Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9486737.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
Updates to Save Stanton Ch 2
- Rebalanced Defend Ship mission to reduce enemy AI
- Added Progress bar to Kill Ship missions with more than 1 target
- Fixed – PU – PYRO – Save Stanton Ch 2 – Phase 6 – Missions / UI / mobiGlas / HUD / Localization – Mission objective contains “%LS” instead of target counter
- Fixed – PU – PYRO – Save Stanton Ch 2 – Phase 6 – Missions – DestroySupplyLines contract does not complete after eliminating all targets
Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues
Known Issues
- PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
- PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
- PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
- PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
- Multivehicle – PU – Vehicles / Locations – Quantum Travel – Ships do not begin QT when the spooling is ready
- Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
- PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
- PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Features & Gameplay
Locations
– Further Contested Zone Client Performance Optimizations
Gameplay
– Greatly increased AI Defense Turret Rotation and Acceleration Speeds
Bug Fixes
- Fixed – PU – Multivehicle – Audio – Vehicles – Annunciator panel alerts constantly beeping (STARC-151861)
- Fixed – PU – Missions / Locations / AI – Law – Space Bounty Hunting – Bounty targets that spawn at an Outpost will use its Armistice Zone to protect itself (STARC-145050)
- Fixed – PU – Stanton – Orison – Locations – Stratus Center doors have short interaction range (STARC-130417)
- Fixed – PU – Pyro – Contested Zones (CZ) – Orbituary – Art / Locations – Players can exit the map / Station due missing assets in a hallway accessing via a vent that lacks collision (STARC-152441)
- Fixed – Multivehicle – PU – Vehicles / Actor / UI – HUD – Lens – After getting up from a flight-ready ship cockpit seat, an aiming reticle with ReplaceMe materials is visible and follows the actor (STARC-151758)
- Fixed – Tumbril Cyclone RC – PU – Vehicles / Art / Components – Paints – Cyclone Slipstream tint does not apply correctly to the vehicle, leaving mixed default and applied tint colors (STARC-114297)
- Fixed – PU – Inventory – Equipped items will not be selectable/highlighted until hovering the cursor over an inventory window
- Fixed – PU – Mission Refactor – Stanton – Area18 – NPE – Mission Content / Locations – After accepting the tutorial in frontend the client will load into Area18 without the mission active
- Fixed – PU – Stanton – Orison – Locations – Temperature variation at Orison spaceport shuttle platform
- Fixed – Drake Corsair – PU – Vehicles / Audio / Dialogue – There is no computer audio cue for multiple ship systems
- Fixed – SC – Vehicles / Art – MFDs – ANVL Centurion /Ballista / Spartan – MFD screens for Centurion /Ballista / Spartan have a strange white line at the bottom of every screen
Technical
- Fixed 3 Client Crashes
- Fixed 6 Server Crashes
- Fixed 1 Server Deadlock
- Fixed 1 Hybrid Service Crash