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Star Citizen Alpha 3.23.1a PTU.9196266 Patch Notes

Star Citizen Alpha Patch 3.23.1a

Alpha Patch 3.23.1a has been released to PTU, and is now available to test! Patch should now show: VERSION 3.23.1-PTU.9196266

At this time, this update does not contain data that requires a new environment and we are working to keep it that way until it is released to LIVE. Players should not lose items such as medpens, ammo, rentals, and refinery jobs when the build is released to LIVE.
Audience: Open PTU
Server Info: PTU Channel – US Servers Only
Replication Layer: Enabled
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus

3.23.1a is highly focused on Jumptown, Xenothreat, and Exploit updates. We will be running Xenothreat tonight shortly after release. This build contains out of memory server crash fixes as well as debugging in case they occur again.

  • Stability/Performance/Bug Fixing
  • Updated Xenothreat

Known Issues

PU – Stanton – GrimHEX – Locations / Actor Feature – Player corpses will not despawn at GrimHEX
PU – Stanton – UGF – Locations – Bunker elevator does not return up when called
PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
PU – Stanton – Lorville – ASOP / Fleet Manager – UI – The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships
PU – Stanton – UI – HUD / AR Markers – Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled
PU – Locations – Transit – Elevators – Internal Transit Elevator shows up when called but doors remain closed, no carriage
PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read
PU – Locations / Vehicles / VMS – Can’t repair/refuel/restock at Pyro Gateway Jump Point Station
PU – Locations – Distribution Centers – Security Checkpoint elevator vis area and missing collision
PU – Stanton – NPE – Missions – Objectives can be softlocked by player leaving bed before their objective record has updated
PU – Multiweapon – Graphics – Backpack Reloading – Weapons reload invisible magazine when reloading from backpack
PU – RSI Scorpius Antares – Vehicles/EMP – unable to activate EMP
Reclaimer Claw Cannot Deploy: Power Required Error Message (Workaround: Press the power button a second time)
AC – Squadron Battle – Friendlies showing up as enemies
AC – Grav Race – All Maps – Low gravity can launch players far above the track when hitting bumps or hills

Features and Gameplay

Core Tech

  • Made Further Client Performance Optimizations (Average 1-1.5ms Frametime Saved)

Bug Fixes

Volunteer Bug Fix Survey: https://forms.gle/3iaEcSUeXupyQkaW8

  • Fixed – PU – Xenothreat 1.2 – Phase 3 – Mission Content / PDC – The Idris is not shooting at attacking missiles
  • Fixed – Missile Gameplay – Missiles do not hit when the target is rotating

Technical

  • Fixed 2 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 2

WAVE 3

OPEN PTU

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