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Star Citizen Alpha 3.18.0 PTU.8356208 Patch Notes

Alpha Patch VERSION 3.18.0-PTU.8356208 has been released to the PTU, and is now available to test!

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Audience: Wave 2
Server Region: US/EU
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting AUEC: 1,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Testing Focus

  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Drake Vulture
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers (40 New Rivers on Hurston and microTech)
  • Additional Derelict Outposts
  • Restricted Areas v3
  • Arena Commander Quality of Life Updates

Known Issues

  • RSI Constellation Multivariant – Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable
  • Hull Scraping – Weapons / Inventory / Game Code – Any full salvage RMC canister attachment will not attach to a multitool in salvage mode
  • Scanning not showing advanced statistics and details
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • Salvage / Hull Scraping – Anvil Carrack – Sections of the hull show as valid but do not allow salvage ; Some only salvage when beams are offset ; Some show as valid but do not allow salvage
  • Valkyrie bottom turret locks and makes player invisible
  • Salvaging – Some ship wreckages erroneously give “No Material” text and do not let you salvage
  • Multivehicle EU – Stanton – Vehicles – Destroyed ship thrusters will still not function after being repaired
  • Cargo – Performance – Fully loaded C2 landed at Area 18 results in Slow Framerates or Crash
  • Vehicles/IFCS – When flying near another ship, ship seems to hit an invisible box that kicks it in random directions
  • Cargo – Performance – High capacity cargo vessels, when loaded, can cause a severe performance drop on both client and server
  • After an ungraceful disconnection upon loading back in the player spawn may not complete resulting in a failed load and 30018 error
  • Actor Feature / Law – Respawn – Players are not spawning in to Grim Hex when dying with a Crime Stat outside of monitored space
  • Actor Feature / Law – Respawn – If a player is placed into Klescher after being rescued with a crime stat, the player is respawned in the facility still incapacitated
  • Breach & Steal – Design/Missions/Locations – The target Reclaimer “October Rising” will disappear when you get very close to it, makin the mission impossible.
  • Ship / Commodity Trading / Cargo Inventory – Selling some of the cargo while the vehicle is stored cause the cargo to show at max inventory capacity
  • Selling – Commodity Kiosk / Cargo – Large amounts of cargo sold at once will cause the transaction to fail the cargo will be taken and no money will be granted
  • Law & Criminality – Commodities / Cargo – Stolen Cargo does not behave as such and can be sold as legal cargo if the ship with the cargo is stored
  • Aegis Reclaimer – Stanton – Ships – Components – Weapons – Distortion – Distortion damage taken to the unshielded top of the Reclaimer causes massive drop of client and server FPS on-demand
  • Ships – Cockpit – Actor animations – Occasionally unable to exit ship seat
  • Klescher Rehabilitation Facility – Locations / Loading – Infinite black screen on loading into Klescher
  • ASOP – Ships duplicated when left somewhere and shard change happens and file claim on ASOP
  • Locations – Transit – Elevators – Players can fall through Elevators
  • LifeTime Management – Sustenance – Items are not destroyed / cleaned up to the persistence limit when in a vehicle after streaming the area out for 60 minutes
  • Rest Stops (R&R) / Rundown Station (R&R) – Design / Transit / Location – The player is unable to call elevator from hangar interiors
  • Vehicles / Docking – A retrieved ship delivered to a docking port will be missing collision
  • Multiple Locations – ASOP Terminal / Ships – When storing a ship, the ASOP terminal will set the ship status to “Claim” instead of “Retrieve.”

Feature Updates

Gameplay

  • New osoian hide stack contraband added to SPK

Bug Fixes

  • Fixed – Crusader Hercules Starlifter C2 – Stanton – Vehicles / UI – Hercules Door Cockpit door panel button text is split and cut off
  • Fixed – FPS Missions – 890J Hijack – Pirates never spawn aboard hijacked 890J, preventing any mission progression
  • Fixed – EXPLOIT – If a Player uses Alt + F4 as they die they will keep the equipment they died in
  • Fixed – Salvage / Hull Scraping – Kruger P-52 Merlin – Wingtips show as valid but do not allow salvage
  • Fixed – Trading – Cargo / Commodity Kiosk – Cargo invisible in multiple ships after being purchased
  • Fixed – Ships – ASOP Terminal – Spawning ships causes the requested ship to spawn outside of the hangars
  • Fixed – Multivehicle – Greycat Industrial Roc / Roc-DS – Ships / Vehicles – The Greycat Rocs/Roc-DS Mining Arms are not aligned with the Aim Reticule
  • Fixed – MULTIVEHICLE – Ships – Ship Features – Ship Components – Landing Gear – Vehicles / Controls – After swapping components via VMA, if the player claims the ship via ASOP, the landing gear will stop functioning
  • Fixed – Klescher Rehabilitation Facility – Mission Content – ClearCrimeStat – Bounty on escapee will persist even after they have cleared their crimestat
  • Fixed – Infiltrate and Defend – Mission Content / AI – An AI has a chance to spawn inside a wall that is inaccessible to the player
  • Fixed – ATC – ATC can fail to assign a hangar on retrieval or landing despite all hangars being empty
  • Fixed – Mission Content / AI – UGF Raid – Bunker / UGF mission NPC kills are not always recorded
  • Fixed – Aegis Gladius – All Variants – Stanton – Paints – foundation festival Paints causes ship invulnerability
  • Fixed – Orison – Transit – Shuttles will cease to function / get stuck
  • Fixed – Volatile Cargo – Mining / Game Code / Ships / Vehicles / Inventory / Refinery – Ships will retain the Volatile Cargo Alarm and Damage on Countdown from Volatile Cargo Removed by the Refinery

Technical

Fixed 2 Client Crashes
Fixed 8 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 2

OPEN PTU

LIVE

3.18.1 OPEN PTU

3.18.1 LIVE

3.18.2 OPEN PTU

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