Star Citizen Alpha Patch 3.24.0
Alpha Patch 3.24.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.24.0-PTU.9239996.
Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: Evocati
Server Info: PTU Channel – US Only
Long Term Persistence: Enabled
Replication Layer: Enabled
Server Recovery: Enabled
Starting aUEC: 15,000,000
The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.24.0 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
- Personal & Instanced Hangars
- Freight Elevators
- Cargo Hauling Missions
- Storage Access
Hover TrolleysRemoved from shops for now due to causing some knockon issues- Hangar Decorations
Not Ready for Testing/Feedback
- Cargo Commodity Rebalance
- Dynamic Event: Blockade Runner
Known Issues
- PU – Personal Hangars – Locations – Personal Hangars do not open when contacting ATC to take off or land at a destination – 29% Repro
- Stanton – Transit – Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them – 100% Repro
- Stanton – Locations / Performance – Item Bank / Freight Elevator – Frame rate will dramatically drop if players own many items
- PU – Stanton – ASOP / Locations – Retrieving a Hull C at locations without a docking port will display ‘unable to handle your request at this time’
- PU – Stanton – ASOP / Fleet Manager / UI – ASOP Terminals fade to black when accessed after delivering a vehicle
- PU – Stanton – Security Post Kareah – Locations / AI – AI are missing inside of Kareah, only outside Guard AI spawn
- PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- Turrets can get stuck firing nowhere near their target
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – Hostility not being wiped by QT
- PU – Derelict settlements – Locations / AI / Spawn Closets – AI do not move after spawning
- Robert Space Industries – PU – Vehicles/EMP – unable to activate EMP
- PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read
- PU – Multiweapon – Backpack Reloading – Sometimes weapons fail to reload if reloaded from Backpack
- PU – Multiweapon – Graphics – Backpack Reloading – Weapons reload invisible magazine when reloading from backpack
- PU – Multivehicle – Quantum Travel / mobiGlas / Starmap – Unable to use plotted route to planetside location while in planet orbit
- PU – Missions / AI – Repel Raid on Orison – Combat AI are not spawning and automatically is failed
- Multivehicle – Vehicles – G-force induced head movement is excessive
- PU – Actor / UI / Locations – Area18 / MobiGlas / Map – Various parts of Area18 Central can’t be routed to via mobiGlas Map based on player location
Features & Gameplay
Gameplay
- Cargo Hauling Missions
With the introduction of Freight Elevators, we have created a suite of legal missions where players are tasked to move cargo containers between locations. These new hauling missions will generate procedurally across the Stanton system, seeing the player transport goods back and forth to various Jump Points, LEOs, Lagrange Points, Landing Zones, Distribution Centers, and Outposts. These missions can be completed either through the freight elevators in the player’s personal persistent hangar or through the cargo loading areas (currently exclusive to Hull-C pilots).
Mission Flow
The current suite includes Cargo Hauling missions of 3 variants: A to B, Multi to Single, and Single to Multi. Each variant can come in 3 different quantity grades: Small-Grade, Supply-Grade, Bulk-Grade. Higher tier hauling missions are reputation gated and will require doing intro and smaller grade missions to progress.
Any player with the Contract can view and request the associated mission cargo through any Freight Elevator Kiosk at a pick-up location (even a party member’s personal hangar). When requesting mission cargo at a pick-up location through a Freight Elevator Kiosk, the requested cargo appears on the Freight Elevator. Based on the Contract’s Volume token, the requested containers are capped to different SCU sizes: Small-Grade: 4 SCU containers or smaller. Supply-Grade: 8 SCU containers or smaller / 16 SCU containers or smaller (depending on the mission). Bulk-Grade: No container size limit. All mission cargo containers requested in Small-Grade and Supply-Grade Contracts can be moved by using either the one-handed or two-handed Tractor Beam tool. All mission cargo containers can snap onto a ship’s cargo grid with suitable dimensions. When all Deliver objectives on the HUD and in the mobiGlas are finished, the Contract completes.
- Law System Updates
It is no longer illegal to damage, destroy, tow, scrape, or structurally salvage an unowned vehicle. It is no longer illegal to tow ships outside of green zones.
Ships and Vehicles
- Made further Aerodynamic updates to enable ships to yaw more in Atmo
- Made Further Origin M50 and 300 series Flight tuning changes
Bug Fixes
- Fixed – PU – Locations – Personal Hangars – Interrupting the retrieval process blocks retrieval of all ships (STARC-118527)
- Fixed – PU – Interactions / ASOP Fleet Manager – Personal Hangar ASOP toggles in and out of “focus” when being used
- Fixed – Multivehicle – PU – Vehicles – When docking or retrieving a ship to a docking port at a station, the docking arm will not extend
- Fixed – PU – ASOP / Fleet Manager – UI – ASOP Terminals only show 4 digits (00:00) for displaying autoloading times causing minutes vs hours long loads to look identical
Technical
- Fixed 2 Client Crashes
- Fixed 2 Server Crashes
- Fixed a Hybrid Crash
- Fixed a Server Deadlock
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
EVOCATI
- Alpha 3.24.0 PTU.9221646 Patch Notes
- Alpha 3.24.0 PTU.9228584 Patch Notes
- Alpha 3.24.0 PTU.9235725 Patch Notes
- Alpha 3.24.0 PTU.9236885 Patch Notes
- Alpha 3.24.0 PTU.9238273 Patch Notes
- Alpha 3.24.0 PTU.9239996 Patch Notes
- Alpha 3.24.0 PTU.9245212 Patch Notes
- Alpha 3.24.0 PTU.9246506 Patch Notes
- Alpha 3.24.0 PTU.9249462 Patch Notes
- Alpha 3.24.0 PTU.9250981 Patch Notes
- Alpha 3.24.0 PTU.9252113 Patch Notes
- Alpha 3.24.0 PTU.9256674 Patch Notes
- Alpha 3.24.0 PTU.9259600 Patch Notes
- Alpha 3.24.0 PTU.9261418 Patch Notes
- Alpha 3.24.0 PTU.9263673 Patch Notes
- Alpha 3.24.0 PTU.9265382 Patch Notes
Wave 1
- Alpha 3.24.0 PTU.9266874 Patch Notes
- Alpha 3.24.0 PTU.9268261 Patch Notes
- Alpha 3.24.0 PTU.9269517 Patch Notes
- Alpha 3.24.0 PTU.9271280 Patch Notes
- Alpha 3.24.0 PTU.9272657 Patch Notes
- Alpha 3.24.0 PTU.9277884 Patch Notes
- Alpha 3.24.0 PTU.9278907 Patch Notes
- Alpha 3.24.0 PTU.9280065 Patch Notes
Wave 2
- Alpha 3.24.0 PTU.9281908 Patch Notes
- Alpha 3.24.0 PTU.9283212 Patch Notes
- Alpha 3.24.0 PTU.9284528 Patch Notes