Star Citizen Alpha Patch 4.0.1
Alpha Patch 4.0.1 has been released onto the PTU! Patch should now show: VERSION 4.0.1-PTU.9496096.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: PTU Channel – US Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 5:5:500
Hangar Spawning: Enabled
Starting aUEC: 15,000,000
Testing/Feedback Focus
- Stability, Performance, and Bugfix Testing
- Save Stanton Chapter 2 Event in Pyro
Save Stanton Updates
- Fixed: PU – Pyro – Save Stanton – Chapter 2 – Missions / UI – Not all targets will appear with HUD markers across various missions in Chapter 2
- Fixed: PU – Pyro – Save Stanton – Phase 6/7 – Missions / UI – Mission Objective Locations narrative is giving random location context compared to its actual location
- Possible Fix: PU – Pyro – Save Stanton – Phase 7 – InfiltrateFreedomFighterOutposts – Missions – Mission location is at other locations that aren’t FF outposts
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.
Known Issues
- Critical: PU – Pyro – Audio / Weapons / Locations – FPS Weapon Audio missing in Contested Zones after spawning in hangar at Pyro Primary Residence
- Critical: Multivehicle – PU – Vehicles / Exploit – Fuel – Hydrogen and Quantum fuels are not depleted from fuel tanks when performing normal flight or Quantum Travel
- Critical: AC – Pirate Swarm / INS Jericho – AI – Enemy AI does not spawn and will eventually get a disconnection Error: 30000
- Critical: PU – Starlight Service Station – Elevator Terminals / Locations – Calling for Starlight hangar elevator from the hangar may cause you to teleport into an empty elevator shaft
- Critical: PU – Stanton – New Babbage / Lorville / Orison / Area18 – Locations / Transit – Trains are popping in when they arrive
- Critical: PU – Actor – Personal Inventory / Storage Access – Loot Box / Armor – Interactions / PIT Wheel – Helmets that are carried then dropped via PIT menu will disappear/become lost
- Critical: PU – Pyro – Frontier Outposts – XS Outpost – Locations / Art / Tech – XS Outpost Main Building interior and Storage Shed interior is missing multiple assets and collision
- Critical: PU – Pyro – Asteroid Bases – Hangar – Locations / Collision – The collision for the hangar doors does not stream in until the player is inside the hangar
- PU – Stanton – Shopping / Selling / Cargo – Commodity Kiosks – Commodity kiosks are empty preventing any purchases or sales
- PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded
- PU – Pyro – Physics – Locations – Contested Zones (CZ) – Plastic Curtains have solid collisions against projectiles and cannot be passed through if ADS
- RSI Polaris – PU – Vehicles – VLM – Occasionally lose Components By Pressing A New Insurance Claim or Repairing A Damaged Polaris
- Contested Zones – Weapon intersecting with the ground
Features & Gameplay
Weapons and Items
– Added Pembroke/Novikov Environment Suits to shops in Tressler, Lorville, and Grim Hex
Bug Fixes
- Speculative Fix: PU – Network/Performance – Poor performance on Monox leading to input lag and delays of game updates of high BWin (STARC-149624)
- Possible Fix: PU – ASOP / Vehicles / Locations – Vehicle can’t be stored at assigned hangar after landing
- Possible Fix: Multivehicle – PU/AC – Vehicles / MFD Interactions -Interaction in cockpit around MFD and MFD can cause large client performance stutters (STARC-113415)
- Possible Fix: PU – Stanton – Minimap – Locations – Other player’s personal hangars show up on the mini-map and may overlap (STARC-119256)
- Possible Fix: PU – Personal Hangars – Spawning in Personal hangar is missing several Audio (STARC-151741)
- Possible Fix: PU – Pyro – Audio / Weapons / Locations – FPS Weapon Audio missing in Contested Zones after spawning in hangar at Pyro Primary Residence
- Possible Fix: Multivehicle – PU/AC – Vehicles / Shields – Damage is being applied to the ship and bypassing shields that are full (STARC-153724)
- Possible Fix: PU – mobiGlas – UI – Contract Manager – Contracts can overlap with sections below them when expanded (STARC-144674)
- Possible Fix: PU – Pyro – Derelict Outposts – Locations – Doors on small building won’t open
Technical
- Fixed 2 Client Crashes
- Fixed 1 Server Crash