Hello Star Citizen Testers!
We are excited to get the Pyro system into your hands at home for multiple 8 hour playtests over the next couple weeks!
This current test will focus fully on Pyro itself including locations and missions but will exclude Stanton and jumpgates.
- Preview Channel: sc-alpha-pyro-8816750
Known Issues
Currently, players who die will be respawend in Hab beds instead of medical beds to work around ICU issues
- Mass coronal ejection makes it nearly impossible to read chat
- PU – Stanton – Actor / UI / MFT – The “Press F to Respawn” text present during the “Waiting for Free ICU” window is unclear / not obvious enough
- PU – Pyro – Core Mechanics/Respawn – Player respawns in HAB instead of hospital after dying in armistice zone.
- PU – Pyro – Locations / Armistice Zones – PYR3 L3 Patch City Station – The Hab area does not have armistice zone
- PU – Inventory / UI / Weapons – Weapon UI Icons in the Inventory are skewed/visually incorrect
- Pyro – Checkmate – Audio / ASOP / Fleet Manager – ASOP Fleet Manager “click” audio loops after retrieving ship and persist throughout the game
- PU – Locations – LaGrange Points – Ships can explode from collision with invisible asteroids
- PU – Pyro – Rest Stop (R&R) – Actor / Respawn – The Actor will fall through the station upon respawning
- PU – Pyro – Client – Performance – Stall – Monox (Pyro2) – Colonial Outposts – Jackson’s Swap – Locations / Actor – When a player is killed at this outpost their client will freeze/stall/go unresponsive for a long time before they sent to the Hospital
- PU – Actor Feature / Personal Inventory – Carry and Inspect from personal inventory doesn’t work
- PU – Pyro – Rundown Station (R&R) – AI / Locations – AI is walking around Maintenance floor without loadout
- PU – Pyro – Colonial Outposts – AI / Locations – AI obstructing and congregating around ladder
- PU – Pyro – Location / Art – Player fall through the ground by dropping or walking on boxes in an outpost vent/crawlspace
- PU – Pyro – Volumetric Fog – Graphics / Lighting / Locations – The Fog within the Rock and Sand Caves will be observed rapidly popping in / out of visibility
New Features
Locations
- Added Pyro System
Pyro Tentative Schedule
The approximately 8 hour test will occur starting at the following dates and time and are subject to 3.21.1 testing needs and lengths may be adjusted.
(times in UTC may be the following day)
- October 31 // 12 PM Pacific / 7 PM UTC (US)
- November 1 // 6 AM Pacific / 1 PM UTC (EU)
- November 2 // 11 PM Pacific / 6 AM UTC (APAC)
- November 3 // 12 PM Pacific / 7 PM UTC (US)
- November 4 // 6 AM Pacific / 1 PM UTC (EU)
- November 5 // 11 PM Pacific / 7 AM UTC (APAC)
- November 6 // 12 PM Pacific / 8 PM UTC (US)
- November 7 // 6 AM Pacific / 2 PM UTC (EU)
- November 8 // 11 PM Pacific / 7 AM UTC (APAC)
- November 9 // 12 PM Pacific / 8 PM UTC (US)
- November 10 // 6 AM Pacific / 2 PM UTC (EU)
- November 11 // 11 PM Pacific / 7 AM UTC (APAC)
- November 12 // 12 PM Pacific / 8 PM UTC (US)
- November 13 // 6 AM Pacific / 2 PM UTC (EU)
- November 14 // 11 PM Pacific / 7 AM UTC (APAC)
For More information on the Pyro schedule and access, please check out the following post.
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/pyro-preview-channel-schedule
https://robertsspaceindustries.com/comm-link/transmission/19556-Introducing-Preview-Channel
Thanks for playing!
-Wakapedia
Player Experience Team