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Star Citizen Alpha 4.0.1 PTU.9491444 Patch Notes

Star Citizen Alpha Patch 4.0.1

Alpha Patch 4.0.1 has been released onto the PTU!  Patch should now show: VERSION 4.0.1-PTU.9491444.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled 
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus

Handyman Missions have been removed from 4.0.1 and will return in a future update

  • Stability, Performance, and Bugfix Testing
  • Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

  • Fixed – PU – Pyro – Save Stanton – Phase 7 – Missions / UI – Mission Objective Locations narrative is giving random location context compared to its actual location
  • Fixed – PU – Pyro – Save Stanton – Phase 6 – Missions – Hauling – CFP Cargo Hauling missions can be completed by retrieving the cargo then pressing “Submit”

Known Issues

  • PU – Location / Hangar / Transit Elevator / Physic – Players can enter Nonowner Personal Hangar, Occasionally ending up out of Boundary without Player Control
  • PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
  • PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly
  • PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
  • PU – Stanton – Locations – Hurston / Rappel – Storage Kiosk – Can’t Interact with Storage Kiosk
  • Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
  • AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
  • PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
  • PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
  • PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
  • PU – Pyro – R&R Station – Stanton Gateway Station – Locations / Shopping – All shops in Galleria are missing items on shelves and in Kiosk
  • PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
  • PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
  • PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org
  • PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
  • PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
  • PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
  • RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
  • Contested Zones – Weapon intersecting with the ground

Features & Gameplay

Locations

– Pyro Outpost Polish Pass to update various floating loot boxes and assets

Gameplay

– ArcCorp & BlacJac Faction Space Bounties now have intro missions
– Slightly Reduced Rewards for Several Bounty Missions

Ships and Vehicles

– Greatly Increased the Mirai Guardian QI Dampener Health (22x)
– Refined Drake Herald ship proxy to allow the player to re-place missiles correctly after removing them with the tractor beam

Core Tech

– Physics Network Sync Optimizations
– RMQ Hybrid-Service Network Optimizations
– Added Software Cursor CVAR Support to help players on remote desktops. (pl_pit.forceSoftwareCursor 0/1)

Bug Fixes

We have a few Potential Fixes in tonight’s build we have put in changes that may help. Please let us know if these are doing ok after these updates!

  • Potential Fix – PU – Transit/Elevators – Elevators are present but panel buttons stop functioning (STARC-121322)
  • Potential Fix – Multivehicle – PU – Vehicles – UI – HUD – Advanced HUD goes away (STARC-145359)
  • Potential Fix – PU – Stanton – AI / Locations / Missions – AI in UGF’s can occasionally become stuck in Spawn Closets preventing Players from completing missions in the area (STARC-145988)
  • Fixed – PU – Pyro – Cargo/Hauling – Some Freight Elevators are missing in “First Haul System” mission (STARC-145264)
  • Fixed – PU – Contested Zones (CZ) – Vehicles / Ship Components / VMA – Unable to equip components from contested zone (STARC-145524)
  • Fixed – Stanton – PU – Multivehicle – Ships / Vehicles / Game Code / Controls – The Power Toggle doesn’t power down if some Components are Powered Off (STARC-114537)
  • Fixed – PU – ASOP Terminal / Freight Manager / UI – Accessing an ASOP Terminal / Freight Manager Terminal with a weapon or gadget in-hand can result in user being instantly kicked out of the interface (STARC-147573)
  • Fixed – PU – Pyro – Location / Art – Player fall through the ground by dropping or walking on boxes in an outpost vent/crawlspace (STARC-88025)
  • Fixed – Crusader Industries Mercury Star Runner – Mercury Star Runner (MSR) from inside recreation area has ship texture in doorway (STARC-119553)
  • Fixed – Argo ATLS – PU – Mounts – ATLS teleports around area when entered by player in motion (STARC-133112)
  • Fixed – PU – Multi-System – Missions / UI – Defend Ship – Defend Ship missions do not display mission markers for the player (STARC-147044)
  • Fixed – Vehicle – Tints/Liveries – Tumbril Nova Tank : The Badlands and Gunmetal tints for the Tumbril Nova are not applied appropriately (STARC-114071)
  • Fixed – Jump Points – Interference Visuals from Jump Point Distortion build-up is not reflected on the holographic MFDs
  • Fixed – SC – Ships / Art – Anvil Arrow – Anvil Arrow MFDs have a small line between the top and bottom MFDs
  • Fixed – Drake Corsair – Ships / Vehicles – Core Tech – Collision – Player can clip into and get stuck in various points in Corsair Turret compartments
  • Fixed – PU – ANVIL C8R Pisces Rescue – Physics / Vehicles – Player can jump on top of the medical bed, but they cannot get off of it
  • Fixed – PU – Orison – Locations / Art / Collision – User clips through the wall when walking to the sides of the doorway entrance at Orison General Hospital
  • Fixed – PU – Character Customization – The Character Customization screen is blacked out and unusable when the player tries to recustomize their character after exiting to the menu and re-entering PU
  • Updated Mission Giver logic to fix Eckhart, Hurston and Clovus not standing in their usable spot

Technical

  • Fixed 11 Client Crashes
  • Fixed 8 Server Crashes
  • Fixed a Server Deadlock
  • Fixed a Hybrid-Service Crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

POST RECENTI

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