Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9491444.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
Handyman Missions have been removed from 4.0.1 and will return in a future update
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
- Fixed – PU – Pyro – Save Stanton – Phase 7 – Missions / UI – Mission Objective Locations narrative is giving random location context compared to its actual location
- Fixed – PU – Pyro – Save Stanton – Phase 6 – Missions – Hauling – CFP Cargo Hauling missions can be completed by retrieving the cargo then pressing “Submit”
Known Issues
- PU – Location / Hangar / Transit Elevator / Physic – Players can enter Nonowner Personal Hangar, Occasionally ending up out of Boundary without Player Control
- PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
- PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
- PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
- PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
- Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
- PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
- PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Features & Gameplay
Locations
– Pyro Outpost Polish Pass to update various floating loot boxes and assets
Gameplay
– ArcCorp & BlacJac Faction Space Bounties now have intro missions
– Slightly Reduced Rewards for Several Bounty Missions
Ships and Vehicles
– Greatly Increased the Mirai Guardian QI Dampener Health (22x)
– Refined Drake Herald ship proxy to allow the player to re-place missiles correctly after removing them with the tractor beam
Core Tech
– Physics Network Sync Optimizations
– RMQ Hybrid-Service Network Optimizations
– Added Software Cursor CVAR Support to help players on remote desktops. (pl_pit.forceSoftwareCursor 0/1)
Bug Fixes
We have a few Potential Fixes in tonight’s build we have put in changes that may help. Please let us know if these are doing ok after these updates!
- Potential Fix – PU – Transit/Elevators – Elevators are present but panel buttons stop functioning (STARC-121322)
- Potential Fix – Multivehicle – PU – Vehicles – UI – HUD – Advanced HUD goes away (STARC-145359)
- Potential Fix – PU – Stanton – AI / Locations / Missions – AI in UGF’s can occasionally become stuck in Spawn Closets preventing Players from completing missions in the area (STARC-145988)
- Fixed – PU – Pyro – Cargo/Hauling – Some Freight Elevators are missing in “First Haul System” mission (STARC-145264)
- Fixed – PU – Contested Zones (CZ) – Vehicles / Ship Components / VMA – Unable to equip components from contested zone (STARC-145524)
- Fixed – Stanton – PU – Multivehicle – Ships / Vehicles / Game Code / Controls – The Power Toggle doesn’t power down if some Components are Powered Off (STARC-114537)
- Fixed – PU – ASOP Terminal / Freight Manager / UI – Accessing an ASOP Terminal / Freight Manager Terminal with a weapon or gadget in-hand can result in user being instantly kicked out of the interface (STARC-147573)
- Fixed – PU – Pyro – Location / Art – Player fall through the ground by dropping or walking on boxes in an outpost vent/crawlspace (STARC-88025)
- Fixed – Crusader Industries Mercury Star Runner – Mercury Star Runner (MSR) from inside recreation area has ship texture in doorway (STARC-119553)
- Fixed – Argo ATLS – PU – Mounts – ATLS teleports around area when entered by player in motion (STARC-133112)
- Fixed – PU – Multi-System – Missions / UI – Defend Ship – Defend Ship missions do not display mission markers for the player (STARC-147044)
- Fixed – Vehicle – Tints/Liveries – Tumbril Nova Tank : The Badlands and Gunmetal tints for the Tumbril Nova are not applied appropriately (STARC-114071)
- Fixed – Jump Points – Interference Visuals from Jump Point Distortion build-up is not reflected on the holographic MFDs
- Fixed – SC – Ships / Art – Anvil Arrow – Anvil Arrow MFDs have a small line between the top and bottom MFDs
- Fixed – Drake Corsair – Ships / Vehicles – Core Tech – Collision – Player can clip into and get stuck in various points in Corsair Turret compartments
- Fixed – PU – ANVIL C8R Pisces Rescue – Physics / Vehicles – Player can jump on top of the medical bed, but they cannot get off of it
- Fixed – PU – Orison – Locations / Art / Collision – User clips through the wall when walking to the sides of the doorway entrance at Orison General Hospital
- Fixed – PU – Character Customization – The Character Customization screen is blacked out and unusable when the player tries to recustomize their character after exiting to the menu and re-entering PU
- Updated Mission Giver logic to fix Eckhart, Hurston and Clovus not standing in their usable spot
Technical
- Fixed 11 Client Crashes
- Fixed 8 Server Crashes
- Fixed a Server Deadlock
- Fixed a Hybrid-Service Crash