Star Citizen Alpha Patch 4.0
Alpha Patch 4.0 has been released to Wave 2 testers! Patch should now show: VERSION 4.0.0-EPTU.9455327.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: EPTU Channel – US Servers
Audience: Wave 2
Long Term Persistence: Enabled
Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
Today’s build contains further mission inclusions for Hauling and Handyman Missions. Missions should also properly be abandoned if a player leaves the shard.
- Stability & Bugfixes
- Server Meshing
- Pyro Star System and New Locations
- Contested Zones
- Jump Points
Known Issues
- PU – Cargo Hauling – Mission Content / Mission Refactor / Game Code – Supplies will remain in players warehouse and not successfully deliver
- PU – Pyro – Rundown Station (R&R) – Checkmate – Locations / AI – AI are spawning out of bounds floating inside of the station
- PU – Medical Insurance Terminal / UI – Regeneration kiosk UI does not update after transferring imprint
- PU – Pyro – Network / Streaming / Locations – Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance
- PU – Multi-System – Jump Points – Ships / Vehicles / VFX – Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves
- Stall – Client – PU – Jump Points – Performance – There is a brief client stall when travelling through the Jump Point Tunnels
- PU – Multi-System – Jump Points – Ships / Vehicles / SFX / Audio – The Jump Point SFX are rapidly looping/cut off
- PU – UI – mobiGlas – mobiGlas UI is displaying incorrectly on several pages/tabs
- MISC Starlancer Max – PU – Vehicles – Starlancer Max landing gear won’t deploy but ship speed is limited as if they were
- PU – Pyro – Locations – Checkmate – Medium Hangar blocked by station geometry
- PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
- PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
- Multiweapon – PU – Actor / Animation / Weapons – Both male and female actors do not animate while reloading weapons
- PU – Pyro – Orbituary – Locations / Art / VisArea – Navigating from assigned hangar elevator to “Entrance” opens to a VisArea portal above medical clinic
- PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – Hostility not being wiped by QT
Features & Gameplay
Locations
– Further Contested Zone Polish Pass
– Pyro Station Lighting and Visarea Polish
AI
– Quasi Grazers Can Now Be Detected On Radar
Gameplay
Insurance Ordinance Change
With player feedback on this recent change to ship claims in 4.0, we have re-added ship Ordnances (Torpedoes, Missiles, Bombs) to ship insurance claims and will re-visit this in a future release after further system work is done
Player Inventory Updates
Player backpacks have had their inventory increased across the board in the PU while player armors have been reduced.
Backpacks: Increased backpack inventory sizes by 50%. Increased the max dimension an item can have in the backpack to 90cm (longest side).
Armor: Decreased the “z” inventory dimension for all armor items by 50% Decreased the occupancy volume for all armor items by 50%.Decreased the max dimension items can have in your leg and core armor to 0.2 x 0.2 x 0.19
Core Tech
– Further Client and Server General Performance Optimizations
– Made Further LOD Performance Optimizations
– Inventory Refactor Backend Changes (will help with many inventory and loot box related inconsistencies)
Bug Fixes
- Fixed – PU – Stanton – Cargo Hauling – Mission Content / Game Code – Cargo isnt being properly counted when being delivered (STARC-144685)
- Fixed – PU – Locations / Art – Covalex S4DC05 has section of terrain obstructing hangar (STARC-131290)
- Fixed – Missiles only lock forward and not with look position (STARC-144325)
- Fixed – PU – Pyro – mobiGlas – UI – Contract Manager – Missions – Many of the mission descriptions have ‘LocationAddress’, ‘DestinationAddress’, and or a blank spot instead of an actual location name (STARC-142928)
- Fixed – PU – Actor – Inventory – When a second player accesses the same inventory container as another player, they are indefinitely locked out of their inventory UI
- Fixed – Mission Refactor – Cargo Hauling missions – Accepting a mission does not remove it from the Offers tab For Other Players
- Fixed – PU – Pyro – Handyman – Missions / Locations – Players are trespassing in Outposts despite having the mission accepted
- Fixed – Multivehicle / UI – Various HUD Elements are still visible when the ship engines are turned off
- Fixed – PU – Pyro / Stanton – mobiGlas – UI – Contract Manager – Missions – accepting a Bounty Hunter and Mercenary Missions bring you to accepted mission tab, but never is accepted and loads indefinitely (STARC-143189)
- Fixed – PU – Pyro – Contested Zones (CZ) – Ghost Arena – Design / AI / Locations – AI NPCs are failing to leave spawn closets within the Ghost Arena
- Fixed – Multivehicle – PU – Vehicles / UI – HUD – AR Markers for Ship Entry Labels are not displayed despite the option being enabled
- Fixed – Stanton – Locations / LEOs – Ships/Vehicles – Multi-Vehicle – Once the ship is spawned at a docking port, there is no option to ‘store’ the vehicle
- Fixed – Mission Refactor – Timer Objective HUD doesn’t display Mission Times
- Fixed – Multivehicle – PU – Vehicles / UI – Nav mode Quantum Travel UI information missing
- Fixed – PU – Pyro – Rundown Stations – Ruin Station – Locations – Armistice Zone is disabled outside an exfil elevator destination
- Fixed – PU – Pyro – Ruin Station – Locations / Armistice Zone – Refinery – The Armistice Zone is missing in the doorway of an AI spawn closet on the Refinery Deck
- Fixed – 50% Upscaling (720p) res doesn’t work with resolutions like 3440×1440
- Fixed – Grenades – Thrown grenades have no AR marker
- Fixed – Asteroid Base – Airlock immediately closes after opening at Asteroid Base
- Fixed an issue causing certain Pyro locality and rep rewards being given to the wrong faction
Technical
- Fixed 4 Client Crashes
- Fixed 8 Server Crashes
- Fixed a Server Deadlock