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Star Citizen Alpha 4.0 EPTU.9442861 Patch Notes

Star Citizen Alpha Patch 4.0

Alpha Patch 4.0 has been released to Wave 1 testers!  Patch should now show: VERSION 4.0.0-EPTU.9442861.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Server Info: EPTU Channel – US

Audience: Wave 1
Long Term Persistence: Enabled 
Server Meshing: Enabled
Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus

  • Stability & Bugfixes
  • Server Meshing  2:2:380
  • Pyro Star System and New Locations
  • Contested Zones
  • Jump Points

Known Issues

Tonight’s build contains further mission inclusions as well as the updated Mission Service. Please let us know about any issues with missions in the issue council!

Tested Working
• Mercenary in Stanton
• Handyman in Pyro
• Bombing Run in Pyro
• Ship Heist in Pyro
• Bounty in Pyro
• Salvage in Pyro

Tested With Issues
• Courier in Pyro (doesn’t exist in Stanton)
• Hauling in Pyro and Stanton
• Bounty in Stanton
• Missing Persons in Pyro

For this build, we have temporarily disabled the altimeter reading in ships to avoid a nearly 100% client crash.

  • PU – Pyro – Network / Streaming / Locations – Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance
  • PU – Multi-System – Jump Points – Ships / Vehicles / VFX – Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves
  • Stall – Client – PU – Jump Points – Performance – There is a brief client stall when travelling through the Jump Point Tunnels
  • PU – Multi-System – Jump Points – Ships / Vehicles / SFX / Audio – The Jump Point SFX are rapidly looping/cut off
  • PU – UI – mobiGlas – mobiGlas UI is displaying incorrectly on several pages/tabs
  • MISC Starlancer Max – PU – Vehicles – Starlancer Max landing gear won’t deploy but ship speed is limited as if they were
  • PU – Pyro – Locations – Checkmate – Medium Hangar blocked by station geometry
  • PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
  • PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
  • Multiweapon – PU – Actor / Animation / Weapons – Both male and female actors do not animate while reloading weapons
  • PU – Pyro – Orbituary – Locations / Art / VisArea – Navigating from assigned hangar elevator to “Entrance” opens to a VisArea portal above medical clinic
  • PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
  • PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
  • PU – Hostility not being wiped by QT

Features & Gameplay

Locations

– Contested Zone and Asteroid Base Lighting, Art, AI, and Performance Polish Pass
– Jump Point Set Dressing, VFX, and UI Polish

AI

– Quasi Grazer Animation Polish Pass

  • Ships and Vehicles

– Starlancer MAX Acceleration and Thruster Power Slightly Reduced

Core Tech

– Made Further Networking Optimizations and Performance Improvements
– Made Further Physics Optimizations
– FPS AI Movement Rendering Optimizations
– AI Spawn Closet Performance Optimizations
– Further Audio Mix Pass for Ambience, Weapons, UI, Interactables, and Dialogue

Bug Fixes

  • Fixed – PU – Vehicles – Jump gates – Jump gates repel groups of players attempting to utilize it (STARC-101694)
  • Fixed – Mission Refactor – Cargo Hauling missions – No cargo is visible in the Freight Elevator Kiosk at the pick-up location (STARC-137686)
  • Fixed – RSI Polaris – PU / AC – Vehicles – The Polaris rear-side manned turrets will constantly slowly rotate when the gyro is active (STARC-139012)
  • Fixed – Multivehicle – PU – Vehicles – Locations – Landing Services – Unable to restock vehicle ammunition at spaceport docking collars
  • Fixed – PU – Pyro – Elevators / Personal Hangars – Ruin Station – Locations – Elevators from personal hangars to the entrance can send the player to an incorrect elevator
  • Fixed – Argo ATLS – Missing tractor beam component
  • Fixed – PU – Pyro – Rundown Station (R&R) – Orbituary – Locations – Hab elevators are broken and do not open when called (STARC-140525)
  • Fixed – PU – Landing Services – The player may open the landing services app before the backend service is ready. No request will be sent until the service is ready and the app is refreshed (STARC-136767)
  • Fixed – PU – Stanton / Pyro – Locations / Transit – Elevator doors to hangar are doubled and one set of doors without collision remains closed after carriage arrives at hangar destination (STARC-134288)
  • Fixed – SC – Character Customizer – Camera is offset and does not stay in place while editing character (STARC-142669)
  • Fixed – Aegis Reclaimer ALL Variants – Vehicles / Actor – Player falls off the personnel elevator when using it (STARC-130926)
  • Fixed – Stanton – Vehicle Animation / Viewports – Multivehicle – Viewports on the Esperia Talons and Prowler defaults to clear/off and do not respond to vehicle power state changes (STARC-67895)
  • Fixed – Multivehicle – PU – Vehicles / Radar – Vehicle radar does not give ping returns after first return
  • Fixed – PU – Stanton/Pyro – Jump Points – Ships / Vehicles / Game Code – Ships outside the Jump Tunnel are able to enter the visarea and Intersect through the Tunnel
  • Fixed – PU – Stanton/Pyro – Jump Points – Ships / Vehicles / UI – Obstruction Notification remains on Screen even when Misaligning
  • Fixed – PU – Pyro – Ruin Station – Medical Screen / Locations – Clicking transfer imprint does not change imprint location
  • Fixed – Sub Targeting – Code – Players cannot subtarget PDCs
  • Fixed – PU – UI – mobiGlas – mobiGlas UI is displaying incorrectly on several pages/tabs (STARC-142005)
  • Fixed – Anvil Terrapin Medic – PU – Vehicles / Controls – Flight-Ready cannot be triggered at the dashboard (STARC-139949)
  • Fixed – Pyro – Narena’s rest ground is not level with the buildings (STARC-137176)
  • Fixed – Anvil Terrapin – Vehicle Art – Tech Art / Interactions- Personal Storage – The interaction points for the Terrapins personal storage is offset from the relevant storage cubbies and has no related physical button
  • Fixed – PU – Pyro – Rundown Station (R&R) – Multiple Locations – Locations / Vehicles / Shopping – There are display vehicles missing from the vehicle dealership
  • Fixed – Aopoa Khartu-al – PU – Vehicles – Weapons attached to gimbals seem to have the wrong orientation, clipping into the ship’s geometry

Technical

  • Fixed 9 Client Crashes
  • Fixed 8 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

POST RECENTI

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