Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9482684.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US/EU Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
For Feedback and Discussion of this build, please check out the latest post for this release in the Focus Testing forums!
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049
Known Issues
- PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
- PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
- PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
- PU – Stanton / Pyro – Mission Refactor – Cargo Hauling missions – No cargo is visible in the Freight Elevator Kiosk at the pick-up location
- PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
- PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris ( RSI_Polaris.xml ) – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Features & Gameplay
Locations
– Contested Zones: Client Performance Polish Pass. LOD and Lighting Polish. Removed more geometry that could get players stuck.
– Frontier Outposts: Pyro Landing Zone Inventory list has been updated with all Medium and Small Frontier Outposts with added local inventory. LOD Polish Pass at Extra Small Outposts. Polish to fix numerous clipping assets and floating loot boxes around outposts.
– New Babbage: Lighting Polish and Performance Polish Pass. Location stairs polish to reduce excessive head bobbing while traversing.
AI
– Quasi Grazer Animation Polish Pass
Gameplay
– Enabled Handyman Missions
– Added Harvestables to Pyro Rock Caves
Ships and Vehicles
– Starfighter Ion: Behr LaserCannon Charge Mechanics Removed and DPS Rebalanced
– Mirai Guardian: Greatly Increased Mav and Retro Thruster Health. Cockpit light in player view glow reduced by 90% strength. Elevator Entry Marker, Chaff and Countermeasure Polish
– Anvil Ballista: Added personal storage. updated cockpit to match with the personal storage. Further Proxies and Mesh Setup and Polish
– Nomad: Added Personal Storage to Nomad’s Interior Hab. Updated Geo and Mesh. Fixed collision missing between hab and cockpit.
– Tumbril Nova: Added Personal Storage Inside
– RSI Mantis: Added Personal Storage, updated bedframe, added proxies for storage. Added Annunciators on the Dashboard.
– Aurora: Removed rear clamp from Aurora cargo rack to allow easier loading and unloading
– Added Annunciators to Banu Defender, Xian Scout, Xian Nox, and Reliant Series
– Newly Added to In-Game Shops: Pulse
Weapons and Items
– F7C Nose Turrets Added to Shops
Arena Commander
– Added Polaris Captain seat to Crew options in AC Multicrew
Core Tech
– Added Pyro specific quantum travel music
– Light Entity Optimizations
– Rogue Lighting and Entity Cleanup around Stanton Landing Zones
Bug Fixes
- Fixed an issue causing personal player hangars to overlap with other player’s hangars
- Fixed an issue causing player characters to not fully stow
- Fixed – Stanton – Locations – Aberdeen – Klescher Rehabilitation Facility – Transit – Players can’t leave Klescher because the elevators open to a void instead of sending them to their hab on the surface (STARC-62605)
- Fixed – PU – Actor – Actor Status – Consumables – Crossing Authority Servers whilst blacked out will cause incapacitation after subsequent actor status changes (STARC-97938)
- Fixed – PU – Landing Services – Player will have Landing Services available initially but lose access shortly after opening Landing Services app (STARC-146725)
- Fixed – Multivehicle – Quantum Travel – Nested vehicles are left behind when transitioning authority boundaries during Quantum Travel (STARC-145688)
- Fixed – PU – Network – Core Tech – Desync – Players can desync and appear as invisible to other players
- Fixed – Locations / AI – NPCs overspawning gamewide (STARC-146073)
- Fixed – PU – Stanton – Players encounter “Repositioning Player” message at odd times (STARC-144014)
- Fixed – PU – Multi-System – Locations / AI – Social AI can be observed jittering while walking (STARC-140822)
- Fixed – Contracts rewards are giving full amount to every party members (STARC-147433)
- Fixed – PU – Graphics – UI – Aspect Ratio – Increasing or Decreasing the Aspect Modifier setting does not work (STARC-120930)
- Fixed – PU – Pyro – UI / Mission Content – Primary Objectives marker for “Hauling” missions does not appear on both the heads-up display (HUD) and starmap
- Fixed – PU – Stanton – Salvaging / UI / Mission Content – Primary Objectives marker for “Salvaging” missions does not appear on both the heads-up display (HUD) and starmap
- Fixed – PU – Pyro – Bounty Hunter / UI / Mission Content – Primary Objectives marker for “Bounty Hunter” missions does not appear on both the heads-up display (HUD) and starmap
- Fixed – PU – Pyro / Stanton – UI / Mission Content – Primary Objectives marker for “Mercenary” missions does not appear on both the heads-up display (HUD) and starmap
- Fixed – PU – Pyro – UI / Mission Content – Primary Objectives marker for “Local” missions does not appear on both the heads-up display (HUD) and starmap
- Fixed – PU – Mission Content / UI / Markers – Travel Markers do not re-appear if a player leaves the mission location
- Fixed – Starmap Faint surface markers, especially on bright side of planets
- Fixed – Rearming – Rattler II missiles doesn’t rearm subcomponents (STARC-93096)
- Fixed – Multiweapon – PU – Weapon / Interaction – NPC dropped weapons cannot be interacted with sometimes (STARC-146179)
- Fixed – RSI Polaris ( RSI_Polaris.xml ) – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris (STARC-143962)
- Fixed – MultiWeapon – PU – Weapons / Actor – Rummage animation is missing, causing player to skip parts of inventory reloading, and preventing repooling of their weapons (STARC-132428)
- Fixed – PU – Inventory / Persistence – Equipped armor looted from AI disappears when crossing Server Authority Boundaries and between login sessions
- Fixed – PU – Pyro – Frontier Outpost / Multilocation – AI / Combat AI Feature / Locations – Hostile NPCs are invulnerable to damage
- Fixed – PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” and no ship : TimeOut Fail (STARC-129836)
- Fixed – PU – Stanton – New Babbage – Locations – New Babbage medium hangar door obstructed (STARC-132481)
- Fixed – PU – Stanton – Locations – Elevator doesn’t move to hangar when your hangar button is pressed (STARC-124127)
- Fixed – PU – Pyro – Cargo/Hauling – Some Freight Elevators are missing in “First Haul System” mission (STARC-145264)
- Fixed – Hangar doors don’t open at New Babbage (STARC-141528)
- Fixed – Multivehicle – PU/AC – Vehicles / hit registration – Players with high ping will experience high TTK and phantom hits even after weapon fire has stopped (STARC-145046)
- Fixed – PU – Locations / Quantum Travel – Pyro V – Orbital Markers above Pyro V may path through the planet, not appearing as “Obstructed”, causing critical ship components to be destroyed (STARC-143619)
- Fixed – PU – MultiSystem – Locations – NPE / Vehicles / Quantum Travel – Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
- Fixed – Multivehicle – PU – Vehicles/UI – Radar/Ping – Ping Range distances do not show up at all
- Fixed – PU – GLOBAL – Stanton – Outposts Airlock – Doors on outposts do not open (STARC-144953)
- Fixed – PU – Actor – Personal Inventory / Storage Access – Loot Boxes / Armor – Items cannot be interacted with after being transferred from local storage to an actor’s hand
- Fixed – PU – Stanton – Distribution Centre – Eliminate All – Mission Content / Game Code – mobiGlas – Location and Starmap Objective Markers do not appear on the HUD or mobiGlas
- Fixed – PU – Pyro II Monox – Derelict Outpost – Locations / Art / Collision – Derelict Outpost missing collision in section of terrain
- Fixed – Multivehicle – Pu- Vehicles – Turrets – Unable to target vehicles in turrets
- Fixed – Mission Refactor – Cargo Hauling missions – After Intro mission is completed, Intro mission is offered again instead of Rank1 missions
- Fixed – PU – Pyro – Eliminate Specific – Mission Content / UI – There are two neutralizef target objectives and no go to location objective
- Fixed – PU – Pyro – Asteroid Bases – Locations / UI – Asteroid Bases airlocks are not cycling (STARC-144680)
- Fixed – Argo MOLE – ALL VARIANTS – Player in the Pilot Seat see no visible mining UI when they are in Mining Mode (STARC-135982)
- Fixed – PU – Pyro – Courier – Mission Content / Game Code / UI / HUD – mobiGlas – Mission does not generate / display objectives in the mobiGlas / HUD and sometimes have no starmap marker after being accepted
- Fixed – PU – Mission Refactor – Mission Content / UI – Missions do not update the objective after arriving at location and the objective turns green
- Fixed – PU – Pyro – Rundown Stations – Design / Locations / Live Services – Player does not spawn into their chosen LZ but instead spawns in the center of the Pyro System in the sun
- Fixed – PU – Hauling Missions – Hauling missions give full reward without delivering all cargo when the “Submit” button is pressed (STARC-120213)
- Fixed – PU – Stanton – Area18 – Locations / Animation – Ship storing animation at A18 in a small and medium hangars stops mid-way (STARC-135811)
- Fixed – PU – Pyro – Contested Zones (CZ) – Checkmate – Locations / Art – Vent has a VisArea that opens to space (STARC-150868)
- Fixed – Vehicle – Anvil Terrapin – Interactions / Doors – The Ramp and Bathroom Doors on the base Terrapin do not close after they have been opened
- Fixed – PU – Pyro – Rundown Stations – Checkmate P2L4 – Art / Locations – Player can get stuck in geometry in the airlock to Contested Zone
- Fixed – PU – UI – UI Feature – Global Chat / mobiGlas / CommLink – Global Chat channel is not present in some shards (STARC-148731)
- Fixed – PU – Pyro IV – Sacren’s Plot – Locations / Inventory – Storage Access Kiosks at Sacren’s Plot have no inventory
- Fixed – PU – New Babbage – Locations – Garage door at NBIS Surface Access does not open
- Fixed – PU – Pyro – Colonial Outposts – Art / Locations / Tech – Passing through the Physics Grid portal allows to player to fall through the planet
- Fixed – PU – Pyro – Frontier Outposts – Multiple Locations – Locations / AI / Tech – XenoThreat and Outlaw AI spawning at Citizens for Prosperity Outposts
- Fixed – PU – Mining / Mineable Composition – Rock with Silicon is available for Mining and when extracted produces no material (STARC-145671)
- Fixed – PU – Pyro – R&R Station – Locations – Cargo ATC is missing when player arrive
- Fixed – PU – Pyro – Rundown Station (R&R) – Locations / Design – There is a gap in the armistice zone beside the Spaceport elevators (STARC-150501)
- Fixed – PU – Pyro – Multiple Locations – Locations / Hangars / Visarea – Fake grey walls and floor appear when the player attempts to leave the XL hangars
- Fixed – PU – Pyro – Contested Zones (CZ) – Checkmate Station – Design / Art / Locations – There is a VisArea issue visible on the one of the elevators at the entrance to the view room / reward room in checkmate station
- Fixed – PU – Pyro – Rats nest – Locations / Art / Visarea – There is a large visarea beside the ASOP terminals area
- Fixed – Rundown Stations – Pyro hangars are very dark and seem to be missing lighting (STARC-144801)
- Fixed – Origin 890 Jump – PU – Stanton – Vehicles / GFX / Vis Area – vis area block the view when player siting on turret seats (STARC-132076)
- Fixed – PU – Mission Refactor – Support Attacked Ship – Missions / AI / UI – Mission does not complete despite all AI ships being eliminated (STARC-144939)
- Fixed – PU – Pyro – Rundown Station (R&R) – Multiple Locations – Locations / Network / Ships – Players flying in the vicinity may explode consistently at random
- Fixed – PU – Multi-System – Jump Points – Ships / Vehicles / Game Code – Align and Tuned but never being pulled into a Jump Point
- Fixed – PU – Stanton – Missions / Mission Refactor – Hauling – There is an increased amount of hauling missions present in the contract manager
- Fixed – PU – Vehicle – Drake Corsair – Interactions / Animations – Lifts / Elevators – After calling the lift to any floor for the first time it will become stuck in that position and fail to transition to other floors on subsequent uses
- Fixed – PU – Pyro / Multilocation – Items / Interactables – Some of the fuse could not be picked up from the Fuse Box inside the Contested Zone
- Fixed – PU – Pyro – Contested Zones (CZ) – Ghost Arena – Art / Locations / Interactables – The Wasteland and The Crypt Keycards do not unlock their corresponding reward doors
- Fixed – PU – Pyro – Frontier Outposts – Locations / AI / Turrets – Missile turrets found at hostile outposts do not fire at the player
- Fixed – PU – Pyro – Frontier Outposts – Locations – buildings and environment are slow to stream in on initial arrival
- Fixed – PU – Stanton – Locations / Art / Graphics – UGF – Various screen panels inside UGF locations display their image stretched out of proportion
- Fixed – PU – Pyro Specific – Mission Refactor – Missions – Missing Person – Missing Person missions are not generating in the Contract Manager
- Fixed – PU – Stanton – Elevator Terminals / Locations / Transit – Exterior Panels from the spaceport lobby to player hangars are being unresponsive to player inputs
- Fixed – PU – Mission Content / mobiGlas / UI – Completed objectives can be shown as failed in the History Tab of the mobiGlas
- Fixed – PU – Inventory / UI / Contextual Menu – Personal Inventory – Unable to open dropdown contextual menu when right clicking items
- Fixed – Crusader Hercules Starlifter – ALL VARIANTS – PU – Vehicle / Ramp – When the Ramp is Opened, the Starlifter shift off balance (STARC-146453)
- Fixed – Crusader Hercules Starlifter – ALL VARIANTS – Vehicle / Landing Gear/ Ramp – Hercules spawn/land off balance on hangar floor (STARC-130372)
- Fixed – PU – Stanton – Hurston – Locations – Farnesway Distribution Center – Hangar doors don’t open (STARC-120184)
- Fixed – PU – Pyro – Derelict Outposts – Locations / Core Tech / Collision – Derelict Basement walls lack collision resulting in user falling through the planet on Terminus
- Fixed – Missions / UI – Mission completion SFX is not very distinct / rewarding
- Fixed – PU – Audio / AI – Dialogue / Social AI – Vendor AI voicelines do not change volume based on distance
- Fixed – Ammo Repooling – Repool duration appears to be based on total count of magazines or ammo instead of total amount of ammo / magazines that need repooling
- Fixed – Weapon Customization – Customizing when crouched causes UI to go off screen
- Fixed – Aegis Sabre Peregrine – PU – Vehicles – Art – The buttons, switches and knobs on the right side cockpit armrest are displaced from their intended position
- Fixed – PU – Mission Refactor – NPE – Mission Content / New Player Experience – NPE objective can fail to complete after meeting the requirements
- Fixed – Mirai Guardian – PU – AC – Mirai Guardian is missing from AC
- Fixed – PU – Pyro – Location / Art – Pyro Commodity terminals dirt layer obscures important information (STARC-137085)
- Fixed – RSI Ursa Medivac – PU – Vehicles / Livery – Door doesn’t change color after applying a non-default livery (STARC-147022)
- Fixed – PU – Locations – Actor – Players are able to perform melee takedowns across instanced hangars (STARC-136520)
- Fixed – MISC Starlancer – PU – The Starboard external elevator control panel loses interaction when it’s lowered (STARC-138755)
- Fixed – CO Nomad – PU – Stanton – Vehicles – Collision / Art – The door way into the pilot seat appears to be missing some collision and causes the player to clip into the ship (STARC-135156)
- Fixed – Aegis Sabre Firebird – PU – Light – The Interior of the Cockpit is Extremely Bright
- Fixed – PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – Mannequins in Refinery Shop are naked and some items are clipped on shelves
- Fixed – Multivehicle – AC – Vehicles / HUD – Cast MFDs to HUD gone after dying arena commander (STARC-130751)
- Fixed – PU – Pyro – Checkmate – Locations – Collision / Stuck – There is invisible collision/wall on Pad 2 at Checkmate and causes the player to become stuck when moving over it (STARC-147771)
- Fixed – PU – Pyro – Frontier Outposts – Locations / Art – Ground Texture maps within certain Outposts Flicker between different states of terrain
- Fixed – Mirai Guardian – ALL VARIANTS – PU – Ship / Character / Physic – After Exiting the Cockpit Seat, Actor can walk backward into the Cockpit before door closes and causes Actor to clip through ship (STARC-147369)
- Fixed – RSI Mantis – PU – Vehicles – Mantis MFD’s overlapping (STARC-146358)
- Fixed – PU – Stanton – Lorville – Locations – Signs in Lorville Central Business District have large/bright Hurston Dynamics logo (STARC-101482)
- Fixed – PU – Stanton – Jump Point – Rest Stop (R&R) – Pyro Gateway – Locations / Art – There is a vis area/portal visual problem when entering and exiting the Admin Office (STARC-117438)
- Fixed – Fixed – PU – Mission Refactor – Missions – Law – No verified missions available after serving sentence at Klescher Rehabilitaion (STARC-146674)
- Fixed – 4.0.1 – Advanced HUD – Max Endured Gs is using the wrong binding
- Fixed – Multivehicle – PU/AC – Vehicles / Audio – Incoming missile audio cue is missing (STARC-145475)
- Fixed – PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail (STARC-140959)
Whew. Good luck Cpt_Foxyloxy!
Technical
- Fixed 12 Client Crashes
- Fixed 9 Server Crashes
- Fixed 2 Hybrid Service Crashes
- Fixed 2 Main Thread Deadlocks
- DGS Memory Corruption Fix