Star Citizen Alpha Patch 4.0
Alpha Patch 4.0 has been released to Wave 1 testers! Patch should now show: VERSION 4.0.0-EPTU.9434155.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Audience: Wave 1
Server Info: EPTU Channel – US/EU Servers
Long Term Persistence: Enabled
Server Meshing: Enabled
Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
Server Recovery: Enabled
Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
- Stability & Bugfixes
- Server Meshing 2:2:380
- Pyro Star System and New Locations
- Contested Zones
- Jump Points
Known Issues
Tonight’s build has a cvar enabled to remove rep requirements from missions, so you will see many extra missions that are normally locked behind reputation gains
- PU – Stanton / Pyro – Jump Points / Art / Vehicles – Jump Tunnel VFX become extremely distorted during use
- Stall – Client – PU – Jump Points – Performance – There is a brief client stall when travelling through the Jump Point Tunnels
- PU – Pyro – Elevators / Personal Hangars – Ruin Station – Locations – Elevators from personal hangars to the entrance can send the player to an incorrect elevator
- MISC Starlancer Max – PU – Vehicles – Starlancer Max landing gear won’t deploy but ship speed is limited as if they were
- PU – Pyro – Locations – Checkmate – Medium Hangar blocked by station geometry
- PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
- PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
- Multiweapon – PU – Actor / Animation / Weapons – Both male and female actors do not animate while reloading weapons
- PU – Pyro – Orbituary – Locations / Art / VisArea – Navigating from assigned hangar elevator to “Entrance” opens to a VisArea portal above medical clinic
- PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – Hostility not being wiped by QT
- PU – Derelict settlements – Locations / AI / Spawn Closets – AI do not move after spawning
- PU – Multivehicle – Quantum Travel / mobiGlas / Starmap – Unable to use plotted route to planetside location while in planet orbit
- PU – Missions / AI – Repel Raid on Orison – Combat AI are not spawning and automatically is failed
- Multivehicle – Vehicles – G-force induced head movement is excessive
- PU – Actor / UI / Locations – Area18 / MobiGlas / Map – Various parts of Area18 Central can’t be routed to via mobiGlas Map based on player location
Features & Gameplay
Core Tech
– Physics Performance Polish
– Further Jump Tunnel Performance, Lighting, Audio, and VFX Polish
– Further HUD Component Performance Optimizations
– Made various memory use improvements
– Made various improvements to help with small rendering stalls
– Screen Space Reflections (SSR) Polish: Fix camera toggle glitch on SSR. Fix SSR reprojection. Various water SSR filtering improvements.
Bug Fixes
- Fixed quasigrazers ragdolling when laying down
- Fixed – PU – Mission Refactor – Bounty Missions/Mercenary – HUD / UI – Objective markers disappear after a client force crash
- Fixed – PU – Stanton / Pyro – Game Code / VFX / Performance – Jump Points – Part-Way through the Jump Point tunnel, the player screen will turn white
- Fixed an issue causing almost no asteroids to spawn in gas clouds
- Fixed – PU – Multi-System – Locations / AI – Vendor AI – AI will not perform dialogue or provide dialogue options
Technical
- Fixed 5 Client Crashes (Including the major CTD around jump points)
- Fixed 6 Server Crashes
- Fixed 2 Server Deadlocks