Star Citizen Alpha Patch 4.0
Alpha Patch 4.0 has been released to Wave 1 testers! Patch should now show: VERSION 4.0.0-EPTU.9448577.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: EPTU Channel – US Servers
Audience: Wave 1
Long Term Persistence: Enabled
Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
Starting aUEC: 15,000,000
Testing/Feedback Focus
Today’s build contains many more mission integrations for Pyro missions including reward balancing
- Stability & Bugfixes
- Server Meshing 2:2:380
- Pyro Star System and New Locations
- New Missions and Refactor
- Contested Zones
- Jump Points
Known Issues
For this build, we have temporarily disabled the altimeter reading in ships to avoid a nearly 100% client crash.
For 4.0, we have removed the “Extended View” option in the MFD screen and replaced it with a third tab which is called “Enable Advanced HUD”. That HUD however is not yet ready and is WIP so won’t show anything.
- PU – Pyro – Rundown Station (R&R) – Checkmate – Locations / AI – AI are spawning out of bounds floating inside of the station
- PU – Medical Insurance Terminal / UI – Regeneration kiosk UI does not update after transferring imprint
- PU – Pyro – Network / Streaming / Locations – Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance
- PU – Multi-System – Jump Points – Ships / Vehicles / VFX – Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves
- Stall – Client – PU – Jump Points – Performance – There is a brief client stall when travelling through the Jump Point Tunnels
- PU – Multi-System – Jump Points – Ships / Vehicles / SFX / Audio – The Jump Point SFX are rapidly looping/cut off
- PU – UI – mobiGlas – mobiGlas UI is displaying incorrectly on several pages/tabs
- MISC Starlancer Max – PU – Vehicles – Starlancer Max landing gear won’t deploy but ship speed is limited as if they were
- PU – Pyro – Locations – Checkmate – Medium Hangar blocked by station geometry
- PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
- PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
- Multiweapon – PU – Actor / Animation / Weapons – Both male and female actors do not animate while reloading weapons
- PU – Pyro – Orbituary – Locations / Art / VisArea – Navigating from assigned hangar elevator to “Entrance” opens to a VisArea portal above medical clinic
- PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – Hostility not being wiped by QT
Features & Gameplay
Locations
– Updated the Quantum Travel markers for Pyro 2 and 3 along with more Star Map Records
– Further Outpost and Contested Zones Lighting and Audio Polish
– Further Contested Zone Performance Optimizations
– Pyro Station Interior and Exterior Lod + View Distance Polish
– Pyro 3 Planet Ground Fog Polish
AI
– FPS Combat AI Balance
– Accuracy change to NPCs to make them more inaccurate at range and to make time since last seen is more forgiving
– Further AI Voice line and Facial Animation Polish
– Quazi Grazer: Added Further Idle and Transition Animations
– Changed Contested Zone NPCs to Pyro Outlaws for Asteroid Base Missions
Gameplay
– Reduced Jump Tunnel Traversal Time
– Star Map: Added party Member Markers to Marker Databank Panel
– Added Single to Multi Small Grade Hauling Contracts
– Removed Default Binding for the Gimbal Source During Manual Gimbal Mode
– Loot Menu UI: Added logic to hide tab list if only showing 1 tab
Ships and Vehicles
– Tumbril Storm Series Claim Timer Increased to 5 minutes
Core Tech
– Further Networking Optimizations to Help Reduce Interaction Delays
– Audio Polish: Dynamic Music Audio Attenuation Polish. Audio Propagation Performance and Caching Improvements.
– Jump Points: Tunnel Shaping, Audio, Lighting, and UI Polish Pass. Physicalizing the Jump Tunnel allowing camera collision to avoid the camera clipping out the tunnel.
– Camera Vibration Reduced for 3rd Person Ship Camera
– Fixed Multiple Entities in the PU Causing Large Log Spams
Bug Fixes
Today’s build contains quite a few more fixes for missing collision around outposts
- Fixed – PU – Pyro – Network / Streaming / Locations – Certain Rastar Locations will briefly stream in for all players located in Pyro, regardless of distance
- Fixed – PU / Frontend – Stanton – Locations / Rest Stop (R&R) / Gateway Stations – UI – Players who log out at a Gateway station have no enter universe button when attempting to rejoin and become locked out of the game (STARC-143528)
- Fixed – PU – Pyro – Rundown Stations – Multiple Locations – Locations / Shopping – Refuel, repair, and rearm services unavailable when landed on landing pads (STARC-140971)
- Fixed – Stanton – Hybrid-Service / Network – Restarting or Crashing the hybrid-service will result in the Client not being able to load back into the PU (60030 error) (STARC-122894)
- Fixed – PU – Stanton – Pyro Jump Point – Locations – Jump Gate is stuck on closing status (STARC-140767)
- Fixed – Stanton – Characters / Armors / Inventory / UI – Morozov-SH Brushdrift Helmet appearing as a crate in both shopping kiosk and personal inventory (STARC-61325)
- Fixed – PU – Vehicles – UI – Cancel route button missing on Starmap (STARC-143104)
- Fixed – RSI Scorpius – PU – Vehicles / Design – Component hatches not usable (STARC-108896)
- Fixed – PU – Stanton – Locations / Rest Stop (R&R) – Social AI crowd the bars and there are sometimes no spots to order (STARC-117496)
- Fixed – PU – Multi-System – Jump Points – Ships / Vehicles / VFX – Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves (STARC-143049)
- Fixed – PU – Pyro – Rundown Station – Lagrange Stations – Locations / Shopping – Repair, Rearm, Refuel listed as “No Service” (STARC-140442)
- Fixed – PU – Pyro – Contested Zones (CZ) – Checkmate Station – Location – Armistice zone is present in Contested Zone stopping player from drawing any weapons (STARC-136047)
- Fixed – FPS / Weapons – Sometimes you cannot ADS
- Fixed – PU – Missions – mobiGlas / Mission Content – Multiple missions types are appearing in regions where they should not be available
- Fixed – PU – Pyro – Rundown Station (R&R) – Multiple Locations – Locations / Vehicles / Shopping – Quick buy is not functioning for display vehicles
- Fixed – PU – Pyro – Vatra (Pyro 5b) – Frontier Outposts – Locations / Graphics / Planet Tech – Visual artifacts (z-fighting) on the planet terrain can be seen when navigating around the outpost
- Fixed – Origin 890 Jump – PU – Lighting / Ships / Ships Features – Bringing up the ship’s landing pad will cover it in shadowy visareas
- Fixed an issue causing the Jump Point Opening to not show due to overlapping Visareas
- Fixed – PU – Jump Point – There is a chance that the Jump Drive cannot progress past “Requesting Jump” after completing a jump
- Fixed – PU – Stanton – Crusader – Orison – Locations – AI can be found stuck outside of Hab Building rear entrance
- Fixed – PU – Pyro – Pyro V – Locations / Planet Tech / Graphics – A pattern of graphical noise can seen on Pyro V when viewed from certain angles
- Fixed – PU – Pyro – Contested Zones (CZ) – Orbituary – Art / Locations – Interaction Panels on Grating Doors are missing
- Fixed – PU – Pyro – Asteroid Bases / Contested Zones – Locations / Design – Freight elevator – Explosive red cannisters cause an ‘internal error’ when attempting to lower elevator
- Fixed – PU – Stanton – Locations / AI – Social AI – Bartender AI will sometimes not grab a glass causing them to fail the bartender flow
- Fixed – SC – Creatures – Quasi Grazer – Quasi egg displays <=Placeholder=> when in inventory or while using tractor-beam
- Fixed – Mission Refactor / New Player Experience – After pressing [Play the Tutorial], the game loads infinitely and eventually times out
- Fixed – AC – Pirate Swarm / Vanduul Swarm / Squadron Battle – The player is redirected back to the deploy screen after the “Game Starts in” countdown has ended
Technical
- Fixed 4 Client Crashes
- Fixed 10 Server Crashes (including Jukebox causing DGS crashes)
- Fixed a Server Deadlock