Alpha Patch 3.22.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.8957254.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
- Short Term Database Reset: Yes
- Long Term Persistence: Enabled
- Technical: EPTU – US Only
- Pledge Copy: Enabled
- Starting aUEC: 15,000,000
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.22 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
- Salvage: Structural
- Procedural FPS Recoil / FPS Weapon Balance
- Arena Commander Multicrew
- Stability Testing
Features Not Yet Ready for Feedback/Testing
This build is These features listed here may be in the build in a partial state and are not ready for testing and may be subject to removal. We are requesting players not give feedback for these new features listed below.
- Player Hair Update
- New Derelict Settlements
- Inventory: Openable Cargo Containers
Known Issues
- Cargo Containers can currently be placed in locations that would disrupt other players. Trolling by blocking access to gameplay for other Evocati members is considered a PVP breach. Please do not do this.
- Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% repo)
- Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo)
- Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
- Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo)
- PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to (50% repo)
- Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear (10% repo)
- PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone (100% repo)
- Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
- PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
- Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
- PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
- Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
- Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
- AC – All Modes – Card UI Ignores Other Card Layering & Displays Above All Non-Card UI
New Features
Gameplay
Procedural Weapon Recoil and FPS Combat Balance
- Introduction of Procedural Weapon Aim Recoil to FPS combat. With this update we have overhauled the recoil of the majority of the weapons to use the new and improved procedural recoil tool shown at CitizenCon, this will improve the diversity of the weapon sandbox allowing each weapon to fulfil a more specific and niche role whilst allowing for more intense visual recoil.
- Overall you will find greater weapon variety in how weapons play and feel with tweaks such as weapons now having consistent recoil patterns and the removal of ADS spread.
- Full Weapon Reworks: The Arclight Pistol has had a full rework and is now a burst pistol with an alt fire mode of single fire. The LH86 Pistol is now fully automatic.
- Fire Rate Changes: Demenco, S71, and P4AR have all been reworked to increase their fire rates. Lumin V burst delay has been decreased.
- Force Reaction Updates: Forces have been tweaked across a range of weapons to make knockdowns only occur in situations where that would ‘feel’ that should occur. This should appear as an overall reduction in staggers & knockdowns.
- Other changes include balances to sniper rifles to avoid players in heavy armor being 1 shot when hit by a sniper rifle while still allowing this to happen to players wearing medium armor.
- Overall you will find greater weapon variety in how weapons play and feel with tweaks such as weapons now having consistent recoil patterns and the removal of ADS spread.
- Along with weapon balance changes we have adjusted player health, damage modifiers, and medical to increase time to kill (TTK).
- Damage modifiers have been adjusted to allow for more consistent fire fights & times. Removed increased stamina costs on limb HP pools being low. Removed movement speed penalty on limb HP pools being low. Medical Pens will now fully heal players.
Feature Updates
Gameplay
- Structural Salvage
- Further UI and VFX Polish Pass. Use dissolve to fade out debris pieces before they are destroyed by disintegration. Adjusted the breaking force and the field size for the reclaimer (bigger). Add target distance bindings for salvage targets, relative to the field emitter point.
- Further Mining Balance Pass
Bug Fixes
- Put in further fixes to help resolve wheeled ground vehicles continuously vibrating when stationary on surfaces in gravity
- Fixed visarea and lighting issues on freelancer cockpit and rear ramp
- Fixed – Multivehicle – ASOP Retrieval – Various vehicles spawn with wings/engines/landing gear in their “in-flight” state instead of their “landed” state when retrieved from ASOP
- Fixed – Drake Vulture – PU – Vehicles – Components – Paints / GFX – Lighting – When any non-default tint is applied to the Vulture, interior lights are reflected and obscure vision on the cockpit glass
- Fixed – Stanton – ArcCorp – Area 18 / Riker Memorial Spaceport – Art / Locations – The entire “asphalt” surface at ground level is missing collision allowing players to go under the map
Technical
- Fixed 2 Client Crashes
- Fixed 2 Server Crashes
Arena Commander Updates
Gameplay Features
New Feature: Multicrew & Spawn Locations
- Updating all maps to utilize a new Spawn Location system for spawn selection. This update enables the long-awaited introduction of Multicrew to Squadron Battle, Team Tank Battle, Free Flight, and Swarm Modes and expands them all to include a large variety of our crewable ships. Players have the ability to enable multicrew spawning on their selecting ships and other players in the match and on your team will have the ability select turret and crew positions.
In-Game Vehicle Selection
- Gone are the days when forgetting to pick your vehicle before the game starts locked you into a fierce battle of cat and mouse. In-Game Vehicle Selection now allows you to pick which vehicle you want to use in-game and switch between respawns in all dogfighting modes. This includes a new “Slots” system allowing you to switch and customize between 4 vehicle slots. Arena Commander will also remember your selection between matches and per mode.
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
EVOCATI
- Alpha 3.22.0 EPTU.8943317 Patch Notes
- Alpha 3.22.0 EPTU.8946821 Patch Notes
- Alpha 3.22.0 EPTU.8951421 Patch Notes
- Alpha 3.22.0 EPTU.8957254 Patch Notes
WAVE 1
- Alpha 3.22.0 EPTU.8962480 Patch Notes
- Alpha 3.22.0 PTU.8970375 Patch Notes
- Alpha 3.22.0 PTU.8976730 Patch Notes
WAVE 3
WAVE 4
OPEN PTU
- Alpha 3.22.0 EPTU.8996133 Patch Notes
- Alpha 3.22.0 EPTU.9001690 Patch Notes
- Alpha 3.22.0 EPTU.9003376 Patch Notes
LIVE
OPEN PTU
LIVE
OPEN PTU
- Alpha 3.22.0a EPTU.9017427 Patch Notes
- Alpha 3.22.0a EPTU.9021295 Patch Notes
- Alpha 3.22.0a EPTU.9024200 Patch Notes
- Alpha 3.22.0a EPTU.9031534 Patch Notes
- Alpha 3.22.0a EPTU.9033691 Patch Notes
- Alpha 3.22.0a EPTU.9035244 Patch Notes
- Alpha 3.22.0a EPTU.9035564 Patch Notes
LIVE
3.22.1 EVOCATI
3.22.1 WAWE 1
3.22.1 OPEN PTU
- Alpha 3.22.1 EPTU.9063902 Patch Notes
- Alpha 3.22.1 EPTU.9065683 Patch Notes
- Alpha 3.22.1 EPTU.9067934 Patch Notes
- Alpha 3.22.1 EPTU.9069975 Patch Notes
- Alpha 3.22.1 Hotfix PTU.9097523-9101073 Patch Notes