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Star Citizen Alpha 3.17.2-PTU.8106090 Patch Notes

Alpha Patch 3.17.2 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8106090.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here %localappdata%Star Citizen.

Audience: Evocati
Servers: US Servers
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled (starter ships only)
Starting aUEC: 10,000

The current build is under NDA
For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Siege of Orison Dynamic Mission Playtest (Tonight shortly after release)
  • Derelict Reclaimers V1
  • Derelict Colonialism Outposts

Known Issues

  • Spaceport Elevators leaving HAB may not respond
  • Lagrange point EZ Hab Elevators have another elevator of a different style inside of them
  • Combat AI – FPS NPCs rubberbanding
  • Shopping / Selling – Search Bar – Search Bar does not allow players to search by keyword or specific item names ; forces players to search for general item types
  • MISC Hull A – The “Extend Cargo Spindle” animation does not complete
  • Retrieval Op/Delivery Mission – When close enough to the outpost, the mission marker disappears
  • Retrieval Op/Delivery Mission – AI reinforcements do not arrive to the derelict outposts after the player arrives
  • Derelict Colonial Outposts – Player will experience a severe FPS drop around certain areas of the Derelict Outpost
  • Derelict Colonial Outposts – The Lootable crates are missing from the Derelict Outpost locations
  • Refinery Kiosk – Refinery at R&R stations ARC-L2 and ARC-L4 doesn’t allow player to refine their materials and screen is missing station specialization
  • Performance – Framerate drops on the surface of planets and moons when approaching UGF locations
  • Bunker turrets – lawful missions – bunker turrets will shoot at a player with a lawful mission to be at the bunker
  • UGF Raid – Missions / AI / Combat AI – Some Enemy AI will not engage Security AI or Players
  • Orison, New Babbage & Calliope Mining Facility can stream out and in again randomly
  • Medical – Downed players may become desynced
  • FPS Weapons – Weapon holsters or un-holsters unintentionally
  • aUEC sent in the app does not populate on mobiGlas until relog

Siege of Orison Mission

  • Client Crash can occur on the shuttle from Orison to Solanki or Orison to Spaceport after looting and equipping clothing / armor from corpses
  • After mission completion the shuttle back to Orison will teleport back to Solanki
  • HUD UI shows that there are still some hostiles remaining on an island, but there are no AI left to neutralize, preventing completion of the objective
  • The Lieutenant on Solanki Island never spawned in
  • Enemy AI can spawn in the floor of the tower
  • Certain AI will not be aggressive towards the player
  • IFFI screen turns back on when being streamed back in after being disconnected
  • IFFIs from the previous mission instance will remain during future instances of the mission

New Features

Locations

Derelict Reclaimers V1
Adding additional points of interest that will be scattered both on planets and in space. These derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh. There are three Reclaimer Derelicts in space around Yela, MIC L1, and ARC L2 associated with three different missions that can bring players to these locations (delivery, investigation, and mercenary). The new derelict site “Ghost Hollow” on microTech has NPCs that can navigate on the planetary surface and has three lawful missions associated with this location that bring the player to the derelict (delivery, bounty hunter, and mercenary).


Derelict Colonialism Outposts
Adding new derelict versions of the Colonialism Outposts into Stanton. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and all but one of them having AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system. (Drop Ship Reinforcement not working in this initial release)

AI

AI – Planetary Navigation
This system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest.

Gameplay

Added Illegal Collect and Delivery Missions
New set of delivery missions focusing on illegal cargo. These will be offered by Red Wind Linehaul once the player reaches rank 2 reputation with them as a courier. The player will be sent generally to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. The intro mission should be available in Hurston if you have rank 2 courier rep with Red Wind Linehaul. The illegal missions should be available outside Hurston (in Crusader, ArcCorp, and microTech) if you have rank 2 courier rep with Red Wind Linehaul and have completed the intro mission in Hurston. These missions come in 5 different versions, each with a different quantity of cargo and a corresponding monetary and reputation reward given on completion.

Added Siege of Orison Dynamic Mission
Added Marker for Friendly AI that are Associated with your current FPS Mission

Weapons and Items

Added New Lootable Item: Greycat Salvage Backpack
Added New Armor to Shops (New Babbage, Area18, and Port Olisar) and Lootable Containers: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)

Feature Updates

Locations

Reststop Hangar Additions
Updated existing reststops to have small and medium hangars.


Additional Stanton Lagrange Points
Implementing additional, unique reststop locations surrounding microTech and ArcCorp with full amenities such as clinics, habs, shopping, and services. This update includes both the stations themselves and the gas clouds surrounding them.


Grim HEX Hospital Expansion
Expanded Grim HEX to add many additional medical rooms.

AI

Improved NPC face randomization to be more diverse

Gameplay

Shopping Kiosk QoL Updates
General UI polish pass. Added check functionality to Quick Buy confirmation popup, so that it is now a quick passive popup and requires no interaction. Updated filter section to be multi-line and added field to support search inputs.
Higher-Valued Gems Will Now Be Much More Rare in Loot Crates
Added Friendly AI Marker to Mission NPCs

Ships and Vehicles

Blade Performance Polish
Retuned weapons to increase velocity. Increase wing hull health. Changed lateral velocities, boost multiplier, and aerodynamics.
Decreased Scorpius max speed in atmosphere
Updated Scorpius Passby Audio
Adjusted Drake Mule weapon rack interactions to be easier to select

Weapons and Items

Updated dimensions and micro SCU for missiles and torpedoes

Core Tech

Performance Polish Pass on Large Planetary Storms
Performance Polish Pass for Entity Streaming
Updated ReShade to version 5.2.1

Bug Fixes

  • Players should no longer be able to directly call another player to constantly monitor their location
  • Players should now be able to see and add other players on their friends list from the main menu
  • Shopping kiosks search filter should no longer reset to default after transaction success
  • Dragging and dropping a magazine into the players armor should no longer cause the inventory to infinitely load and stop responding
  • On foot Players/NPCs should no longer appear to pause and teleport when viewed through a scope at a distance
  • AI should now spawn in appropriate numbers during Infiltrate/Defend UGF Missions
  • Player Injuries should now fully persist through sessions
  • Fixed an issue causing the Argo Mole to have no cargo capacity which prevented mining
  • Hospital pharmacy kiosks should no longer display Invalid Location message upon purchase
  • Orison Pharmacy Kiosk screen should no longer flash at a distance
  • Crusader Showroom sales terminal should no longer display a black screen
  • Players should no longer be able to duplicate ship components by transferring them from read-only ships on the claim timer and claiming the ship at another location
  • Item boxes left in hangars should now be cleaned up and no longer block a ship that is being spawned
  • Functional claim button should no longer briefly appear after player selects to store a ship
  • Area 18 Centermass elevator doors should no longer be duplicated
  • Astro Armada ship consoles displays should no longer have Z-Fighting
  • Orison Covalex Shipping and Trading kiosks should now have proper interaction
  • Refinery shop kiosks should no longer have blank displays
  • Defiance core armors should no longer have the wrong color in inventory
  • Players should now be able to interact with and buy Tigersclaw cryptokeys off the shelf in GrimHEX
  • Shubin Interstellar kiosk in New Babbage should now correctly use the new shop UI
  • Filtered out items on the “Sell” tab should now be correctly removed from the current items list
  • Uncommon loot crates should no longer be missing from Caterpillar derelicts
  • Ships should no longer hop and jump around after being spawned
  • Starfarer Gemini should no longer be missing its table and benches
  • Fixed an issue causing players to impact into planets when quantum traveling to a party marker on the surface
  • The Scorpius quantum drive UI should no longer be very small making hard to read
  • Players should now be able to change the lower weapons on the Scorpius’s turret
  • Scorpius headlights should no longer be dim and hardly usable in dark terrain and cause particles effects to blind the pilot’s view
  • Players should now be able to interact with top right MFD of the Cutlass series
  • Remote turrets can now be slaved to the driver in the Nova Tank, ARGO RAFT, Ursa Rover, Anvil Ballista, and Anvil Spartan
  • Redeemer Nose Turret should now fire correctly
  • Fixed an issue causing the control panel and guard rails of the Reclaimer’s elevator to not follow along with it
  • Reclaimer’s elevator should now correctly show option to “go up” when on the bridge level
  • Jettison Cargo inner thought prompt should be visible inside of the Prospector
  • Hammerhead’s front interior airlock doors should now allow players to open and close them correctly when docked to a station
  • Atmosphere should no longer be missing from the lower deck corridor of the rear elevator of the 600i
  • Players should no longer be able to fall through the closed rear ramp of the Cutlass Steel
  • Starfarer should no longer be able to quantum travel when another ship is docked to it
  • Players should now be able to access the Origin 135c cargo bay
  • AI corpses should no longer despawn too quickly while players are near
  • Vaulting over objects should no longer seriously injure or knock out a player
  • Player EVA animation should no longer appear as them standing in space
  • Legal and Illegal Deploy Probe Missions should now show up correctly in the Contract Manager
  • Arlington Gang Idris should now be able to maintain its flight in atmosphere
  • Morozov-SH Helmet cheek lights should no longer present externally for female characters
  • Klescher Prison Escape rover should no longer spawn offset inside of its garage
  • Players should now suffocate when their suit runs out of oxygen while in the Klescher mines
  • Hacking chips should no longer appear sideways when equipped by a player
  • There should no longer be ReplaceMe balls on the surface near outposts on Daymar

Technical

  • Fixed 19 Client Crashes
  • Fixed 17 Server Crashes
  • Fixed multiple backend server crashes
  • AC score board should no longer crash the client

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

3.17.3 PTU WAVE 2

3.17.3 LIVE

3.17.4 PTU OPEN

3.17.5 PTU WAVE 1

3.17.5 LIVE

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