Welcome everyone to the second Alpha 3.17.2 Patch Watch! Following last week’s Patch Watch, we want to share how some of the working going to the upcoming event, Siege of Orison, is making a positive impact on the general quality of life in the ‘verse.
The new Dynamic Event: Siege of Orison will pit you against the Nine Tails in a brutally epic battle in the otherwise idyllic Orison in Alpha 3.17.2. However, what is often overlooked above the hissing of rocket launchers and barking of gunfire that follow every play test are the myriad quality of life improvements and bug fixes that will impact your gameplay experience in every part of the PU.
To highlight the work of the numerous teams involved, and to give you a sense of the many benefits that will be coming to the game with Siege of Orison, we’re sharing a list of some of the new features, bug fixes, and improvements that have been added during development so far (with even more to come during our PTU testing phase!).
New Features & Fixes (not only) for Siege of Orison
Actor Feature Bug Fixes
Various bugs were fixed by the Actor Feature team:
- Downed players may become desynced
- AI ragdoll wildly after changing from animated entities after death
- When a player performs a stomp takedown on a downed or unconscious player or AI, the body will violently change position, possibly damaging the player
- Vaulting can seriously injure the player
- Players can see other player’s death markers, leading to exploits
- During the “bleed” generated from electric weapons, AI will fail to animate while walking
- Corpses with their eyes closed don’t consistently have eyes closed on the client
- When the player attempts to grab an item or weapon off the floor, the animation can be delayed
- Medical bed drug dosage for injuries they cannot treat is too high to be useful to the player
- Dragging and dropping a magazine into the player’s armor can cause the inventory to infinitely load and not respond to player action
A way to randomize the facial features (not skin or hair color) of NPCs was also added.
AI
Various bugs were fixed by the AI team:
- AI staring into the sky while roaming
- AI can be seen twitching and rotating erratically
- Enemy AI will sometimes continue to fire on the player if the line of sight is broken
- AI can briefly shoot through cover when a player moves behind it with a chance to hit them
- Enemy AI appear to be shooting at the player’s feet when the player is within close proximity
- Hostile AI do not engage revived players
- AI spawn alert instead of casually patroling
AI will now also turn on flashlights out of combat based on the time of day.
Art & Props
Various bugs were fixed by the Art and Props teams:
- Invisible collision on many assets interferes with projectiles
- Animation faults
- Most corpse poses do not have closed eyes
- Corpses cannot hold weapons
Audio
Fixed an issue with sounds (apart from the player’s breathing) being disproportionately affected by injuries.
Content
Fixed a bug causing LMGs, sniper rifles, rail guns, and missile launchers to not spawn in loot crates.
Physics
Fixed an issue where water volume buoyancy was ‘world space,’ causing things to float in the air near water volumes.
Lighting
Player and AI flashlights now have flares.
Mission Features
Various bugs were fixed by the Mission Feature team:
- Players cannot see marker over other players and AI sharing the same mission
- Spawn closets don’t clean up corpses when they reach a defined limit and time
- Spawn closet doors remain open for corpses
- NPCs cannot block doors from closing, causing AI to get trapped
- Spawn closets don’t treat unconscious AI as dead
- Spawn closets are not completely server dependent
- A mission isn’t being notified of spawns
- Corpses don’t spawn loot
- AI does not spawn loot on their person (Cave AI, Nine Tails, Security forces: Crusader, BlacJac, Hurston, and microTech
Vehicle Content
The Vehicle Content team fixed an issue with the Greycat PTV loading in exceptionally frail, allowing it to be destroyed by punching.
Vehicle Features
Various bugs were fixed by the Vehicle Feature team:
- Elevator vis areas
- Shuttles teleport back to their start point when they reach their destination
- Shuttles can arrive with both of their doors open instead of just the one connected to the platform
- Second shuttle can intersect with first, killing occupants
- Spawned ships can appear in different locations on clients and servers
- Players can bypass the No-Fly Zone by logging out and in via their vehicle’s bed while within the NFZ
- Skyway shuttles in Orison flying in reverse
- Elevators can push players out of the world
They also added a new shuttle type that can be called by players like an elevator.
Weapons
Various bugs were fixed by the Weapons team:
- Players can achieve an infinite ammo exploit when switching between weapons dropped by AI
- When various weapons are pressed up against objects, they phase through the wall allowing the player/AI to shoot through objects
- Weaponry dropped by dead AI will continue to fire, greatly affecting client performance
- Empty magazines are not automatically discarded by the player
- User cannot scroll the medgun while ADS, making it impossible to modify the dose for other players/NPCs
- Emptying and reloading consecutive magazines will break reloading
Players will now also drop empty magazines.
Patch News
Patch Watch
- Weapon Refactor, ATC, and More
- Quantum, Cluster Missiles & More
- Gen12: Progress and Performance Improvements
- Networking Improvements, Mission Box Added to Mustang and more
- Database Wipe
- Siege of Orison – Positive Impact
- A Snake Pit Full of Shared Passion
- Alpha 3.17.2 Update
- Alpha 3.17.2 Incoming Hotfix
Guide
New ship & vehicle
- Drake Interplanetary Mule
- Anvil Aerospace Legionnaire
- Anvil Aerospace Centurion
- Greycat Industrial STV
Patch List
EVOCATI
- Alpha 3.17.0 PTU.7988496 Patch Notes
- Alpha 3.17.0b PTU.7992713 Patch Notes
- Alpha 3.17.0c PTU.7996238 Patch Notes
- Alpha 3.17.0d PTU.7998611 Patch Notes
- Alpha 3.17.0e PTU.8003511 Patch Notes
- Alpha 3.17.0f PTU.8005836 Patch Notes
- Alpha 3.17.0g PTU.8012110 Patch Notes
- Alpha 3.17.0h PTU.8013344 Patch Notes
- Alpha 3.17.0i PTU.8014594 Patch Notes
- Alpha 3.17.0j PTU.8016740 Patch Notes
PTU WAVE 1
- Alpha 3.17.0 PTU.8016740 Patch Notes
- Alpha 3.17.0l PTU.8021249 Patch Notes
- Alpha 3.17.0m PTU.8025815 Patch Notes
- Alpha 3.17.0n PTU.8026942 Patch Notes
- Alpha 3.17.0o PTU.8029196 Patch Notes
- Alpha 3.17.0p PTU.8031755 Patch Notes
OPEN PTU
- Alpha 3.17.0q PTU.8035045 Patch Notes
- Alpha 3.17.0r PTU.8036373 Patch Notes
- Alpha 3.17.0s PTU.8038043 Patch Notes
- Alpha 3.17.0t PTU.8039369 Patch Notes
- Alpha 3.17.0u PTU.8040935 Patch Notes
- Alpha 3.17.0v PTU.8043552 Patch Notes
- Alpha 3.17.0w PTU.8045326 Patch Notes
- Alpha 3.17.0x PTU.8046370 Patch Notes
- Alpha 3.17.0y PTU.8048627 Patch Notes
- Alpha 3.17.0z PTU.8050844 Patch Notes
- Alpha 3.17.0aa PTU.8052409 Patch Notes
LIVE
3.17.1 EVOCATI
- Alpha 3.17.1-EPTU.8054391 Playtest Information
- Alpha 3.17.1-EPTU.8058266 Playtest Information
- Alpha 3.17.1-EPTU.8060839 Playtest Information
- Alpha 3.17.1 EPTU.8066896 Patch Notes
3.17.1 OPEN PTU
- Alpha 3.17.1 PTU.8069117 Patch Notes
- Alpha 3.17.1b PTU.8070519 Patch Notes
- Alpha 3.17.1c PTU.8071730 Patch Notes
- Alpha 3.17.1d PTU.8073467 Patch Notes
3.17.1 LIVE
3.17.2 EVOCATI
- Alpha 3.17.2-PTU.8106090 Patch Notes
- Alpha 3.17.2b PTU.8107688 Patch Notes
- Alpha 3.17.2c PTU.8113300 Patch Notes
- Alpha 3.17.2d PTU.8118455 Patch Notes
3.17.2 PTU WAVE 1
- Alpha 3.17.2 PTU.8121594 Patch Notes
- Alpha 3.17.2f PTU.8123122 Patch Notes
- Alpha 3.17.2g PTU.8124794 Patch Notes
- Alpha 3.17.2h PTU.8126069 Patch Notes
- Alpha 3.17.2i PTU.8128264 Patch Notes
- Alpha 3.17.2j PTU.8129574 Patch Notes
- Alpha 3.17.2k PTU.8132979 Patch Notes
- Alpha 3.17.2l PTU.8134233 Patch Notes
- Alpha 3.17.2m PTU.8136799 Patch Notes
3.17.2 PTU WAVE 2
3.17.2 PTU OPEN
- Alpha 3.17.2o PTU.8139394 Patch Notes
- Alpha 3.17.2p PTU.8140979 Patch Notes
- Alpha 3.17.2q PTU.8142179 Patch Notes
- Alpha 3.17.2r PTU.8143480 Patch Notes
- Alpha 3.17.2s PTU.8145195 Patch Notes
- Alpha 3.17.2t PTU.8146540 Patch Notes
- Alpha 3.17.2u PTU.8148301 Patch Notes
3.17.2 LIVE
3.17.2 PTU OPEN
- Alpha 3.17.2v PTU.8160879 Patch Notes
- Alpha 3.17.2w PTU.8166823 Patch Notes
- Alpha 3.17.2x PTU.8168029 Patch Notes
- Alpha 3.17.2y PTU.8173485 Patch Notes
- Alpha 3.17.2z PTU.8179406 Patch Notes
3.17.2 LIVE
3.17.3 EVOCATI
3.17.3 PTU WAVE 2
3.17.3 LIVE
3.17.4 PTU OPEN
- Alpha 3.17.4 PTU.8275502 Patch Notes
- Alpha 3.17.4b PTU.8278949 Patch Notes
- Alpha 3.17.4c PTU.8288035 Patch Notes
3.17.5 PTU WAVE 1
3.17.5 LIVE