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Star Citizen Alpha 3.20.0 EPTU.8644609 Patch Notes

Alpha Patch 3.20.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.20.0-PTU.8644609

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

  • Database Reset: Yes
  • Server Region: US Only
  • Long Term Persistence: Enabled
  • Pledge Copy: Disabled (Limited ships)
  • Starting aUEC: 1,000,000
  • PU Only / AC Disabled

The current build is under NDA

Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

Today’s PTU build beings the focus of feature testing in the PU. With this build we will only have the PU enabled (no AC) and the Hull-C and cargo rework is not fully available for feedback although most of the cargo updates will function on other ships.

  • Seraphim Station
  • Mining Stability Changes
  • UGF RASTAR Drop (Bug checking)

Not Ready For Feedback

As always, there are partial implementations for certain new features that we are not collecting bugs and feedback on just yet as any issues are most likely due to partial implementation.

  • Wheeled Vehicle Handling Improvements
  • Hull-C
  • Cargo Refactor

Known Issues

  • (Ship not available in this build) MISC Hull C – Stanton – Locations/ArcCorp – Port Tressler – Ships / Vehicles – Misc Hull C Cargo can get stuck in unusuable state, cannot be sold and cannot finish loading
  • Lorville – Transit / Locations – Trams are missing from city
  • New Babbage – NBIS – Elevators / Locations – The elevators leading to the NBIS do not function when interacted with
  • Prison – Klescher Rehabilitation Facility – When using the elevator to leave Klescher, it gives you an infinite black screen and you can’t progress
  • Locations – ASOP Terminals – Ships / Vehicles – Intermittently unable to submit a claim for ships via the ASOP terminals
  • Shopping – Ships / Vehicles – Ships purchased with aUEC are not being delivered to player
  • ASOP – Vehicles – Rented ships are listed as destroyed
  • UI / Inventory – Player cannot load the UI for Inventory inside the Clinic area
  • PU – Medical / Locations – Player can’t purchase or interact with pharmacy store in the hospital
  • Multiple Locations – Inventory – Equipped items are lost after dying in the landing zone
  • Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors
  • ASOP – Ships – Vehicles – Clicked to “Store” ship at ASOP but it was “Destroyed”
  • Vehicles – Players and items can fall through the bottom deck of the Redeemer
  • Vehicles / Ship Components – Ships that do not have missiles as a standard weapon cannot restock their countermeasures.
    • Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing
  • Ghost Hollow – aUEC terminals at Ghost Hollow can get stuck on rebooting if the Comm Array is connected and the player presses “Authorize” on the aUEC terminal
  • Performance – Client Performance drops around Ghost Hollow
  • Mission Content – UGF – AI Counter will drop to 0 after streaming location in and out again
  • Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series
  • The Carracks main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes
  • Vehicles / Ships / Locations – Force killing the client gives players the option to duplicate ships
  • GrimHEX – Dumpers Depot – Art / Locations – The Dumper’s Depot within GrimHEX has a VisArea that allows players to clip inside of location.
  • Vehicle Maintenance Services – Ship repair doesn’t happen but still charges you
  • Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed
  • Multiple Locations – ASOP Terminal / Ships – When storing a ship, the ASOP terminal will set the ship status to “Claim” instead of “Retrieve.”
  • Exploit / Ships / Vehicles / Game Code / Multiplayer – When two Players Salvage a Ships Hull simultaneously the Hull will recover and be infinitely Scrapeable
  • Inventory / Personal Inventory – Inventory can enter a state of becoming unresponsive, preventing the player from being able to eat or drink
  • All Locations – All Shopping Kiosks – BackEnd Services / Engineering – Transaction Failure – While buying or selling items there’s a chance a transaction error will occur
  • AI / Art – VFX – Hostile AI bullets visually clip through walls

New Features

Locations

  • Seraphim Station
    • Bringing the Crusader Port station in line with the other stations and replacing the long standing Port Olisar, Seraphim Station brings many of the amenities needed to accommodate the various features required of a station such as hangars, cargo decks, shopping, clinics, and habs.

Feature Updates

Locations

  • Underground Facilities – Rastar Update
    • Rastar is a tool which is used to quickly build POI’s on planet surfaces by combining pre-built modules together at the click of a button. They also change the way which mission locations are setup and streamed in, essentially, they are the future of creating planetary locations. This update moves all our original UGF’s over to the new Rastar tool workflow. All UGF’s have been replaced in the same positions as they were previously, with the settings they previously had applied to them reapplied where appropriate. This means functionally the current locations should be no different than they were before on the mission side of things and also art wise should be the same barring some minor adjustments to the exterior layout of each location.

Gameplay

  • Mining Stability Changes
    • This update brings some mining instability updates that should make for a more balanced experience. Instability will now scale with rock size and will no longer affect laser power, but will instead impact transfer rate. Laser power will now have an impact on instability, with higher laser power causing higher instability. Note for this build: To better understand the effects of the stability changes, instability values have been increased by a factor of 100 to really test your ability to cope and counter the mechanic. Rock type now correlates to the presence of specific element meaning there are two drivers to looking for specific resource: the location within the galaxy for base resources and the rock type (ex. C-type) for the available common elements

Bug Fixes

  • Art / VFX – Esperia ships with activated viewports (Talon, Prowler) have opaque glass material blocking vision
  • ASOP / Fleet Manager – Locations – Unable to deliver any vehicles from an ASOP terminal
  • Mouse – Controls / Game Code – The Screen will constantly Re-centre when in Interaction Mode
  • Multiple Locations – Social AI – AI Standing / Crouching on Benches Throughout The PU
  • UI – Starmap – No planets are visible the first time the player opens the Starmap
  • PES / Inventory – Cannot equip looted items after restarting game session
  • Ships – ASOP Terminal – Spawning ships causes the requested ship to spawn outside of the hangars
  • Ships / Vehicles – VMS / CryAstro Services – CryAstro services does not offer the option to repair/refuel/restock ships
  • Ships / UI – mobiGlas – VMA – Vehicle Components – The Vulture default Baler salvage heads cannot be re-equipped in VMA
  • Transit – Area18 – Orison – Shuttles/Trains/Trams – Players are falling through sometimes disappearing trams and shuttles to their deaths
  • UI – mobiGlas – VMA / Ship Components – Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail
  • Vehicles / UI – mobiGlas – VMA – Ships will not load in VMA
  • Actor / Respawn – Players may load in with their character dead T-Posing partially submerged into the hab floor
  • Character – The player can sometimes initially spawn or fall outside of the bed in habs or hospitals
  • Characters – When attempting to equip the Greycat Salvage Backpack, sometimes the backpack won’t equip correctly
  • Character – UI – Medical Screens – Female player character can’t fully reach the medical bed terminal screen in various ships
  • Art – Artimex Helmet’s respiratory tube is unattached on both male and female player characters
  • Physics / Ships – Planets / Multiship – Ships Cannot Land And Will Float Away
  • Actor Feature – Player Status / EVA – Players are instantly downed when transitioning from EVA to Gravity with a Tier 1 leg injury
  • AI / FPS – Enemy combat AI is slow to respond or react
  • Deadbolt V Cannon – Vehicles / Vehicle Tech / UI – Cannon fire is inconsistent in its damage to players on foot.
  • Multivehicle – Locations – Medical Bay Bed and Screen Obstruction in Hangars
  • Locations – Aberdeen – Klescher Rehabilitation Facility – Missions – Ursa rovers can sometimes spawn under the garages, preventing prisoner escape
  • Locations – Aberdeen Moon / Klescher Rehabilitation Facility – Prison Kiosk / Ore Sale – Game Code / Transaction – Transaction failure occurs when attempting to deposit Harvestables
  • Locations / ASOP / ATC – ASOPs and ATC reporting all landing pads full despite empty hangars
  • Locations / Terminals – Lorville – New Deal and Vantage Rental Kiosks Are Missing
  • Mining – Game Code / Weapons / Mining – Mining Deposits Fracture Difficulty can randomly change
  • Shopping / Mining – Refinery terminal endless message “Processing Your Request” and does not load interface
  • Shopping – The total transaction cost of renting ships/vehicles that’s displayed on rental kiosks is incorrect to what the player is actually charged
  • Vehicles – Players can enter the ANVIL Carrack via interacting with the manned turrets on foot or via EVA
  • Vehicles – Drake Vulture – Greycat Multitool rarely stays in weapon rack ; will teleport back into players hand
  • Vehicles – Art / GFX – Materials – Components – Paints – Multiple paints cause the captain and crew quarters windows to be opaque in the 400i
  • Ships – Ship Features – Art / Graphics / Lighting / Shadows – The cockpit door of the Valkyrie is very darkly shadowed any time the door is not animating
  • RSI Constellation Multivariant – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable
  • Multivehicle – Cargo Grid / Commodities – Cargo that has been moved off-grid and out of vehicle persists on-grid at the commodity kiosk, which prevents purchases from filling those empty cargo on-grid slots
  • Graphics / UI – Inventory – Ultrawide resolutions inhibit cursor movement, cannot click Close button
  • Interactable – Lootable Container displays a Red Loot Prompt that is non-interactable
  • EXPLOIT – Inventory – Ammo duplication when picking up from floor
  • EXPLOIT – Physics – Emotes – Players can use emotes to attach themselves to a ships hull

Technical

  • Fixed 5 Client Crashes
  • Fixed 8 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

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