Heya Evocati!
Today we have a 2nd round of Replication Layer testing on the Tech-Preview channel with CL 8942929!
Paul, Ivan, and Benoit have put together a Replication Layer build for you all to test on the Tech Preview Channel today for a roughly 4 hour playtest!
With these initial tests, we will be on a 3.21.0 build and there shouldn’t be much noticeable while playing besides 1 major feature.
Server Crash Recovery
- Server Crash Recovery is implemented in this test. The recovery process may also take a long time (5-15 minutes) and we ask that if possible, people stay connected and wait it out.
- Some/many game systems may show odd behavior after recovery such as being in a different position or other loss of state.
Known Issues / Features Not Enabled
There are some MAJOR known issues for this build to avoid so please read these over!
- PU – UI / Network – Party markers are not present for players
- EVO will find it difficult to keep track of each other, especially without any active missions
- (SERVER MESHING SPECIFIC) – PU – NETWORK – QT – After a server crash during a QT the quantum fuel isn’t accounted for the distance travelled when the server comes back online
- Exploit allowing players to unintentionally not spend any fuel during Quantum Travel
- (SERVER MESHING SPECIFIC) – PU – Locations / Transit / Network – After server has recovered from a crash shuttles and elevators will desync the player from them
- Blocks players from continuing without a reset
Fixed Since Previous Test
- Fixed – PU – Stanton – Lorville – Locations / Art – Visareas in Teasa Spaceport is completely missing
- Fixed – PU – Stanton – Network / Actor – Player unable to die in 80 player play test – (needs verification)
- Fixed – PU – Stanton – Game Code / Characters – Player’s will not be logged out of their ship bed’s properly they will be booted into deep space
- Fixed – PU – Missions – Missions does not get accepted when viewed in the Accepted Tab within the contracts manager
- Fixed – PU – Stanton – Mining / Network – Mineable rocks turn invisible on approach
Testing Schedule
- The playtest is scheduled to start at TBD and run for about 4 hours on the Tech Preview Channel on US servers only
- During this playtest, play as normal, keeping in mind the known issues above!
- The Network Team will be in Spectrum and watching servers throughout this test so any questions here or in ETF-Testing-Chat might be addressed!
Thank you all so much for joining us in these initial tests of the Replication Layer!
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Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
WAVE 5
- Alpha 3.21.0 PTU.8728532 Patch Notes
- Alpha 3.21.0 PTU.8734135 Patch Notes
- Alpha 3.21.0 PTU.8738932 Patch Notes
- Alpha 3.21.0 PTU.8745000 Patch Notes
- Alpha 3.21.0 PTU.8757283 Patch Notes
- Alpha 3.21.0 PTU.8761472 Patch Notes
- Alpha 3.21.0 PTU.8766037 Patch Notes
- Alpha 3.21.0 PTU.8774421 Patch Notes
- Alpha 3.21.0 PTU.8779972 Patch Notes
WAVE 1
- Alpha 3.21.1 PTU.8825549 Patch Notes
- Alpha 3.21.1 EPTU.8839699 Patch Notes
- Alpha 3.21.1 PTU.8849787 Patch Notes
WAVE 2
WAVE 3
WAVE 4
OPEN PTU
- Alpha 3.21.1 PTU.8885209 Patch Notes
- Alpha 3.21.1 PTU.8889500 Patch Notes
- Alpha 3.21.1 PTU.8892745 Patch Notes
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