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Star Citizen Alpha 3.22.1 EPTU.9067934 Patch Notes

Star Citizen Patch 3.22.1

Alpha Patch 3.22.1 has been released and is now available to test! Patch should now show: VERSION 3.22.1-EPTU.9067934.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: All Backers
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Testing Focus

  • General Stability & Bugfixes
  • New & Updated AC Game Modes
  • New Overdrive Dynamic Event

We will be enabling the new Overdrive Dynamic Event tonight shortly after release to the EPTU and run overnight

Known Issues

  • The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Stanton – UGF – Elevators can disappear when entering the UGF (STARC-94120)
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (STARC-86292)
  • Stanton – Ship to Station Docking – Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759)
  • PU – Locations – Transit – Elevators – Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581)
  • MULTIVEHICLE – PU / AC – VFX / Vehicles – Components – Weapons – Guns – Distortion damage causes severe performance decreases proportionate to ship size
  • PU – Stanton – Data Heist – Mission Content – Data Heist server upload bars do not progress (STARC-96752)
  • PU – Multiweapon – Multiple weapons do not have recoil when shot (STARC-94529)
  • PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions (STARC-73170)
  • PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear (STARC-83819)
  • PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times (STARC-81772)
  • Multivehicle – PU – Vehicles / Physics – Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528)
  • PU – Stanton – RSI Constellation Series – Vehicles / Docking – Snub Fighter cannot request docking clearance (STARC-86519)
  • PU – shopping/Refinery Kiosk – Refinery Kiosk is stuck at “Signing out” (STARC-88225)
  • PU – Stanton – Locations / Interactables / Actor – Comm Array – The insert interaction for the cryptokey occasionally lost (STARC-92241)
  • PU – Stanton – Derelict Settlement – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361)
  • New Player Experience – Players can spawn with unintended armor on
  • PU – Stanton – Actor – Players can become stuck in bed upon login (STARC-96822)
  • PU – Stanton – Mining / UI – Player is unable to mine asteroids as scan info does not appear (STARC-97113)
  • PU – Stanton – Starmap – Locations / UI – Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240)
  • MULTIVEHICLE – PU – Vehicles / VFX – Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866)
  • PU – Controls – Keybindings – Double Key bind / Modifiers Not Working (STARC-94351)
  • AC – Grav Race – Locations – Players occasionally spawn on top of each other when spawning / respawning

Bug Fixes

  • Dynamic Event Fix: PU – Stanton – Pre-Xenothreat – Stage 3 – After completing Overdrive Initiative: Xenothreat incursion reset timer is inconsistent
  • Dynamic Event Fix: PU – Stanton – Pre-Xenothreat – Stage 4 – Missions – After inserting the provided Tigerclaw Cryptokey into the mainframe at Kareah, it is destroyed but not removed from the slot, preventing further cryptokeys from being inserted
  • Dynamic Event Fix: Fixed issue where the initially spawned ships would cause the CommArray to prematurely stream in, stream out and then restream back in, causing issues with mines spawning

Arena Commander Updates

  • Master Modes: Fixed input axis ranges in master modes

Technical

This build contains further memory logging to find issues related to server and client crashes during the Idris battle

  • Fixed 1 Client Crashes
  • Fixed 1 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 3

WAVE 4

OPEN PTU

LIVE

OPEN PTU

LIVE

OPEN PTU

LIVE

3.22.1 EVOCATI

3.22.1 WAWE 1

3.22.1 OPEN PTU

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