short interaction range (STARC-130417)
  • Fixed – PU – Pyro – Contested Zones (CZ) – Orbituary – Art / Locations – Players can exit the map / Station due missing assets in a hallway accessing via a vent that lacks collision (STARC-152441)
  • Fixed – Multivehicle – PU – Vehicles / Actor / UI – HUD – Lens – After getting up from a flight-ready ship cockpit seat, an aiming reticle with ReplaceMe materials is visible and follows the actor (STARC-151758)
  • Fixed – Tumbril Cyclone RC – PU – Vehicles / Art / Components – Paints – Cyclone Slipstream tint does not apply correctly to the vehicle, leaving mixed default and applied tint colors (STARC-114297)
  • Fixed – PU – Inventory – Equipped items will not be selectable/highlighted until hovering the cursor over an inventory window
  • Fixed – PU – Mission Refactor – Stanton – Area18 – NPE – Mission Content / Locations – After accepting the tutorial in frontend the client will load into Area18 without the mission active
  • Fixed – PU – Stanton – Orison – Locations – Temperature variation at Orison spaceport shuttle platform
  • Fixed – Drake Corsair – PU – Vehicles / Audio / Dialogue – There is no computer audio cue for multiple ship systems
  • Fixed – SC – Vehicles / Art – MFDs – ANVL Centurion /Ballista / Spartan – MFD screens for Centurion /Ballista / Spartan have a strange white line at the bottom of every screen

Technical

  • Fixed 3 Client Crashes
  • Fixed 6 Server Crashes
  • Fixed 1 Server Deadlock
  • Fixed 1 Hybrid Service Crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

POST RECENTI

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