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Star Citizen Alpha 4.0.1 PTU.9493308 Patch Notes

Star Citizen Alpha Patch 4.0.1

Alpha Patch 4.0.1 has been released onto the PTU!  Patch should now show: VERSION 4.0.1-PTU.9493308.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled 
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus

  • Stability, Performance, and Bugfix Testing
  • Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Updates to Save Stanton Ch 2

  • Fixed – PU – Pyro – Save Stanton – Chapter 2 – Phase 6 – Missions / AI – Ship AI float above the planet surface and do not engage the player
  • Fixed – PU – Save Stanton – Phase 7 – Missions – InfiltrateFreedomFightersOutposts – No objective explosives spawn
  • Fixed – PU – Pyro – Save Stanton – Phase 7 – DestroyServerShip – Missions / mobiGlas / Starmap – Unable to set a route to the DestroyServerShip mission locations in the Starmap
  • Fixed – PU – Pyro – Save Stanton – Phase 7 – Missions – InfiltrateFreedomFightersOutposts – Explosive crate mission markers are not visible in the world, only on the minimap

Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues

Known Issues

  • Blocker: PU – ASOP / Vehicles / Locations – Vehicle can’t be stored at assigned hangar after landing
  • Critical: Infinite Loading – Players experience a long or infinite load screen
  • Critical: Players can’t leave Klescher because the elevators open to a void instead of sending them to their hab on the surface
  • Critical: Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
  • Critical: AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
  • Critical: PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
  • Critical: PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
  • Critical: PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
  • Critical: PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
  • Critical: PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
  • Critical: PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
  • Critical: PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
  • Critical: RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
  • High: PU – Personal Hangars – Spawning in Personal hangar is missing several Audio

Features & Gameplay

Locations

– Buffed Size 6 and 10 Station Turrets Aiming Prediction

Ships and Vehicles

– Disabled Drop Shadow on all Holographic Ships’ MFDs

Bug Fixes

  • Possible Fix: PU – Stanton – Audio / Locations – While in your personal hangar, you can hear the sound from other players’ hangars (STARC-118500)
  • Possible Fix: PU – Missions – Lorville / NPE / Tutorial – Your First Steps – Player is occasionally spawned in the wrong room when starting at Lorville (STARC-105760)
  • Possible Fix: PU – MultiSystem / MultiLocation – Shopping / Shopping Kiosk / Interaction / ASOP Terminal – Interacting a kiosk within a certain range will kick the player out of interaction (STARC-153508)
  • Possible Fix: Ship Loadout will not save after inserting salvaged parts (STARC-150084)
  • Possible Fix: Hit Registration/Pip Calculation Incorrect (STARC-152351)
  • Possible Fix: Multivehicle – AC Only – Vehicles / VMA – Remote turrets can be equipped to weapon slots that are not meant to be Size 4 Hard Points
  • Possible Fix: PU – Storage Kiosk/UI – A transparent box can be seen overlapping the “Transaction Confirmation” Screen when trying to complete hauling missions
  • Possible Fix: PU – Pyro – Courier – Mission Content / UI – Boxes are not marked upon accepting the mission
  • Possible Fix: PU – Cargo – Hauling Missions – Warehouse orders not counting collected & delivered cargo correctly (STARC-145445)
  • Possible Fix: PU – Vehicles – Law – attempting to land in party members vehicle hangar and bumping the ships causes turrets to turn hostile towards ship attempting to land
  • Possible Fix: PU – Stanton/Pyro – Jump Points – Ships / Vehicles / Game Code – Jump Failure does not always Place the Player at a Random Failure Point
  • Possible Fix: PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
  • Possible Fix: PU – Pyro – Mission Refactor – Hauling – Mission Content / Reputation – Players are able to access the other intro missions after completing one for a different Org

Technical

  • Fixed 3 Client Crashes
  • Fixed 1 Server Crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

POST RECENTI

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