Star Citizen Alpha Patch 3.23.1
Alpha Patch 3.23.1 has been released to PTU, and is now available to test! Patch should now show: VERSION 3.23.1-PTU.9173159.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: Open PTU
Server Info: PTU Channel – US Servers Only
Replication Layer: Enabled
Server Recovery: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
3.23.1 is mostly Fleet Week related but includes some other fixes and updates that might not have made it in time for 3.23.0 LIVE. Expo halls will run with an accelerated timeframe shortly after this build is released.
Added additional logging to gain insight for bug: PU / AC – FPS Weapons – FPS weapons won’t fire
- Stability/Performance/Bug Fixing
Known Issues & Information
For 3.23, Server Crash Recovery will remove all current missions and mark them as abandoned. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs. This is not the intended final outcome for missions and recovery and further changes are coming in a later release.
We are expecting ships purchased in game with aUEC right before 3.23.0 went live to come back with 3.23.1 when it goes LIVE.
- PU – Stanton – GrimHEX – Locations / Actor Feature – Player corpses will not despawn at GrimHEX
- PU – Stanton – UGF – Locations – Bunker elevator does not return up when called
- PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
- PU – Stanton – Lorville – ASOP / Fleet Manager – UI – The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships
- PU – Stanton – UI – HUD / AR Markers – Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled
- PU – Locations – Transit – Elevators – Internal Transit Elevator shows up when called but doors remain closed, no carriage
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read
- PU – Locations / Vehicles / VMS – Can’t repair/refuel/restock at Pyro Gateway Jump Point Station
- PU – Locations – Distribution Centers – Security Checkpoint elevator vis area and missing collision
- PU – Stanton – NPE – Missions – Objectives can be softlocked by player leaving bed before their objective record has updated
- PU – Multiweapon – Graphics – Backpack Reloading – Weapons reload invisible magazine when reloading from backpack
- PU – RSI Scorpius Antares – Vehicles/EMP – unable to activate EMP
- Reclaimer Claw Cannot Deploy: Power Required Error Message (Workaround: Press the power button a second time)
- AC – Squadron Battle – Friendlies showing up as enemies
- AC – Grav Race – All Maps – Low gravity can launch players far above the track when hitting bumps or hills
Features and Gameplay
AI
- NPC Locomotion Polish
Improved npc locomotion server-sync extrapolation. Prevent teleporting using extrapolated position. Stop root motion during teleportation.
- Re-included MK1 Hornet AI Piloted Ships
Core Tech
- Water Caustics Visual Polish
- Added Character Creator Validations
Bug Fixes
- Made Further Entity Graph Stability Improvements
- Fixed – PU – Stanton – UGF – Locations – Bunker elevator does not return up when called
- Fixed – Multivehicle – PU – Vehicles / UI – QT effects are breaking HUD UI
- Fixed – PU – Gamewide – Using a medpen causes you to drop your weapon
- Fixed – PU – Distribution Centres – Elevators – Several elevator transit carriages created & destroyed immediately
- Fixed – AC – Free Flight – UI – It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby
Technical Updates
- Fixed 3 Client Crashes
- Fixed 5 Server Crashes
- Fixed 2 Vulkan+Upscaling GPU Crashes
Patch News
Patch Watch
Guide
New ship & vehicle
Patch List
EVOCATI
- Alpha 3.23.0 PTU.9110651-9112469 Patch Notes
- Alpha 3.23.0 PTU.9117019 Patch Notes
- Alpha 3.23.0 EPTU.9125941 Patch Notes
- Alpha 3.23.0 EPTU.9128215-9129117 Patch Notes
- Alpha 3.23.0 EPTU.9129824 Patch Notes
- Alpha 3.23.0 EPTU.9131345 Patch Notes
- Alpha 3.23.0 EPTU. 9132580 Patch Notes
- Alpha 3.23.0 EPTU.9133961 Patch Notes
WAVE 1
- Alpha 3.23.0 EPTU.9138466 Patch Notes
- Alpha 3.23.0 EPTU.9139742 Patch Notes
- Alpha 3.23.0 EPTU.9141366 Patch Notes
- Alpha 3.23.0 EPTU.9142594 Patch Notes
- Alpha 3.23.0 EPTU.9144288 Patch Notes
WAVE 2
- Alpha 3.23.0 EPTU.9145576 Patch Notes
- Alpha 3.23.0 EPTU.9146828 Patch Notes
- Alpha 3.23.0 EPTU.9148240 Patch Notes
- Alpha 3.23.0 EPTU.9149464 Patch Notes
- Alpha 3.23.0 EPTU.9151395 Patch Notes
- Alpha 3.23.0 EPTU.9152897 Patch Notes
- Alpha 3.23.0 EPTU.9154386 Patch Notes
WAVE 3
- Alpha 3.23.0 EPTU.9156902 Patch Notes
- Alpha 3.23.0 EPTU.9159383 Patch Notes
- Alpha 3.23.0 EPTU.9161174 Patch Notes
OPEN PTU
- Alpha 3.23.0 EPTU.9163091 Patch Notes
- Alpha 3.23.0 EPTU.9164714 Patch Notes
- Alpha 3.23.0 EPTU.9165930 Patch Notes
- Alpha 3.23.0 EPTU.9167127 Patch Notes
- Alpha 3.23.0 EPTU.9168773 Patch Notes