Star Citizen Alpha Patch 4.0
Alpha Patch 4.0 has been released to all backers! Patch should now show: VERSION 4.0.0-EPTU.9461556.
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Server Info: EPTU Channel – US/EU Servers
Audience: All Backers
Long Term Persistence: Enabled
Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
Starting aUEC: 15,000,000
Testing/Feedback Focus
Tonight’s build has many new inclusions for Mission reputation and Handyman missions.
- Server Meshing
- Pyro Star System and New Locations
- Mission Refactor
- Contested Zones
- Jump Points
- Advanced HUD View
- Home Location Instanced Hangar Spawning
Known Issues
- PU – Multisystem – Locations / Inventory / Actor – Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
- PU – Pyro – Rundown Station (R&R) – Checkmate – Locations / AI – AI are spawning out of bounds floating inside of the station
- PU – Pyro – Rundown Station (R&R) – Multiple Locations – Locations / Physics / Vehicles – Players flying in the vicinity may explode consistently at random
- PU – Medical Insurance Terminal / UI – Regeneration kiosk UI does not update after transferring imprint
- PU – Stanton – ASOP / Locations – Personal Hangar – Retrieving a ship results in “We are unable to deal with your request at this time” but does not timeout fail
- PU – Actor – Inventory – UI / Interactions – Helmets can’t be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
- PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel
- PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
- PU – Hostility not being wiped by QT
Features & Gameplay
Locations
– Further Contested Zone Performance Polish Pass
– Asteroid Base Interior Optimization Pass
AI
– Quasi Grazer: Added More Variation to Sleeping Behavior
– FPS AI Improvements to Find Cover System
Gameplay
– Temporarily Disabled Sleep and Dance Emotes
– Increased New Player Experience Mission Completion Reward
– Updated all Easy PvE Bounty Rewards
Ships and Vehicles
– Origin 400i: Thruster Power Improvement Balance Pass
– RSI Scorpius: Increased Weapons Powerpool size
– RSI Polaris: Ambience Audio Polish Pass
– Reintroduced mass value to all ship thrusters (will help them be physicalized and not float in gravity)
Weapons and Items
– P8-AR Ammunition Added to Further Shops That Sell Rifle Mags
Core Tech
– Full ASOP and VMA Performance and Networking Polish Pass
– Further Network Performance and Bandwidth Improvements
– Hybrid Network Stability Improvements
– Various Entity Physicalization Performance Optimizations
– Foliage Touch Bending Performance Improvements
– Quantum Travel Network Performance Improvements
– Further Jump Point Tunnel Audio and VFX Polish
Bug Fixes
- Fixed – PU – Loading Screens – When attempting to join a server in the PU, players may not connect to an “Authority Server” and eventually encounter a loading timeout (STARC-145171)
- Fixed – PU – Tractor / Cargo / Hangar / Performance – While in Detaching Tractor Mode, moving Containers in Hangar cause Severe Performance Issue (STARC-138794)
- Fixed – PU – Pyro – Rundown Stations (R&R) – Locations – Outer panels for Hab elevators are unresponsive (STARC-140525)
- Fixed – Mission Refactor – Hauling – No reputation awarded when the mission is completed
- Fixed – Ai are endlessly repeating voice lines like the “Keep it moving” audio
- Fixed – PU – UI / Vehicles / Mining – AR markers for harvestables in Asteroid fields are missing when within identification range
- Fixed – PU – Starmap – Routing to various locations in Pyro, including Lagrange Points goes via center of Pyro star
- Fixed – PU – Stanton – Mining Modules – Ships / Vehicles / Controls – Cannot activate equipped mining modules when mining (STARC-134137)
- Fixed – PU – Stanton – New Babbage – Tobin Expo Center – Locations – The Tobin Expo Center metro stop is completely missing (STARC-136982)
- Fixed – PU – Pyro – Frontier Outposts – Locations / AI – Players Receive Trespass zone warning that results into the AI becoming hostile regardless of the player’s reputation (STARC-144465)
- Fixed – PU – Stanton/Pyro – Jump Points – Ships / Vehicles – Jump tunnel closes too early while players are still inside (STARC-144282)
- Fixed – PU – Vehicle – Drake Corsair – Interactions / Animations – Lifts / Elevators – After calling the lift to any floor for the first time it will become stuck in that position and fail to transition to other floors on subsequent uses (STARC-143505)
- Fixed – Multivehicle – PU – Vehicles / Fuel – Fuel is not updated properly to the ships fuel tank when crossing DGSmesh (Server authority) (STARC-137758)
- Fixed – MISC Starfarer Series – ( ALL VARIANTS ) – Stanton – Vehicles – UI – mobiGlas – VMA / Location Inventory – Nozzles purchased from a ship shop cannot be seen or equipped in inventory or VMA (STARC-92356)
- Fixed – PU – Pyro – Locations – Multiple inventories are missing across Pyro
- Fixed – Mining – Every mineable asteroid found in Pyro asteroid clusters has a difficulty rating of impossible
- Fixed – Argo ATLS – PU – Mounts / Weapons – Tractorbeam not functioning / won’t fire, and is pointing upwards
- Fixed – PU – Stanton/Pyro – Jump Points – Ships / Vehicles / Game Code – Ships outside the Jump Tunnel are able to enter the visarea and Intersect through the Tunnel
- Fixed – PU – Stanton – Mission Refactor – Distribution Centre – Mission Content / Locations – Destroy Items Narcotics – Narcotics are not present in mission location
- Fixed – Multivehicle – PU – Vehicles / UI / HUD – Vehicle Crosshair becomes very faint when switching Master Modes
- Fixed – PU – Pyro – Eliminate Specific – Mission Refactor – Mission Content – Mission does not complete after killing NPC
- Fixed – PU – Pyro – Defend Ship – Mission Content – After killing all AI ships the contract is not completed
- Fixed an issue causing Outpost NPCs to spawn without their intended loadouts
- Fixed – PU – Pyro – Contested Zones – can’t take or pickup keycards whilst having weapon equipped
- Fixed – PU – Mission Refactor – Mission Content / UI – Missions do not update the objective after arriving at location and the objective turns green
- Fixed – Contested Zones – NPCs spawn from spawn closet but don’t move / are stationary – expected for them to move or fan out
- Fixed – Code – Quasigrazer / Creatures – Collision avoidance causes large and fast rotational oscillations when locomoting
- Fixed – EXPLOIT – PU – Core Tech – Social – UI – AR Chat – Pasting large string into Chat crashes Game Clients for all players on the server (STARC-142062)
Technical
- Fixed 6 Client Crashes
- Fixed 10 Server Crashes
- Fixed 2 Server Deadlocks
- Hybrid Service Crash Fix