Alpha Patch 3.15.0g has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7804298.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
- Personal Inventory
- Healing and Actor Status
- Hospitals
- Starlifter Hercules A2
- Bombs
- Orison V2
- Loot Generation T0
Known Issues
- After a server crash, attempting to reconnect may result an infinite loading screen and being unable to interact with the menu
- Players will need to exit the game and reload after a server crash to fix this error. This is part of the bug where players used to see a Bad Token after a crash which blocked them from re-entering but with the latest changes, that error is no longer displayed.Objective markers and QT nav points are greyed out on the player’s HUD
- Ships left at outposts disappear if the player logs out then logs back in or shortly after disembarking
- When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
- Assets such as Elevators or Environment content will occasionally be missing in the PU
- There is a small area with no gravity in the airlock to the Grim Hex Medical facility
- The S10 bombs have no shockwave effects on objects around the impact site
- Shops are not updating inventories at the correct refresh rates
- When requipping items from a loot box in zero-g, equipping the torso and arms will cause large amounts of inventory camera shaking
- Players will disappear if they enter a overdosed state when onboard a vehicle
- Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
- Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
- Destroying mission-spawned reinforcement type ships does not always trigger the ongoing ‘Call to Arms’ mission rewards
- The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
- Missiles can hit the players ship when they are fired whilst the ship is moving forward
- Arena Commander modes besides Free Fly may be missing ships
- AC Announcer audio callout for “Match over. You have won/lost the match” can be heard multiple times at the end of a round
- AC Players can spawn facing the wrong way at the start of the match or after dying
- Multiple Backpacks that are equipped or being carried cannot be interacted with when in the Personal Inventory screen
- Demon Fang Combat Knife asset is missing from the game
Feature Updates
Gameplay
- Bombing client performance optimizations and polish pass
- Polish pass on intoxication while driving ground vehicles
- Inventory polish pass
- Made checkboxes off by default. Made inventory item size respect selected game resolution.
Major Bug Fixes
- Fixed another major issue that was causing elevators to be missing in the PU
- Players should now correctly spawn at Everus Harbor when logging out and back in after being treated at its hospital
- Players should no longer load into Port Olisar in a downed state after recovering from a crash
Technical
- Fixed 4 Client Crashes
- Fixed 3 Server Crash
- Backend Service Timeout Fix
- Further inventory performance improvements
Patch News
Patch Watch
Patch Guide
Patch List
EVOCATI
- Alpha 3.15.0 PTU.7782190 Patch Notes
- Alpha 3.15.0b PTU.7790620 Patch Notes
- Alpha 3.15.0c PTU.7793221 Patch Notes
- Alpha 3.15.0d PTU.7799372 Patch Notes
- Alpha 3.15.0e PTU.7800245 Patch Notes
- Alpha 3.15.0f PTU.7800245 Patch Notes
- Alpha 3.15.0g PTU.7804298 Patch Notes
- Alpha 3.15.0h PTU.7806000 Patch Notes
- Alpha 3.15.0i PTU.7810005 Patch Notes
- Alpha 3.15.0j PTU.7812585 Patch Notes
- Alpha 3.15.0k PTU.7814123 Patch Notes
WAVE 1
- Alpha 3.15.0 PTU.7814123 Patch Notes
- Alpha 3.15.0l PTU.7818165 Patch Notes
- Alpha 3.15.0m PTU.7822079 Patch Notes
- Alpha 3.15.0n PTU.7835451 Patch Notes
WAVE 2
OPEN PTU
- Alpha 3.15.0q PTU.7850324 Patch Notes
- Alpha 3.15.0r PTU.7858235 Patch Notes
- Alpha 3.15.0s PTU.7860358 Patch Notes
- Alpha 3.15.0t PTU.7862115 Patch Notes
- Alpha 3.15.0u PTU.7864040 Patch Notes
- Alpha 3.15.0v PTU.7865275 Patch Notes
LIVE
OPEN PTU 3.15.1
- Alpha 3.15.1 PTU.7868138 Patch Notes
- Alpha 3.15.1b PTU.7871047 Patch Notes
- Alpha 3.15.1c PTU.7874254 Patch Notes
- Alpha 3.15.1d PTU.7875648 Patch Notes
- Alpha 3.15.1e PTU.7876811 Patch Notes
- Alpha 3.15.1f PTU.7877541 Patch Notes
LIVE 3.15.1