Star Citizen Alpha Patch 3.23.0
Alpha Patch 3.23.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.23.0-EPTU.9131345.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: Evocati
Server Info: US Only – EPTU Channel – PU/AC – Replication Layer Enabled/Recovery Disabled (for this build)
Starting aUEC: 15,000,000
The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.23 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
Note: We intend to start leaving builds up as long as they meet stability thresholds
- Stability (Main Focus)
- Full Character Customizer Revamp
- mobiGlas Rework
- Starmap / Interior Map / Minimap
- EVA T2
- New Loot Screen / New Visor / Lens
- Full FPS Combat Refactor
- Backpack reloading /Ammo repooling
- Dynamic Crosshair
- Physical Shopping UI
- New Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave
Not Ready For Testing/Feedback
Features listed below may be partially in but not in a state we are ready for bug reporting and feedback unless it causes the game to be unplayable.
- Master Modes
- PIE / PIS and Default Item Actions
- Freight Elevators
- Hauling Missions
- Reputation-based Hostility
- And More
Known Issues
Avoid using the map app while in Area18 as a client crash can occur.
- PU – UI – mobiGlas / Visor / Lens – Elements within the mobiGlas / Visor / Lens will not update till the player moves their mouse around a considerable amount
- PU – Stanton – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points
- PU – RL – Service Beacons / Missions – Service beacons cannot be created
- Stanton – UI / Shopping Kiosks – Players are unable to select items by clicking 3D icon
- PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
- PU – Stanton – Locations / AI / Animation – AI can be seen floating off the ground at multiple locations
- PU – Interactions / UI – Panels become unresponsive, after highlighting interactables
- PU – Terminal – Locations / Interactions / UI – Unable to interact with the Medical Insurance Terminal to manage regeneration
- PU – UI – NikNax / VLM – Liveries – All Liveries are missing volume information in NikNax and Vehicle Loadout Manager
- PU – Performance – Inconsistent frametimes / stuttering during high concurrency due to DatabaseUnloading
- RSI Constellation ALL Variations – PU – Vehicles / Interactions – Interaction prompt missing for pilot and co-pilot seats
- Front end – UI / Locations – Inventory – Entitlement – Primary Residence location can be missing from the front end
Features and Gameplay
Locations
- Green zones around unlawful locations should no longer warn about crime stats
AI
- Creature Movement Polish Pass
Gameplay
- mobiGlas and Map UI Polish
Interior map updates: Improved zone-to-zone multi-point path routing. Implemented precursor for transit system based routing. Lerp transition when navigating between zone hosts. Increased waypoint arrival distance as well and incremental route update distance. Show room labels are now displayed in the minimap. Fixed arrow offset issue on lens minimap. Added a new exclusion tag that can be applied to zones where the interior map should not be displayed. Removed offscreen navpoint markers outside of ones contained in a route
Bug Fixes
- Fixed – PU – Stanton – Locations / AI / Animation – AI can be seen floating off the ground at multiple locations
- Fixed – PU – UI / mobiGlas – The text in the Journal is not displaying until the mouse is hovered over it
- Fixed – PU – Stanton – Mission Content / UI / mobiGlas – Tracked contracts do not have an identifying symbol to shown tracked status
- Fixed – Multivehicle – Tech Art – Shields / SDF Fields – Various vehicles SDF Fields do not fully encompass vehicle geometry resulting in shield holes
- Fixed – Multivehicle – PU – Vehicles – Wheeled Ground Vehicles do not have functional steering
- Fixed – PU – Stanton – UI / ASOP / Fleet Manager – Insurance / Server Recovery – Ships become listed as Stored with no designated location or retrieval option after server recovery until another ship is claimed/delivered
- Fixed – PU – Stanton – Microtech – Creatures / AI / Animation – Kopion will not ragdoll but freeze when killed during jump attack animation
- Fixed – VFX – Water – Water splashes doesn’t always trigger when a ship or piece of debris hits water for the first time
- Fixed – PU – Audio Code – Outer space has “Underwater” filter applied to all audio
- Green zones around unlawful locations should no longer warn about crime stats
- Fixed prone characters not detecting the slope correctly if it was too steep, even if it was within the slope limit
- Fixed prone characters having broken ground detection on planets
Technical
- Fixed 8 Client Crashes
- Fixed 3 Server Crashes
- Fixed 2 Deadlocks
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
EVOCATI
- Alpha 3.23.0 PTU.9110651-9112469 Patch Notes
- Alpha 3.23.0 PTU.9117019 Patch Notes
- Alpha 3.23.0 EPTU.9125941 Patch Notes
- Alpha 3.23.0 EPTU.9128215-9129117 Patch Notes
- Alpha 3.23.0 EPTU.9129824 Patch Notes
- Alpha 3.23.0 EPTU.9131345 Patch Notes
- Alpha 3.23.0 EPTU. 9132580 Patch Notes
- Alpha 3.23.0 EPTU.9133961 Patch Notes
WAVE 1
- Alpha 3.23.0 EPTU.9138466 Patch Notes
- Alpha 3.23.0 EPTU.9139742 Patch Notes
- Alpha 3.23.0 EPTU.9141366 Patch Notes
- Alpha 3.23.0 EPTU.9142594 Patch Notes
- Alpha 3.23.0 EPTU.9144288 Patch Notes
WAVE 2
- Alpha 3.23.0 EPTU.9145576 Patch Notes
- Alpha 3.23.0 EPTU.9146828 Patch Notes
- Alpha 3.23.0 EPTU.9148240 Patch Notes
- Alpha 3.23.0 EPTU.9149464 Patch Notes
- Alpha 3.23.0 EPTU.9151395 Patch Notes
- Alpha 3.23.0 EPTU.9152897 Patch Notes
- Alpha 3.23.0 EPTU.9154386 Patch Notes
WAVE 3
- Alpha 3.23.0 EPTU.9156902 Patch Notes
- Alpha 3.23.0 EPTU.9159383 Patch Notes
- Alpha 3.23.0 EPTU.9161174 Patch Notes
OPEN PTU
- Alpha 3.23.0 EPTU.9163091 Patch Notes
- Alpha 3.23.0 EPTU.9164714 Patch Notes
- Alpha 3.23.0 EPTU.9165930 Patch Notes
- Alpha 3.23.0 EPTU.9167127 Patch Notes
- Alpha 3.23.0 EPTU.9168773 Patch Notes