Alpha Patch 3.15.0k has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7814123.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU.
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
- Personal Inventory
- Healing and Actor Status
- Hospitals
- Starlifter Hercules A2
- Bombs
- Orison V2
- Loot Generation T0
- Arena Commander and Broken Moon Updates
Known Issues
- Ground vehicles are not accessible at outposts
Note: With this latest update, your initial spawn chooses the location of all your ships and claiming them does not move them to a new location. Selecting a location such as Area18 or Orison as your initial spawn may make all your pledge store ground vehicles unaccessable as they do not have a ground vehicle spawn. You may want to select New Babbage as your first spawn for this build as this is the easiest place to retrieve them. This is something that is being worked on for a later build
- After a server crash, attempting to reconnect may result an infinite loading screen and being unable to interact with the menu
Players will need to exit the game and reload after a server crash to fix this error. This is part of the bug where players used to see a Bad Token error after a crash which blocked them from re-entering but with the latest changes, that error is no longer displayed.
- Resetting account failed to clear user items
- Objective markers and QT nav points are greyed out on the player’s HUD
- Ships left at outposts disappear if the player logs out then logs back in or shortly after disembarking
- Downed players are dropped or bounce/spin out of control when dragged over uneven surfaces and ramps
- When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
- Assets such as Elevators or Environment content will occasionally be missing in the PU
- There is a small area with no gravity in the airlock to the Grim Hex Medical facility
- When requipping items from a loot box in zero-g, equipping the torso and arms will cause large amounts of inventory camera shaking
- Players will disappear if they enter a overdosed state when onboard a vehicle
- Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
- Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
- Destroying mission-spawned reinforcement type ships does not always trigger the ongoing ‘Call to Arms’ mission rewards
- Missiles can hit the players ship when they are fired whilst the ship is moving forward
- AC Announcer audio callout for “Match over. You have won/lost the match” can be heard multiple times at the end of a round
- AC Players can spawn facing the wrong way at the start of the match or after dying
- Demon Fang Combat Knife asset is missing from the game
Feature Updates
Gameplay
- Inventory polish pass
- Updated Filter position for local inventories to be closer to the main window.
Major Bug Fixes
- Fixed an issue that was causing the mobiGlas to disappear when players respawn
- Fixed an issue causing AI to not leave their spawn closets in underground facilities
- Arena Commander boundary should now correctly kill the player when reaching 0
Technical
- Fixed 1 Client Crash
- Fixed 4 Server Crashes
Patch News
Patch Watch
Patch Guides
Patch List
EVOCATI
- Alpha 3.15.0 PTU.7782190 Patch Notes
- Alpha 3.15.0b PTU.7790620 Patch Notes
- Alpha 3.15.0c PTU.7793221 Patch Notes
- Alpha 3.15.0d PTU.7799372 Patch Notes
- Alpha 3.15.0e PTU.7800245 Patch Notes
- Alpha 3.15.0f PTU.7800245 Patch Notes
- Alpha 3.15.0g PTU.7804298 Patch Notes
- Alpha 3.15.0h PTU.7806000 Patch Notes
- Alpha 3.15.0i PTU.7810005 Patch Notes
- Alpha 3.15.0j PTU.7812585 Patch Notes
- Alpha 3.15.0k PTU.7814123 Patch Notes
WAVE 1
- Alpha 3.15.0 PTU.7814123 Patch Notes
- Alpha 3.15.0l PTU.7818165 Patch Notes
- Alpha 3.15.0m PTU.7822079 Patch Notes
- Alpha 3.15.0n PTU.7835451 Patch Notes
WAVE 2
OPEN PTU
- Alpha 3.15.0q PTU.7850324 Patch Notes
- Alpha 3.15.0r PTU.7858235 Patch Notes
- Alpha 3.15.0s PTU.7860358 Patch Notes
- Alpha 3.15.0t PTU.7862115 Patch Notes
- Alpha 3.15.0u PTU.7864040 Patch Notes
- Alpha 3.15.0v PTU.7865275 Patch Notes
LIVE
OPEN PTU 3.15.1
- Alpha 3.15.1 PTU.7868138 Patch Notes
- Alpha 3.15.1b PTU.7871047 Patch Notes
- Alpha 3.15.1c PTU.7874254 Patch Notes
- Alpha 3.15.1d PTU.7875648 Patch Notes
- Alpha 3.15.1e PTU.7876811 Patch Notes
- Alpha 3.15.1f PTU.7877541 Patch Notes
LIVE 3.15.1